Expedition 33 is GARBAGE

God, I love having any excuse to post this.
yapping-yapper.gif
 
Here's my shitpost review of Final Fantasy: Tactics so I can get Duck Hunt dog reactions.

The pixel art, if you can call it 'art', lacks any soul to be found. Could they not use standardized sprites for every character in order to keep a consistent player feedback loop? For the life of me I can't imagine why they performed this development task the way as they did it, other than sheer disorganization and sheer laziness as per the usual Japanese way. Looking at its artistic synergy created a sort of ludo-dissonance in me and made me want to go back, perhaps as if I was time traveling considering I'm referring to a better games of a far superior era (my own), and thank the gods that character design has improved much in the decades that followed this games disappointing release. This game simply cannot compete with the likes of far superior cohesion experience narratives such as Lost Oddyssey on the Xbox Three-Sixty, or even the likes of the greatest action-RPG of Final Fantasy XIV, or my personal favourite game Honey Come Come Sushine Gala Party! Idakisae! 2.

This lack of coherent artistic vision extends out towards the rest of the barebones game, unfortunately, and I think it's substantially lacking in UI integration mechanics which is an absolute essential layer of engagement stack. The isometric view also belongs more to a lesser game feel than one of the prestigious variety that this game holds cohesive brotherhood with. Every map is designed more for ongoing character theming and forced gameplay loop counterblocking which made me greatly disappointed in the ten minutes I spent playing it. For a far more in-depth discussion, I'd recommend the YouTuber GamingPunkSkeptic27, they have phenomenal explorations of anti-kino game delves and really capture the essence of game layer mechanics and what makes them work. He's also totally a based academic, and plays a lot of games unlike me.

3/10, the last boss sucked.
you forgot to mention that the characters walking in place is laziness from the developers part.
 
Here's my shitpost review of Final Fantasy: Tactics so I can get Duck Hunt dog reactions.

The pixel art, if you can call it 'art', lacks any soul to be found. Could they not use standardized sprites for every character in order to keep a consistent player feedback loop? For the life of me I can't imagine why they performed this development task the way as they did it, other than sheer disorganization and sheer laziness as per the usual Japanese way. Looking at its artistic synergy created a sort of ludo-dissonance in me and made me want to go back, perhaps as if I was time traveling considering I'm referring to a better games of a far superior era (my own), and thank the gods that character design has improved much in the decades that followed this games disappointing release. This game simply cannot compete with the likes of far superior cohesion experience narratives such as Lost Oddyssey on the Xbox Three-Sixty, or even the likes of the greatest action-RPG of Final Fantasy XIV, or my personal favourite game Honey Come Come Sushine Gala Party! Idakisae! 2.

This lack of coherent artistic vision extends out towards the rest of the barebones game, unfortunately, and I think it's substantially lacking in UI integration mechanics which is an absolute essential layer of engagement stack. The isometric view also belongs more to a lesser game feel than one of the prestigious variety that this game holds cohesive brotherhood with. Every map is designed more for ongoing character theming and forced gameplay loop counterblocking which made me greatly disappointed in the ten minutes I spent playing it. For a far more in-depth discussion, I'd recommend the YouTuber GamingPunkSkeptic27, they have phenomenal explorations of anti-kino game delves and really capture the essence of game layer mechanics and what makes them work. He's also totally a based academic, and plays a lot of games unlike me.

3/10, the last boss sucked.
Whoa who let Nerdeltist take Octopus account? You forgot to add 4chan words like Slop. Really captures the nerdelitist energy maybe post a pepe meme as well.
 
Whoa who let Nerdeltist take Octopus account? You forgot to add 4chan words like Slop. Really captures the nerdelitist energy maybe post a pepe meme as well.
Damnit, I knew I missed a keyword in there somewhere. I'm new to this whole 'enlightened based' critic thing.
 
The only thing i don't really dig is the western style overly realistic graphics. The turn based combat is freaking awesome, very Persona inspired.
 
Hottest of hot takes: Video Games were a mistake. We should go back to playing with sticks and balls like real men.
I play with real life instead like I'm the player and everyone is a NPC!!! Life is the greatest sandbox + "choices matters" + tons of endings RPG ever!!!

badumtss.gif
 
but what surprised me is that the models seem like 10 years old models
They were so lazy they missed PS2's popularity, even PS3's and PS4's so they released the game for PS5 by not updating the assets lolol.

Cool casual racism. Now it's definitely a 4chan post.
Dude kids using the word "racism" like "gay" these days lol.
 
Cool casual racism. Now it's definitely a 4chan post.

It is also funny because there is a prominent playable Asian character. I thought weebos loved their Asian girls.
 
Yep, I am a racist of ugly caucassians in videogames. Poor me, I will condemn myself a life without Naruto or One Piece :(
So I don't find men sexually attractive so it makes me sexist. New generation kiddo logic ayy lmao.
 
It is also funny because there is a prominent playable Asian character. I thought weebos loved their Asian girls.
They added variety just so wankers may romance digital women instead of real ones because they can't even touch grass so they can't even touch real women ayy lmao.

Fun fact: Scientists announced 99% new generation kiddos crying hard for new RPGs to have "romance" option or they don't think the game is an RPG. Carry on lol.
 

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