Does Silent Hill have performance issues for you guys as well?

lovesensualitydevotion

New Challenger
Level 0
13%
Joined
Oct 13, 2024
Messages
3
Level up in
21 posts
Reaction score
2
Points
2
Most of the time it runs fine, 30fps for long periods, but everytime any kind of "dynamic lighting" kicks in, the performance goes DOWN, 10-15fps max.

Did this issue occur even in real hardware? I've tested on both DuckStation and Mednafen's RetroArch core, and the problem persisted.
 
seems to be running fine for me on duckstaion ?
and it never had frame rate issues on ps1
also running fine on my handhelds so im not sure sorry man
unless you're trying to play it on a calculator or something? :P
 
My specs seem totaly fine, and I wasn't even using a single enhancement. Software mode didn't make things any better.

1728868997114.png
 
Most of the time it runs fine, 30fps for long periods, but everytime any kind of "dynamic lighting" kicks in, the performance goes DOWN, 10-15fps max.

Did this issue occur even in real hardware? I've tested on both DuckStation and Mednafen's RetroArch core, and the problem persisted.
I noticed this issue too in silent hill a while back and just assumed it did the same on the original ps1 hardware

so apparently overclocking the emulated cpu from silent hills specific game settings in duckstation should fix it
but it'll make cut scenes run at double speed

View attachment 1167
This is what I did to solve the issue
 
I noticed this issue too in silent hill a while back and just assumed it did the same on the original ps1 hardware


This is what I did to solve the issue
well, I guess overclocking is the only way to make it playable. I've made a quick test on my phone, and there were no hitches. still dropping below 30s, but not below 24. now I can finally play it. thanks for your support @Boo Man and @tselinoyarsk
 
It's notoriously laggy on real hardware too, as you are probably well aware it uses the fog effect to disguise its short rendering distance and glaring pop-ins. As stated above, overclocking is the way to go.
 
I have noticed some slowdown when playing on ePSXe running off a Samsung phone and a Razer Kishi, but I assumed it was the hardware I was using.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Latest Threads

The F-Zero Thread

I’m sad, but not surprised that a thread hasn’t been made for this series, so here we go…
YOU...
Read more

How many chapters for a series/stories should have?

What is the best amount of chapters, a series should have.
From Beginning to End

Is it's 12...
Read more

The TurboGraphics

Anyone even own one of those things back in the day or knew some kid or something that had one...
Read more

Super Mario Brothers 3 vs. Super Mario World

bf6d519e-8777-4362-87ff-ca633c306731-3316771517.jpg.png
Vs.
113506-super-mario-world-snes-front-cover-2577720122.jpg

Both of these games are widely considered not only the best 2d...
Read more

My THOUGHTS on Squid Game

I've only watched the first season of Squid Game, but the irony with this show is that it...
Read more

[3DS]Is it possible to emulate Kid Icarus Uprising with the mouse to aim?

I want to play it like a rail shooter I could play on PC via the mouse please.

Thank you in...
Read more

Online statistics

Members online
166
Guests online
238
Total visitors
404

Forum statistics

Threads
9,836
Messages
243,260
Members
777,060
Latest member
Hitsuzenzx3

Advertisers

Back
Top