32X Do you think there is any way the 32x could've succeeded?

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I own a genesis model 2 and a 32x. I do not actually have a 32x game, but i have a flash cartridge that supports them. The 32x has a pretty insane history behind its production, and was the jumping off point for sega's ultimate hardware downfall. If you could change the past and future around the 32x, do you think there is any way at all it would have been a good idea?

Perhaps if it didn't need its own entire power brick, had some real support, didnt get instantly overshadowed by sega saturn, overheat easily, have easily lost tiny cords that come out the back, and a bunch of other factors... but i don't even know where to begin with "fixing the 32x" unless i spent an entire day of research at minimum. Truthfully, the best course for it would have been for it to have never come out at all. I'm curious to how someone might save the 32x from its doom.
 
I own a genesis model 2 and a 32x. I do not actually have a 32x game, but i have a flash cartridge that supports them. The 32x has a pretty insane history behind its production, and was the jumping off point for sega's ultimate hardware downfall. If you could change the past and future around the 32x, do you think there is any way at all it would have been a good idea?

Perhaps if it didn't need its own entire power brick, had some real support, didnt get instantly overshadowed by sega saturn, overheat easily, have easily lost tiny cords that come out the back, and a bunch of other factors... but i don't even know where to begin with "fixing the 32x" unless i spent an entire day of research at minimum. Truthfully, the best course for it would have been for it to have never come out at all. I'm curious to how someone might save the 32x from its doom.
Best way to save 32X would be to simply not have it made.
 
Best way to save 32X would be to simply not have it made.
This is the best way to save Sega. Not the best way to save the 32x. Although the world would probably be better off without it, there's got to be some way to alter the timeline to make the little guy live.
 
A decent library, possibly.
The problem with the 32x that I have is that there simply aren't enough games for it; instead of making new ones, they should have been focused on porting other games for the original Genesis that had potential and flopped or could merely be made much better using the additional hardware to it's fullest; like Nintendo intended to do with their Super FX chip. It's not  bad; there just aren't enough games for it. I enjoy 8 of them.
 
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I own a genesis model 2 and a 32x. I do not actually have a 32x game, but i have a flash cartridge that supports them. The 32x has a pretty insane history behind its production, and was the jumping off point for sega's ultimate hardware downfall. If you could change the past and future around the 32x, do you think there is any way at all it would have been a good idea?

Perhaps if it didn't need its own entire power brick, had some real support, didnt get instantly overshadowed by sega saturn, overheat easily, have easily lost tiny cords that come out the back, and a bunch of other factors... but i don't even know where to begin with "fixing the 32x" unless i spent an entire day of research at minimum. Truthfully, the best course for it would have been for it to have never come out at all. I'm curious to how someone might save the 32x from its doom.
Sega really shot themselves in the foot for that one and honestly, you gotta give them credit for trying to at least make something off of what they had at the time. They were trying to build a super system from the Genesis, the SCD and the 32X. While in theory it could've worked, I feel that they had too much going for them and it blew up in their faces. When the Dreamcast and Saturn came out, that's when we knew it wasn't gonna last. I had seen a LOT of Japan-only games during my stay in Japan and they just didn't take the full plunge with what they had. Had they did, Sega would learn from their mistakes, made a new gen console and probably throw down with Nintendo again. The problem with spreading yourself too thin is the lack of resources you'd want to have but used them up too soon.
 
I don't believe there was a path to success with it. I think Tom Kalinske's idea at the time was a low entry price point with Genesis, then slapping the add-ons would allow people to customize their experience how they wanted, it just wasn't realistic at the time. 32X being less than a leap over the genesis yet far less than what you could get from a PS1 or even some SNES stuff, hard to justify buying into. The market voted with their dollars.
 
Sega really shot themselves in the foot for that one and honestly, you gotta give them credit for trying to at least make something off of what they had at the time. They were trying to build a super system from the Genesis, the SCD and the 32X. While in theory it could've worked, I feel that they had too much going for them and it blew up in their faces. When the Dreamcast and Saturn came out, that's when we knew it wasn't gonna last. I had seen a LOT of Japan-only games during my stay in Japan and they just didn't take the full plunge with what they had. Had they did, Sega would learn from their mistakes, made a new gen console and probably throw down with Nintendo again. The problem with spreading yourself too thin is the lack of resources you'd want to have but used them up too soon.
Yeah i forgot to even mention the mere idea of a Sega CD 32x game. Three pieces of separate very expensive hardware to play one game is a crazy ask for any console owner to do. Maybe if they released the 32x, then pushed back the release of the saturn in the US and sortve marketed it as a combination all in one console of the 32x and the Sega CD? Call it something like the Sega Whiplash or some americanized 'rad' name.
 
Hmmm.... with it being cartridges, and the story of how they rushed the 32x and then wanted to have the Saturn out as well... it was a desperate move to try and keep an audience when they should have just let the Saturn come out.

The only other solution would have been to make an emulator and release the games as CD's, then the 32X could have been a hobbyists tinkering environment as games would have been coming out as they got the hardware to be how they wanted and released an actual console vs an addon, and people on PC would have been interested too as they'd have two systems they could play it on, including if the specs said there was a 'suped up' version enabled on PC when they were strong enough (or as an expected Revision B, giving an extra oh i don't know, 30mhz to the cpu's) as an easteregg unlocking some features (if the devs wanted to add it)...

But as they already pushed the SegaCD and that flopped.... feels like they really didn't know what they were doing.
 
For the 32X to succeed, a few things would be needed. First, the jump to fully fledged 32-bit consoles would have needed to have been much slower (I know there's the 3DO, and the 32X is 32-bit, but let's not kid ourselves here), it needed an actual library, as was said and also neither the PS1 or Saturn could have been in the cards.

If Nintendo's collaboration with Sony continued, the tower of power would have had a foil to compete against on more equal ground.
 
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There isn't much that could work, but let's give it a wild shot:
  • Make them stackable, increasing the power with each added 32X. Outdo the competition by releasing games that require the Tower of Power to be 2-5 modules deep for maximum performance.
  • Pack in the Sega CD, then make all games use both.
  • Also pack in the Saturn analog controller. All games get analog support and 6 face buttons.
  • Further pack in a combo memory expansion/card. We've got the SCD running discs, so might as well let that slot at the top do something more.
  • Finally, rebrand the whole thing as the Sega Saturn.
  • Bonus: Release an actual Sonic game for it.
 
There isn't much that could work, but let's give it a wild shot:
  • Make them stackable, increasing the power with each added 32X. Outdo the competition by releasing games that require the Tower of Power to be 2-5 modules deep for maximum performance.
  • Pack in the Sega CD, then make all games use both.
  • Also pack in the Saturn analog controller. All games get analog support and 6 face buttons.
  • Further pack in a combo memory expansion/card. We've got the SCD running discs, so might as well let that slot at the top do something more.
  • Finally, rebrand the whole thing as the Sega Saturn.
  • Bonus: Release an actual Sonic game for it.
I absolutely mean no disrespect, but your first point made me laugh spontaneously. Having had this thing (the full kit, too, Sega CD and all), it is absolutely massive. I kind of imagined people having to extend their roofs just to accommodate the equivalent of a console giraffe, not to mention the power draw of this thing.

More seriously though, it would have been pretty forward thinking. What you propose is something of a SLI/Crossfire setup or a combined computing serialized thingmajig, but using consoles, or some approximation of this idea.

If Sega managed to refine the tech, it would have been something. To elaborate a bit further, I think actually releasing the Neptune and then using that as a base for this would have been the first step.

My silly levity aside, your points are spot on.
 
i think the biggest flaw is that they released too many systems too quickly. starting with the master system in 1985, a new system came out every 2-3 years until 1994 with the 32x and sega saturn. it took years for the dreamcast to come out, which is a bit more reasonable for console development. i think they would have inevitably stretched themselves too thin in manpower, staff, money, and there were a lot of advertisements as well. basically too much stuff all at once which would overwhelm any regular consumer or fan.
 
i think the biggest flaw is that they released too many systems too quickly. starting with the master system in 1985, a new system came out every 2-3 years until 1994 with the 32x and sega saturn. it took years for the dreamcast to come out, which is a bit more reasonable for console development. i think they would have inevitably stretched themselves too thin in manpower, staff, money, and there were a lot of advertisements as well. basically too much stuff all at once which would overwhelm any regular consumer or fan.
It's a face punch and a liver blow, really. Sega destroys consumer trust by abandoning platforms before an actual user base can even coalesce and spends untold amounts of time and money doing it, haha.
 
SofA was fighting with SofJ. SofA had a plan that included the 32x and a different ver of the Saturn, being released later. Instead SofJ released their Saturn in Japan (22 Nov 94) the SAME WEEK as the 32x in NA (21 Nov 94)... I firmly believe if SofJ continued to believe in SofA like they did for the first half or so of the Genesis lifetime, Sega future would have been massively different. It may have been possible to have seen a Sony / Sega partnership after N screwed over Sony (SofA suggested this, but SofJ wanted to build their CD system in-house)...
 
SofA was fighting with SofJ. SofA had a plan that included the 32x and a different ver of the Saturn, being released later. Instead SofJ released their Saturn in Japan (22 Nov 94) the SAME WEEK as the 32x in NA (21 Nov 94)... I firmly believe if SofJ continued to believe in SofA like they did for the first half or so of the Genesis lifetime, Sega future would have been massively different. It may have been possible to have seen a Sony / Sega partnership after N screwed over Sony (SofA suggested this, but SofJ wanted to build their CD system in-house)...
Yeah, possibly.
 
SofA was fighting with SofJ. SofA had a plan that included the 32x and a different ver of the Saturn, being released later. Instead SofJ released their Saturn in Japan (22 Nov 94) the SAME WEEK as the 32x in NA (21 Nov 94)... I firmly believe if SofJ continued to believe in SofA like they did for the first half or so of the Genesis lifetime, Sega future would have been massively different. It may have been possible to have seen a Sony / Sega partnership after N screwed over Sony (SofA suggested this, but SofJ wanted to build their CD system in-house)...
Now that would've been something. I would love to see into the future where sega and sony collaborated. The Sony Saturn sounds like a fever dream!
 
Maybe with more quality games on it.

Megadrive CD got a proper sonic game. Sonic CD.. 32x only got knuckles chaotix wich brought a weird gameplay mechanic ( game was still nice, but very different )

Could have be good with some JRPGs too.

it lacked exclusives. ( most games were already on another consoles/pc or just enhancements of old megadrive games. )
 
No. There wasn't.

SEGA Japan, even during the 16-bit days, was extremely insular, secretive, and really didn't care about their American colleagues. Now, while the Genesis in America was doing fantastic, the same couldn't be said about the Mega Drive in Japan. Even so, by 1994 there was no public word on a successor system from Japan. Some of the American staff had dreamed-up the 32X to act as a stop-gap until SEGA Japan announced their next system and, during the Spring 1994 financial meeting, Sega of America asked Sega of Japan two very important questions:

SoA: "Sooo...any word on making a successor to the Genesis...sorry, Mega Drive yet?"
SoJ: "We have no plans on making a new system at this time."
SoA: "Any issue with us making this 32X add-on for the Genesis?"
SoJ: "You do you."

With that meeting, the meeting where the 32X was given the green light (then allegedly went from design to retail in 6-months though I personally suspect the design work & likely a prototype was well done by this time) AND the meeting where SoJ straight-up lied about the Saturn...the fate of the 32X was sealed and Doom'd. As we all know now, a short time after the release of the 32X in America, SoJ revealed the Saturn in Japan, which was quickly picked-up by international press. However, it wasn't just announced to the press, but it was announced also to SoA, and SoA realized that SoJ had lied to them about having a successor system in the works. Suddenly the 32X went from a cool Holiday purchase to a waste of money...just days after launch.

The 32X already had three huge titles at launch, Star Wars Arcade & Virtua Racing Deluxe. And...Doom. Windowed, low-resolution, farting Doom. If there was a game that would exemplify the 32X, it was Doom. A game whose only accolade at the time was being better than the SNES release a year prior (and even then it's still argued about 30-years later). Developers who were too-far-in on development to take the financial hit on releasing nothing instead opted to cut any-and-all corners possible to just get the bloody game out to retail, most often resulting in exceedingly lack-luster titles that didn't show what the little add-on could do. Major 3rd party developers couldn't bother with it as they had been informed about the Saturn and knew the 32X was obsolete hardware well in advance.

Public reception was worse. A contingent of die-hard Sega fans loved the 32X straight away. But most consumers recalled the Sega-CD add-on and all the initial promises for that device that never bore fruit. Further, how the CD had a few good games, but by Christmas 1994 it just didn't have enough to warrant a purchase by the masses. If the public wasn't interested in the Sega CD, why get hyped over yet another add-on? Most of the public backlashed against the 32X just for being yet another expensive add-on to further separate the Genesis consumer-base, while SNES fans waived around their special ROM chips and laughed about not needing waste of plastic doo-hickeys - aka the CD & 32X.

I cannot put enough emphasis on the importance of the Doom release here. Star Wars Arcade was a great game, but it was never going to appeal to more than a niche audience of both Star Wars & arcade fans (which back then was admittedly pretty large - far larger than today thanks to Disney but that's another story). Virtua Racing Deluxe had it better, especially as the Genesis release was astronomical in price. But the negative public reaction to Doom 32X, and how it shaped the reception of the 32X as a launch title, was bad. Doom 32X was a joke. PC gamers looked at it on the 32X and scoffed. SNES players looked at it and scoffed while commenting that their game looked nearly as good and sounded much better. Genesis owners weren't interested in buying new hardware even for a game with its pedigree...because it just wasn't a good port. And, with the announcement days later of the Saturn...

tl;dr: The 32X was Doom'd before conception.
 
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i dont know that much about the 32x, but i think it needed a little more room to breathe. by the time the 32x came out the saturn was already out in japan, right? or at least was nearing release.
 
i dont know that much about the 32x, but i think it needed a little more room to breathe. by the time the 32x came out the saturn was already out in japan, right? or at least was nearing release.
here are the release dates:
32x NA: nov 21, 1991
JP: dec 3, 1994
EU: jan 1995

Saturn NA: may 11, 1995
JP: nov 22, 1994
EU: july 8, 1995
 
here are the release dates:
32x NA: nov 21, 1991
JP: dec 3, 1994
EU: jan 1995

Saturn NA: may 11, 1995
JP: nov 22, 1994
EU: july 8, 1995
I'm pretty sure whomever the fuckwit was who ordered the launch of the Saturn in extreme limited quantities to an extreme limited number of retailers in the US & Europe (allegedly the order to do this came from Sega Japan to try to best the Playstation, which failed and backfired spectacularly) was secretly working for Sony Computer Entertainment.
 

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