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Yep. He's still from the age when games came with a guide in box.
I understand your complain but it expanded on the map and you could see new areas (that are a staple since Ocarina of Time, almost as if those regions were rediscovered after being forgotten) but I agree that we don't need to see the same map (like TotK recycling BotW's Hyrule) but we got to see a similar recycling with where the areas of Twilight Princess were similar to OoT.One note I have about this game is it's legacy. I am so tired of seeing this overworld get reused. Three times is way more than enough... Link Between Worlds was somewhat novel when it dropped, and the games concept played with the fact that it was the same Hyrule as Link to the Past, but Echoes of Wisdom.. I like that game more than most. It's gameplay was fresh and had lots of open fun, and I liked playing as Zelda. But there was zero reason for the map to be so similar to LttP. It felt like straight up pandering. They definitely did a lot more to change up the map, and what fills it compared to LBW, but even then, what was even the point of following the same layout? It hurts that games identity that it has so many fresh ideas stuck on a super old idea canvas.
I just remembered that one:However it had many b*llsh*t moments.
TOTK being a direct sequel I think justifies itself well to use the same map again. Many areas are changed and many more are added completely new. The best revised area has to he the desert. The whole area is filled with new stuff to do, as opposed to being the typical flat plane that most games have as a desert area, BOTW included.but I agree that we don't need to see the same map (like TotK recycling BotW's Hyrule)
I have a decent amount of issues with TP, but that's a whole other thread that could be made. One issue I dont have with it though is it's map. While it's clearly using OOT as a reference point, I'd say its almost fully indistinguishable. It's radically diferent, and I think its a pretty great overworld based off my distant memory of it.we got to see a similar recycling with where the areas of Twilight Princess were similar to OoT.
It's no surprise why Link's Awakening has it as the first boss.
I think that Minish Cap and ALBW are easier than ALTTP (which had some challenging parts, namely in the Dark World dungeons).ALttP is about the easiest Zelda game in the series, I would say.