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Hell yeah! I'm right there with you!
I think it's true there is added input lag through emulation a lot of the time, particularly playing on a computer VS a CRT TV... but it's just a few frames, and it doesn't make a difference except in games that demand really tight reactions, like Punch-Out or maybe games with QTEs. And a lot of emulators have options to compensate for that by now.this view of aLL console emus as inaccurate at best - I stiLL have a lot of consoles bought over the years (even with the few that got stolen in like 2005) n test out games both emulated n legit-console-ran, side-by-side - a lot of them even up to '128-bit era' run at same FPS, no responsiveness/input latency issues - n if anything, briefer load times. some have issues but sayin that 8 & 16-bit aren't emulated properly (for the majority of their libraries with few exceptions) reminds me a lot of oLskooL 'audiophiles' who even purport n assert that even FLACs n WAVs use horrid compression techniques n quality doesn't touch vinyL - hey, wutevR helps you feel vindicated as a collection OG warrior in deniaL of the inevitability of obseletion in formats or aspects once solely viable... tbh though. it's admirable as I have actively lived through vidyegame history born Spring of '79 - startin off with TI99/4A n Commodore 64 at about 3-4 yrs old in '84 or thereabouts... n I admire gamers who wiLL settle for nothing leSS than the true experience originaLLy intended \m/ but convenience n budget cry for emulated digital libraries xD
well yea - I play more fighters than any other gaming genre n they can go to dumpster diarrhea-shit on every fundamental lvl without 100% accurate frame-data/feeL - or worse, inconsistent variance. but I mean even a lot of Steam games that would run at 60fps on a potato PC seem to have input lag at times - I mean, not-in-game lag barely matters but you ever play KOF XV? the title screen that prompts you to press any button doesn't register your input till about 3 sec after the press. I think it's initializing network integration might be reason for the delay but there's plenty of times I get input lag or non-registered/skipping issue on other games as weLL where that same excuse can't be madeI think it's true there is added input lag through emulation a lot of the time, particularly playing on a computer VS a CRT TV... but it's just a few frames, and it doesn't make a difference except in games that demand really tight reactions, like Punch-Out or maybe games with QTEs. And a lot of emulators have options to compensate for that by now.