I think the problem is less to do with Devs then it is to do with Publishers. Most Devs want to do good but lack the funds to do it, enter the Publisher which is how alot of it has worked. Now days though Devs basically become slaves to the Publisher or the License holder to do what they want and how they want it and by some chance you're Indie and Good nothing to stop a big Corpo from snatching up your company and doing whatever they want with it.the more something costs the happier i am pirating it. most game developers actively hate gamers these days anyway so why even bother giving any money to them. unless of course the game is something that's actually good and has a vision and soul. and the developers and marketing keep their mouth shut and don't scream about their views on how they think their target audience is human garbage.
I feel this. Back in the day when I was 16-18 I used to Pirate CDs to listen to them and then if I really liked it I'd go buy the CD when I got paid. Now days CDs not really a thing since most Music is digital anyways.I pirate anything that isn't sold anymore.. and some other games if I'm just too broke to buy them
The creator of ultrakill really had an interesting take about it I really vibe with, here is it btw:hold off your horses, Luffy... not that kind of pirating
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i mean about software / games / movies / music /others piracy
where do you draw the line ?
do you paid that winrar that you used for 10+ years?
are you cruising the high seas of torrents ?
do you only support indie devs?
do you purchase everything legally and pirates nothing?
what do you do with items not available in your area? or no longer supported (e.g. retro games)
feel free to ramble below but please respect others' opinion
Crunchyroll just announced they're locking certain arcs behind higher tier subscriptions. Hopefully the backlash convinced them that it's a bad idea. Either way poopy company.I'd say:
Morally correct if you are unable to access that work without it jeopardizing your economic survival, it doesn't matter where or who that work comes from.
Bad* if you are using it to generate profit at the expense of other people's work (*depending on your socialeconomic conditions and the one from the "damaged" part, since most big companies make their profit from the exploitation of underpaid employees).
"Absolutely" not the same subject is a bit hard.... a lot of people prefere to buy physical because they fear that their digital access to a game can be blocked somewhere in time. On the other hand, some people prefere the digital because they think the physical can deteriorate and be lost.Digital or Physical buying preferences debate is absolutely not the same as piracy vs preservation???
This is ridiculous...Crunchyroll just announced they're locking certain arcs behind higher tier subscriptions. Hopefully the backlash convinced them that it's a bad idea. Either way poopy company.
I get what you are saying but 90% of the moved comments including mine don't even mention physical vs digital because the problem of piracy and preservation exists independently of whether a product was released physically or digitally"Absolutely" not the same subject is a bit hard.... a lot of people prefere to buy physical because they fear that their digital access to a game can be blocked somewhere in time. On the other hand, some people prefere the digital because they think the physical can deteriorate and be lost.
The point is that these subjects talk to each other and most of the messages on both threads (the one on piracy, and the one on digital vs physical) were running on the same field. Plus, the "piracy" thread is placed in the general discussion section, which is intended to anything but gaming. xD
Now we have a stronger single thread, pinned to the "general gaming" section.
I totally agree, but we needed to organize all this a bit, and we already had a thread etc etc...I get what you are saying but 90% of the moved comments including mine don't even mention physical vs digital because the problem of piracy and preservation exists independently of whether a product was released physically or digitally
The first USB port Sony installed on a PS2 was of type 1.1 (1.5 MB/s) [which was also found on some computers running Windows 98].Personally, i only like ps2 collecting bc it bring me memories (Or the FMVs on OPL are laggy).
However, sometimes i enjoy to customize loose copies too.
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not evenPhysical media nowadays are worthless paper weights, a glorified key. Only Nintendo games are worth purchasing on physical form but even then I live in a small apartment I can't hoard boxes of games/media anymore.
Really? Wait, what about unreleased games?not even
if you update your switch software, and reinstall some cartridge, say in version 1.0 for example, the game will certainly not launch because the game KEY on your console kernel doesn't match anymore the one on cartridge, due to updates made to the game in the meantime
That literally meI pirate anything that isn't sold anymore.. and some other games if I'm just too broke to buy them
Yes this is very important to people who live in criminal filled cesspools like california, i have spent thousands upon thousands on physical media and 93% of it has been stolenThey'll rot anyway. And they mean i'll need a modded hardware and.... if i have one....... .. . it's better go digital.
We should be able to have some sort of....... code, key, some shit like that, that you could prove you had bought that game once and than you gain access to it forever. The need to buy a new full-priced file of the same game you had in other consoles it's so offensive.