Dragon Quest Megoothread

I've been rewatching a playthrough of DQ4 for the PS1, how I wish it would get an English translation, it's peak comfy.
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Just finished Dragon quest 7 reimagined. ( still have to do the bonus dungeons post ending )

it was a relatively great experience.

Liked the artstyle, the whole story helping everyone in the multiple island and the music !

the combat system and job system was nice too, but some people will found it a little too easy.

like it as already being said, a lot of elements are making the game pretty easy to play. ( even if there is a lot of customisation possible ) i don't care about a game being too challenging so it was ok for me though.

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wasn't it made by the 'exceptional individual' squad at Square, and delayed repeatedly?

not looking any of this up so I may be mostly wrong
No idea about the first part but delaying doesn't have anything to do with the intrinsic quality of a game.
 
Is it true that DQ VII is one of the longest RPG's ever made?
Does that still hold true?
Accolades like that are at once both daunting and intriguing to me.
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I've played VIII and XI S and enjoyed both very much. XI S especially was a superb game, one I remember very fondly. Both took me upwards of 120 hours to 100%, maybe even more.
What's the longest you've spent on any of the DQ games?
Dragon Quest Surprise GIF by Square Enix
 
I definitely spent between 150-200 hours finishing all of the Dragovian Trials.
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No idea about the first part but delaying doesn't have anything to do with the intrinsic quality of a game.
I looked it up and I'm right about it being repeatedly delayed. Initially announced in 96 for what would eventually be the N64, it didn't actually come out until four years later and on the PS1. No one would bat much of an eye at that now, but it was a big thing back then.

I don't think I was necessarily correct to malign the team, but they were definitely different from the teams who had done it before, and had their own unique, possibly even autistic, vision for how the game would progress. There was also a burden because it was the first 3D DQ.

I'll finish it some day. I've never liked the character designs. But I'm sure it has its merits.
 
Any of you had fun with DQ7 remake? I enjoyed it but now I feel lukewarm on it.
 
Famicom copies of DQ 1 & 2 are pretty expensive these days. I did snag a Famicom copy of 3, a Super Famicom copy of 5 & a PS1 copy of 7 in the last few months, though :D
 
So recently I overcame my hyper specific camera issues I’ve had with the NDS versions of the DQ remakes. Used to think they were pretty disorienting, I only started to miss them once I played the HD2D remakes and felt my muscle memory kicking in. Strange how things work.
 
I'm actually rejoiced that they dropped The Flames of Fate and the darker tone for something more Dragon Quest.

I don't mind serious stories but DQ has always been known for being a more light-hearted looking compared to most RPGs around. We got SMT for the grimdark and grey toned series.

Also, is this the first time
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we'll get to see a non-human partner? I mean in a single player entry outside of the monsters you could tame in V.
 
What do you think of the remakes 1-2 and 7?
 
Alright so going from the top here's the noteworthy things IMO:

1: Development completely started over "from scratch" with a "team reshuffle".
This must have been either part of or very close to when the previous Producer, Yu Miyake (DQ Exec Producer since 06, Prod Staffer on DQ5, Chief Prod on DQ8 ((coincidentally two of the best ones in the entire series))) stepped down in April 2024 and definitely part of new CEO Takashi Kiryu (CEO as of 2023)'s restructuring plan to revers 'flagging sales' of the company's AAA products. He also promises a leaner development cycle and "aggressive use of AI" to investors so- we know where his interests lie.
So two years ago roughly the game was restarted from 0. I wonder if that's completely true and I'll explain why I have those doubts later.

Yosuke Saito, the guy in the video, has taken over as Exec Producer. He has previously Exec Prod on the NiER games, DQX, and the HD2D Remakes. Actually watching the gameplay footage I did kind of get a NiER Automata feel from the jumping and running. At first I thought "Dragon's Dogma?" but now NiER makes sense.


2. "Flames of Fate hit a lot of hurdles along the way."
I wonder specifically what these were. From what I can find, remote work due to COVID19 was one but in an interview in 2023 Horii says that he liked using Zoom since he has trouble with names and faces and the cameras being labeled on screen was nice.
Maybe Remote Workers were harder to force into Japan's overbearing and destructive overtime culture? Could one of the "hurdles" be that if someone was working from home you couldn't coerce them into working 18 hour days seven days a week?
However what would be an issue with an "adult targeted" Dragon Quest game? It's not like the previous ones were made for children, they never were kids games. Kids could just play them too. They had adult themes such as loss of loved ones and revenge. Perhaps FoF was just too mired in a mood and tone reflective of the pandemic's effect, or maybe there was heavy emphasis on something only mature players would really absorb like war or governance.


3. "DQ12 will come with Toriyama's characters and Sugiyama's music."
This is why I'm skeptic on how 'from scratch' the game was restarted from. Toriyama passed away a month before the restart of development, and Sugiyama three years before that. How could this game be using their work unless it retained it from the original development cycle? Even Horii himself said following Toriyama's death that he's worried about the next game's development without them.

So either Saito is exaggerating when he says 'from scratch' and they carried forward at least the character designs and score from FoF into BD, or they reached into those men's backlog of unused work and pulled from there, or Horii is not being completely truthful in his statement and the game will contain a combination of Toriyama and Sugiyama and new artists making him technically honest.
OR my worst case idea, Horii has gone alone with CEO Kiryu's open arms for AI and they've synthesized character artwork and music imitating these men's work and I fucking hate that idea.


4. "An evolution" with "plenty of things you've never seen in a DQ game before."
I have a feeling this is going to be an Action RPG. It's gonna have overworld real time menu combat like Final Fantasies or at least DQX I bet.

Well I'm wary of the development. Hopefully it's an upward movement for the game and players but I have doubts. Maybe future development updates will re-excite me and instill some trust in the process.
I don't really care for a new Monsters but good for those fans. I still haven't played any of the old ones enough so I have plenty to work through.
Instead I really wish we could get X offline and localized. It's insane to me nearly 15 years later they still haven't packaged that game for normal singleplayer or in English.


Boy, you need a haircut.
That's the Armor/Bird equivalent of the Broccoli. Has that hairstyle trend even infiltrated the Japanese?
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Frankly, I think it looks like a create-a-character. This design has zero personality. I felt the same way about the Protag in XI too honestly. DQ hasn't had a good Protag since VIII.
 
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