VITA Fate/Extella: The Umbral Star (USA) VITA

ItoAkari

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Playable As of Vita3K/Vita3K@b39d9bc, the game doesn't crash anymore and its now playable. You may need to test it with the more recent Vita3k or test that build and see how your pc handles things. I also added in dlc! Anyway enjoy!

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Nope, this game actually a sequel from fate extra that released back in around 2007 on psp which is way before FGO even exist.
2010 for Extra and 2013 for Extra/CCC

FGO SLOP MUST DIEEEEE
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I really hate this game's rock/paper/scissors combat. It's not a weapon triangle, it's terrorism.
Extella has Action battle system while you talking about Extra's battle system
 
This was one of these Fate series games that bore from Fate/Grand Order's popularity hehe, because more money gained from Grand Order = more Fate series media.
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The reason why Koei and Omega Force developed the game after this game's sequel, called Fate/Samurai Remnant.
Nope, this game actually a sequel from fate extra that released back in around 2007 on psp which is way before FGO even exist.
 
I give it a try in Vita 3K android but the screen got white after the main menu, tried open Gl but got worse i dont know if vita 3k for pc works
 
This was one of these Fate series games that bore from Fate/Grand Order's popularity hehe, because more money gained from Grand Order = more Fate series media.
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Yes, it plays like the "Dynasty / Samurai", your hero against waves of enemies: every mission is built in a large area divided in various "rooms" that you must traverse and also backtrack to if that room is attacked.

Also, this is one of the few games over the years that made me a bit dizzy: in this one I think I solved by slowing down the camera movements in the settings.
The reason why Koei and Omega Force developed the game after this game's sequel, called Fate/Samurai Remnant.
 
I really hate this game's rock/paper/scissors combat. It's not a weapon triangle, it's terrorism.
 
This says action RPG, but this is more of a musou game, right?
Yes, it plays like the "Dynasty / Samurai", your hero against waves of enemies: every mission is built in a large area divided in various "rooms" that you must traverse and also backtrack to if that room is attacked.

Also, this is one of the few games over the years that made me a bit dizzy: in this one I think I solved by slowing down the camera movements in the settings.
 

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