Someone said it but marvel rivals, though it's "AAA Slop" aspect is far more in technical than execution. Right now I would categorize them slightly differently, like Monster Hunter Wilds is coming out, and is absolutely modern "AAA Slop" When it comes to the weird backwards back flip the AAA industry did collectively especially with Unreal Engine 5. We got more powerful hardware running games at worse visuals and worse frame rates than last generation, sometimes even PS4 pro winning easily in combination of pleasing visuals, resolution and frame rate. While for me it fell off, Overwatch has fantastic in house built engine optimized to run EASILY in high (90+) frame rates at native 1080p or 1440p even on older cards like a GTX 1060. Meanwhile, Monster Hunter Wilds, Marvel Rivals, and other technical AAA slop need to run at native 540p, at damn Vita resolution internally to produce a smeary unpleasant "1080p" image making effects look massively worse than they did on PS4 and sometimes even PS3, at bad framerates. This generation is truly where all technical aspects have been downgraded comparing to half-gen upgrade of last gen. At least PS4 Pro runs games natively at 1440p if not more, sometimes at 60fps with dips but mostly at solid 30 which is more than the 540p internal resolution can do on PS5 apparently.
Oh I hate this meme of a generation, not to underline it with it all also costs two times more.
To say; I do not expect Monster Hunter Wilds to disappoint it's fans as a game, and I enjoyed a hero shooter refresh Marvel Rivals has been, but both in technical execution are absolute AAA garbage, and so have been many games that came out and so are a lot of games that are to come out.