Expedition 33 is GARBAGE

Well, I don't demand for romance, I have enough of that and drama in my life. Kids are really something these days...:D

EDIT: As a popular claim, the only solution is to nuke everyone in here. Granted!
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They added variety just so wankers may romance digital women instead of real ones because they can't even touch grass so they can't even touch real women ayy lmao.

Fun fact: Scientists announced 99% new generation kiddos crying hard for new RPGs to have "romance" option or they don't think the game is an RPG. Carry on lol.

Does E33 have romance options? Usually that's reserved for games with avatar characters but I don't think E33 has any. The story itself may have romantic subplots, but that is pretty standard for JRPGs.

I was just objecting to the terminology used since they have a little bit of diversity. Even then, I do appreciate them going all in on the French theme since the game was created by ex-Ubisoft Frenchies.
 
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Here's my shitpost review of Final Fantasy: Tactics so I can get Duck Hunt dog reactions.
You fucked up this time, big dog.
The pixel art, if you can call it 'art', lacks any soul to be found.
If you read Jung ONCE, you'd know how stupid this was. I fucked a lot in college.
Could they not use standardized sprites for every character in order to keep a consistent player feedback loop?
"Gamers" need options, or they lose interest and masturbate.
For the life of me I can't imagine why they performed this development task the way as they did it, other than sheer disorganization and sheer laziness as per the usual Japanese way.
If you read Jung ONCE, you'd know that Square outsourced all of their game development in the 90's to Activision. I fucked a lot in college.
Looking at its artistic synergy created a sort of ludo-dissonance in me and made me want to go back, perhaps as if I was time traveling considering I'm referring to a better games of a far superior era (my own), and thank the gods that character design has improved much in the decades that followed this games disappointing release.
This is sadly correct, AI has raised the bar for artistry in the modern era. Threw out all my Rembrandts, and wiped my ass with Klimt.
This game simply cannot compete with the likes of far superior cohesion experience narratives such as Lost Oddyssey on the Xbox Three-Sixty, or even the likes of the greatest action-RPG of Final Fantasy XIV, or my personal favourite game Honey Come Come Sushine Gala Party! Idakisae! 2.
Well, well, well....you know what they say about broken clocks.
This lack of coherent artistic vision extends out towards the rest of the barebones game, unfortunately, and I think it's substantially lacking in UI integration mechanics which is an absolute essential layer of engagement stack.
My father invented engagement stacks, and UI intergration mechanics are a secondary consideration when weighed against- You know what, you wouldn't understand it if I told you.
The isometric view also belongs more to a lesser game feel than one of the prestigious variety that this game holds cohesive brotherhood with.
If you read Jung ONCE, you'd know perspective is a deception, perpetrated by the shadow self. I fucked a lot in college.
Every map is designed more for ongoing character theming and forced gameplay loop counterblocking which made me greatly disappointed in the ten minutes I spent playing it.
The game gets after eleven minutes, your lack of persistence betrayed you again.
For a far more in-depth discussion, I'd recommend the YouTuber GamingPunkSkeptic27, they have phenomenal explorations of anti-kino game delves and really capture the essence of game layer mechanics and what makes them work. He's also totally a based academic, and plays a lot of games unlike me.
I *am* GamingPunkSkeptic27, and you know NOTHING of my work.
3/10, the last boss sucked.
....fuck you.
 
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Lolz. There's not much I can say that hasn't already been said. Do people think that Persona invented turn-based RPGs? This game has much more in common with Final Fantasy than Persona, although the "social link" conversations are certainly inspired by Persona. Persona doesn't have a world map, doesn't have color-coded glowy bits on the ground to pick up(aka materia), and it surely doesn't have static areas where there is only one screen to the area at a fixed static viewing angle where you walk closer/further away from the camera. You know what game has all of that stuff I just listed? Final Fantasy 7. I've played 25-ish hours and the game reminds me much more of PS1 RPGs like FF7 and Legend of Dragoon than it does anything modern like Persona 5 or mobile games.

I understand people farming rage-bait karma with clickbait on reddit...but why on a forum? Is e-clout really that important?
 
Psychonauts 2 was made with Unreal Engine.
Sadly I did not come around playind that yet.Not every Game made in Unreal Engine has to be bad after all yet my stance stays Unreal Engine is overused nowadays in my Opinion.
 

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