PC DOOM or Quake?

Dunno, I think Doom and Quake in a way are cousins. Doom has is moment in the early 90's and Quake did what it could do after that for a while. If anything can compare Doom 3 with Quake 4 and... Well... That one is hard to judge.

I think judging the build engine games is easy. I say "Duke Nukem" is the best, but "Blood" had better atmosphere and "Shadow Warrior" cooler weapons.
 
I played Ultimate Doom and Doom II on my Mac. Those were my favorites. Never had Quake. Did have Marathon, Duke Nukem 3D, Star Wars Dark Forces, and Hexen though!
 
Quake feels like a tech demo to me, has good movement, feels snappy and fast and the art direction is leagues better than DOOM, hell, I even like some Quake weapons more than I like DOOM's, but the level design and the enemies are just not it, playing through Quake 1 wasn't as fun as playing through DOOM 1.

Quake 2 felt so boring, just really bland and it's like it was missing something but I could not put my finger into it to know exactly what it was, even though it was very competent game in every aspect, it just didn't feel very fun.

With DOOM, the first game is my jam, I can play it over and over, I love the weapons and stages and it just feels like heaven -- ironic for a game set in hell --, everything just clicks, you zoom around stages picking off lesser demons, saving ammo for the big guys, chainsawning Imps, rocket blasting Barons of Hell, shotgunning those pesky Lost Souls, it's just awesome.

DOOM 2 is less fun to me because the stages aren't very well designed and they kinda drag a lot, but the weapon additions are nice.

The thing with DOOM is like, it's so customizable and there's a myriad of maps and megaWADs and boundless customization, there's so much to play and so much to explore compared to Quake, which just feels like a bland base experience with nothing much to expand upon it.

I didn't touch Quake 3, 4, Live or Champions. I played DOOM 2016 to completion, great game, never touched 3 and I only played a few hours of Eternal and Dark Ages but those never captured me too much, although I'm very curious about 64, that one looks like it's tons of fun.

TLDR: DOOM.
 
Quake 2 felt so boring, just really bland and it's like it was missing something but I could not put my finger into it to know exactly what it was, even though it was very competent game in every aspect, it just didn't feel very fun.
It's missing most of the people who worked on the older titles. Carmack was left in the reigns at ID and with no one to hold back his.. let's call it dedication.. he did what he does best and made a damn good engine, forgetting about nonsense like the story of the game.

It feels a bit like a tech demo for id tech II, stretched into a full game. I still like it but I can not deny it.
 
It's missing most of the people who worked on the older titles. Carmack was left in the reigns at ID and with no one to hold back his.. let's call it dedication.. he did what he does best and made a damn good engine, forgetting about nonsense like the story of the game.

It feels a bit like a tech demo for id tech II, stretched into a full game. I still like it but I can not deny it.
Yeah definitely, Id was a damn good team and everyone contributed with something special to their games, but by themselves they didn't shine as brightly. If you have just Carmack you get Quake, and if you have just Romero... you get Daikatana, etc.
 
Both franchises and games are good but Doom revolutionized the 1st person shooter genre how is the gameplay, the mechanics such as shooting such an enemy even if he is up (although it was due to technical limitations of the game but hey), the secrets, the map system, is open source, etc. although Quake revolutionized the graphics of the genre but everything else is influenced by Doom. But Doom came out 3 years before Quake even though they are made by the same ID Software but hey. so Doom came out earlier but it was influenced by ID Software's previous work, you know, the Wolfenstein 3-D which came out a year before Doom.
 
Quake feels like a tech demo to me, has good movement, feels snappy and fast and the art direction is leagues better than DOOM, hell, I even like some Quake weapons more than I like DOOM's, but the level design and the enemies are just not it, playing through Quake 1 wasn't as fun as playing through DOOM 1.

Quake 2 felt so boring, just really bland and it's like it was missing something but I could not put my finger into it to know exactly what it was, even though it was very competent game in every aspect, it just didn't feel very fun.

With DOOM, the first game is my jam, I can play it over and over, I love the weapons and stages and it just feels like heaven -- ironic for a game set in hell --, everything just clicks, you zoom around stages picking off lesser demons, saving ammo for the big guys, chainsawning Imps, rocket blasting Barons of Hell, shotgunning those pesky Lost Souls, it's just awesome.

DOOM 2 is less fun to me because the stages aren't very well designed and they kinda drag a lot, but the weapon additions are nice.

The thing with DOOM is like, it's so customizable and there's a myriad of maps and megaWADs and boundless customization, there's so much to play and so much to explore compared to Quake, which just feels like a bland base experience with nothing much to expand upon it.

I didn't touch Quake 3, 4, Live or Champions. I played DOOM 2016 to completion, great game, never touched 3 and I only played a few hours of Eternal and Dark Ages but those never captured me too much, although I'm very curious about 64, that one looks like it's tons of fun.

TLDR: DOOM.
I liked Quake II more in the second playthrough and somehow it felt more like a Doom successor in 3D than Quake I.

While the gameplay was fine I wish there was more lore about the Stroggs beyond the whole "Borg" style cyborgs.


I still liked the callback to Wolfenstein 3D by making the Strogg a bit "Black-Red-White" in their flag.
 
I would say Doom because...

Hexen
hexen-pc-105.webp


And Heretic
MV5BNWI4NTQzZTQtMmM3Mi00YzUzLTk5YTUtYTE4ZmVmOTBjZmQyXkEyXkFqcGc@._V1_.jpg


Two games I love that are both based on Doom engine
 
The bigger issue I got when I played Quake is how the ogre was a bullet spongey enemy (akin to a Hell Knight in term of HP) that often spam grenades (thus making the room quite the chaos when you have more than two at once) and how grey/brown/green the game is. I understand that unlike Doom they couldn't put many enemies at once (when Doom II easily had almost 80 - 100 in a middle game map even in Hurt Me Plenty) so they had to use more powerful foes over flooding the map with many imps and zombiemen.

Also the weapons are each time a basic followed by their super variant (bar the last one) and the axe is almost always useless (except when under the Quad Damage influence) when Doom had the berserk pack for some of the levels.

I also think the Scrag is the only flying enemy which isn't really powerful but shoots projectiles, like a mix between a Lost Soul and a Cacodemon.

I'd even argue that the Shambler is slightly less scary than a Cyberdemon because it isn't as bullet spongey and you can manage to avoid his lighting attack (like an Arch-Vile).

The Vore on the other hand is excruciatingly annoying as she's basically a Revenant with a better homing missile.

The OST grew on me but it was closer to PSX Doom and Doom 64 than the midi metal of the original so some people may appreciate it less.


Quake has made one step backward about many things Doom has introduced yet made two step in front for introducing advanced techniques such as the bunnyhoping and the rocket jumping. Maybe we could see it as a draft for what fully 3D FPS would become with Arena Shooters while Doom is the better game for a strictly single player perspective.
 
Quake tends to be too methodic and slow, give me DOOM any time of the day, aside, ¿You can play Quake anywhere?
1750266867570.jpeg

Translation: Me waiting for everybody in the party to get drunk so i can install Doom in their Microwave
 
Also the weapons are each time a basic followed by their super variant (bar the last one) and the axe is almost always useless (except when under the Quad Damage influence) when Doom had the berserk pack for some of the levels.
To be fair, only the Super Nail Gun is a straight upgrade from the previous weapon. Otherwise, the shotguns and explosive weapons have different uses. Don't be that guy using the double-barrelled shotgun at long range cause it goes pretty bad damage like that. The pellets are actually tracked by the game for damage calculation.

You can also get more enemies, not only in variety but number, in the expansions officially released in 96. The engine can handle a good number of enemies, it's more PCs at the time struggled with them.
 

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