Do you care if a game forces you to button mash in quick-time events?

Does a game forcing you to button mash in quick-time events affect your desire to play it?

  • Yes

    Votes: 6 42.9%
  • No

    Votes: 6 42.9%
  • Sometimes

    Votes: 2 14.3%

  • Total voters
    14

Kovlak

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Some games, like the original God of War trilogy, Dante's Inferno and Dragon Budokai Tenkaichi series, forces you to button mash in quick-time events for finishers, to mimic certain character actions or to beat someone else on a clash.

Do you care if a game forces you to do it? Does that affect your desire to play the game?

Personally I care, because I know it wears the controller down significantly faster, than its normal use.
 
Yep i feel the same way for that reason controllers ain't cheap where i come from but generally i am more forgiving of button mashing especially if it's not that often you know, but the joysticks now messing with my joysticks is the real dealbreaker since i take drift seriously, if it wants me to consistently click or swirl them at a ridiculous rate nah i'm not doing that more than a couple times before i quit.
 
I'm against QTE in general.

The way they are implemented is almost irrelevant to me.

That said...

Personally I care, because I know it wears the controller down significantly faster, than its normal use.
Agree completely — anything that puts unnecessary strain on my hardware by design is just not well designed.
 
sometimes i enjoy it. like in god hand you can press O to "pummel" dazed enemies. or during the final boss for KH2 you have to mash cross and triangle so sora and riku can deflect all the laser bolts.
 
I am always worried I might damage the controller.

I hate the ones which make you spin the analog, I have lost quite a few to those.
 
The best uses of QTE mashing is Asura's Wrath that otherwise you'll be simply watching an anime with okay at best combat, in my opinion. Don't get me wrong, Asura's Wrath is 6 or maybe 7/10 games by critic, but 11/10 in fun.

and i guess yours "to determine who won clash" in action or fighting games


As earlier comment mentioned, if it wasn't for the fact modern controller is build like F1 front wing, the durability of Washing Pole from Dark Souls 2, and the price of 1 bedroom 1 toilet house in Florida, I don't mind mashing.

QTE used to be part of gameplay during PS2/PS3-era, like running from a boulder in RE4, punching a boulder in RE5, half the shit in Asura's Wrath, and some other. While QTE in modern games fill the different role as parry and "press this to not lose 98% of your HP from this very specific attack" button (which basically Parry 2.0).
 
I'm not a fan of QTEs, I can "tolerate" them but I'd rather not have them in any game.
 
I don't mind. Actually I like qte, but only if they makes sense; if you have to smash buttons to make your character breath (RE6 or Auras Wrath), then I do.
 
Last edited:
I generally dislike QTEs. They create interactive cutscenes where the player has to press buttons to get through. It's not fun, can damage the controller, and is very irritating.
 
YES! it doesn't make a scene epic, it just punish you for not being a instaclicking machine, oh, also that little thing called "Wearing your controller", honestly i am more of a "Press the button at the right time", slower but easier in your eyes and buttons
 
Yeah, completely. No QTE/mashing is engaging (outside of the eventual minigame at most).
 
If it rarely shows up as a part of a gameplay feature, sure no issue.
 
I just kind of hate QTEs in general. I think they're a lazy replacement for good gameplay that add nothing to games especially considering the consequences for failing them are mostly non-existent 99% of the time other than immediately trying again. Button mashing, timed button presses, joystick movements, whatever it's all the same lazy shit. They're just interactive cutscenes. The same kind of shit as those old VHS games.
 
At the beginning of wolf among us this happens. And I was surprised how exciting it was 😅
 

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