Gorse
Paladin Knight
I never saw Avatar in 3D during its original theatrical run, but I had friends who did and they said it was life-changing experience. Back then, CGI theme park movies weren't commonplace like they are today, so being surrounded by an alien world in an IMAX theatre really must have seemed cool. The movie was the highest-grossing film of its time – it must have had some appeal! (It sure wasn't the friggin' story, that's for sure.)One movie, Avatar does 3D, suddenly all of the industry says 3D is the future.
NO PROBLEM!!!! I love this stuff. A few more points that I left out for space:Thanks for the explanation, it's much more complex than I thought.
- Another problem with applying the 3DS effect to current TVs would be conflicts with OLED technology. Modern OLED works by actually turning off pixels when black is displayed on-screen, which you'd have to sync up between both internal and external screens for if you wanted 3D. This would mean sound and picture lag, and there would probably be a ton of screen tearing. OLED screens, while possessing excellent picture quality, have a ton of setbacks that make them very difficult to work with for anything advanced.
- The 3DS line of screens were just awful in general. On the original model, the external top screen was so soft that it got scratched up by the bottom screen's raised border, which I can personally vouch for being a massive issue. When this happened, the 3D effect was totally destroyed. The original 2DS model didn't even use two screens for the top and bottom halves of the console – it was one piece of glass separated by a bezel, and the border was defined by the software (also harming game performance in some cases). The New 2DS XL (released in 2017) has the "best" screen of the series, but by that point it was outrageously low-rez.
- The 3DS's kind of glasses-free 3D has now been entirely phased out (aside from bargain-bin Chinese mobile phones, of course). From what I understand, modern 3D is all software-based, and they always expect you to have a piece of glass in front of your eyes for it to work right. I don't think we'll ever have glasses-free 3D again until our brains are wired into the Matrix.
At the time, there was a lot of buzz about how 3D would "solve" split-screen multiplayer issues by giving each player their own view of the game, even when they were looking at the same screen. Sony in particular was planning to make this the selling point of their Playstation-branded TV sets. (Remember those!?)I still remember that Sonic Generations had a 3D TV option (that got removed in the remaster).
The technology never really panned out, though, because, while technically feasible through software, developers would have had to render two different versions of the game "alongside" each other, heavily taxing hardware and ballooning budgets. I think this was an OK idea, but these days it would probably be done through AR.