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Love the arena format, so It's Quake(3) for me.
It's missing most of the people who worked on the older titles. Carmack was left in the reigns at ID and with no one to hold back his.. let's call it dedication.. he did what he does best and made a damn good engine, forgetting about nonsense like the story of the game.Quake 2 felt so boring, just really bland and it's like it was missing something but I could not put my finger into it to know exactly what it was, even though it was very competent game in every aspect, it just didn't feel very fun.
Yeah definitely, Id was a damn good team and everyone contributed with something special to their games, but by themselves they didn't shine as brightly. If you have just Carmack you get Quake, and if you have just Romero... you get Daikatana, etc.It's missing most of the people who worked on the older titles. Carmack was left in the reigns at ID and with no one to hold back his.. let's call it dedication.. he did what he does best and made a damn good engine, forgetting about nonsense like the story of the game.
It feels a bit like a tech demo for id tech II, stretched into a full game. I still like it but I can not deny it.
I liked Quake II more in the second playthrough and somehow it felt more like a Doom successor in 3D than Quake I.Quake feels like a tech demo to me, has good movement, feels snappy and fast and the art direction is leagues better than DOOM, hell, I even like some Quake weapons more than I like DOOM's, but the level design and the enemies are just not it, playing through Quake 1 wasn't as fun as playing through DOOM 1.
Quake 2 felt so boring, just really bland and it's like it was missing something but I could not put my finger into it to know exactly what it was, even though it was very competent game in every aspect, it just didn't feel very fun.
With DOOM, the first game is my jam, I can play it over and over, I love the weapons and stages and it just feels like heaven -- ironic for a game set in hell --, everything just clicks, you zoom around stages picking off lesser demons, saving ammo for the big guys, chainsawning Imps, rocket blasting Barons of Hell, shotgunning those pesky Lost Souls, it's just awesome.
DOOM 2 is less fun to me because the stages aren't very well designed and they kinda drag a lot, but the weapon additions are nice.
The thing with DOOM is like, it's so customizable and there's a myriad of maps and megaWADs and boundless customization, there's so much to play and so much to explore compared to Quake, which just feels like a bland base experience with nothing much to expand upon it.
I didn't touch Quake 3, 4, Live or Champions. I played DOOM 2016 to completion, great game, never touched 3 and I only played a few hours of Eternal and Dark Ages but those never captured me too much, although I'm very curious about 64, that one looks like it's tons of fun.
TLDR: DOOM.
Wow I didn't know that fact.I would say Doom because...
Hexen View attachment 82007
And HereticView attachment 82008
Two games I love that are both based on Doom engine
To be fair, only the Super Nail Gun is a straight upgrade from the previous weapon. Otherwise, the shotguns and explosive weapons have different uses. Don't be that guy using the double-barrelled shotgun at long range cause it goes pretty bad damage like that. The pellets are actually tracked by the game for damage calculation.Also the weapons are each time a basic followed by their super variant (bar the last one) and the axe is almost always useless (except when under the Quad Damage influence) when Doom had the berserk pack for some of the levels.