Does Silent Hill have performance issues for you guys as well?

lovesensualitydevotion

New Challenger
Level 0
12%
Joined
Oct 13, 2024
Messages
3
Level up in
22 posts
Reaction score
2
Points
2
Most of the time it runs fine, 30fps for long periods, but everytime any kind of "dynamic lighting" kicks in, the performance goes DOWN, 10-15fps max.

Did this issue occur even in real hardware? I've tested on both DuckStation and Mednafen's RetroArch core, and the problem persisted.
 
seems to be running fine for me on duckstaion ?
and it never had frame rate issues on ps1
also running fine on my handhelds so im not sure sorry man
unless you're trying to play it on a calculator or something? :P
 
My specs seem totaly fine, and I wasn't even using a single enhancement. Software mode didn't make things any better.

1728868997114.png
 
Most of the time it runs fine, 30fps for long periods, but everytime any kind of "dynamic lighting" kicks in, the performance goes DOWN, 10-15fps max.

Did this issue occur even in real hardware? I've tested on both DuckStation and Mednafen's RetroArch core, and the problem persisted.
I noticed this issue too in silent hill a while back and just assumed it did the same on the original ps1 hardware

so apparently overclocking the emulated cpu from silent hills specific game settings in duckstation should fix it
but it'll make cut scenes run at double speed

View attachment 1167
This is what I did to solve the issue
 
I noticed this issue too in silent hill a while back and just assumed it did the same on the original ps1 hardware


This is what I did to solve the issue
well, I guess overclocking is the only way to make it playable. I've made a quick test on my phone, and there were no hitches. still dropping below 30s, but not below 24. now I can finally play it. thanks for your support @Boo Man and @tselinoyarsk
 
It's notoriously laggy on real hardware too, as you are probably well aware it uses the fog effect to disguise its short rendering distance and glaring pop-ins. As stated above, overclocking is the way to go.
 
I have noticed some slowdown when playing on ePSXe running off a Samsung phone and a Razer Kishi, but I assumed it was the hardware I was using.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Horrible anime with 10/10 openings

I don't know how many of you guys have been in this situation, but have you ever watched an...
Read more

What Board Game Should Get a Videogame Adaptation?

Honestly I never got to play with much board games as a child or even as an adult with only my...
Read more

So I bought a PS Vita...

I got it for like 100 bucks, wouldn't say it's in a perfect condition (far from it, actually),
Read more

liminal spaces in "Inside Mari"

re-read yesterday and wanted to share, this shit is crunchy... what other mangas do you know...
Read more

Online statistics

Members online
61
Guests online
509
Total visitors
570

Forum statistics

Threads
14,794
Messages
354,098
Members
895,187
Latest member
Stephen7

Advertisers

Back
Top