Ever made games for contests or just for the hell of it?

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I remember having a ton of fun while messing about with game-making tools such as Adventure Game Studio and, uh, GameMaker just to post glorified demos and downright trollish one-screen wonders for contests and fun.

Most of mine have been lost to time due to hard drive crashes and believing a little too strongly on the longevity of file-sharing services such as FreakShare and RapidShare, but I did have a rather grand time either solo-ing the whole thing or joining impromptu teams that happened to be recruiting (we only made it as far as to releasing a demo of an extremely crappy take on Monkey Island).

What about you?
 
I used to make a ton of such things...
I had a lot of fun with PowerPoint 97's buttons and action system...
Made many little animations and interactive little games with it...
I too lost a lot of them due to hard drive crash...

Later, discovered Multimedia Builder... it had a stronger action system, plus a scripting language too!
That was my first introduction to programming world!
Made a lot of little demos, games, etc... with it!

And later, i discovered GameMaker... i made a few games with it too... most of them were based on its own examples.
The most complete one is a space-shooter game filled with asteroids, enemy ships, and cool power ups!

Later, i got into programming staff... there's not much colorful demos from that era... but there's a ton of cool classes and functions which has meaning only for programmers...
 
Yes.

I know RPG Maker, WolfRPG, and Tweego, like the back of my hand from the many games I made with them, I am also well versed with Unity.

When I am learning a new programming language, I often make either a text adventure or a roguelike (shitty nethack clones) with it to quickly learn the syntax.

I once won the award for best music on a competition as well, and published a game (tied to real name, don't ask I won't give links) just to say I did.

And, code games when I am bored and feel like it.

I have tried to make games with my friends, but my entirely chaotic way of doing things doesn't mesh well with teamwork.
 
Nope. I think the last thing I would've done in this vein was something involving LOGO on Apple II, heh
 
A few years ago I saw someone sharing their GBStudio game, I told them it was fun but the graphics weren't great so I offered to redraw the sprites. We became friends and made a mascot horror game for the GameBoy where your main objective is to click on a plush and ward off your nightmares.
Not much after that, someone else was asking for help with another GBStudio game and we helped. And I got another friend with whom I made a silly game about a duck platforming in the void and collecting cookie, and he add some funny lore to it.
The three of us tried making some other games I feel like noone was as enthusiastic as me. Now I'm redoing one of those games for my finals project for school.
Those games might be simple but they helped me a lot during a time I felt terrible.
 
Never for a contest, but when I was a kid I used to make really simple point and click games in Powerpoint with hyperlinks. I don't really remember what they were about, I just remember I didn't have Flash and I didn't know about any game making tools back then. Me and my brother also made up a tabletop RPG for ourselves before we knew what those were. It was a sci-fi game and our characters were mercs. The rules were really loose and probably didn't make much sense but I remember having a lot of fun drawing a bunch of graph paper maps and making up bad guys to go after, I had a binder that I stored it all in. Long gone now though.
 

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