The game where you need to beat the alien queen on level 3 with the starter pistol... The infinite pea shooter. Because there's not enough ammo for the other guns... XD
Magnificent game, heavily scripted, shit pant scary. Utterly broken balance tho.
I agree, most of the time, limitations are a pain in the ass, but I really liked the way Resident Evil does it. I think it's the only game with saving limitations that I consider better than not having limitations at all. Maybe I'm too old school, I always despised and will despise the autosave functions of modern games :(For all their acclaim, the Donkey Kong Country games are much better with emulation. They are already hard, but saving in the original requires using banana coins... and the price increases if you try to save too many times in the same world.
Symphony of the night is also enhanced by save states because the whole process of reloading whenever you die is pretty annoying.
Just use some self-imposed limits like save-stating only at actual checkpoints/save points or if you are going to quit playing for today.
oh yes the casino, i also used a lot savestates thereOnly time I use savestates was for casino games in Dragon Quest or other like games. I have beat a few hard games before, but after long long long long long time practicing and learning how to not die.
Me and Final Fantasy Tactics be like:Honestly a lot of RPGs, especially if you have to sit through a long ass cutscene before you retry.
I can agree with save limitations depending on the game, however I think EVERY game that doesn't allow saving everywhere should have a "save & quit" function, you know, those that create a save state that can only be loaded once, like in fire emblem.I agree, most of the time, limitations are a pain in the ass, but I really liked the way Resident Evil does it. I think it's the only game with saving limitations that I consider better than not having limitations at all. Maybe I'm too old school, I always despised and will despise the autosave functions of modern games :(
I think the intention with shinobido was to make you press forward despite failing because you can fail and still continue... but is punishing enough that honestly it doesn't work too well. I also HATE how there's a bunch of enemies hidden in inaccessible areas that only come out to kick your ass if a visible enemy discovers you.Shinobido: Way of The Ninja on PS2. Little known cute Sekiro before Sekiro type deal. It's not bad, but it feels like it was designed to be played with save states because being caught is overly punishing. You might be able to fight off whoever catches you, but the fact you were caught changes things... There'll be reports of an intruder in the area and people will know who did it which can effect the story and security going forward. Sounds cool, and it is. But it's wayyy too easy to be spotted.
Still, if you're craving Sekiro flavour like I was when I found it, absolutely give it a go. The stealth mechanics are almost 1:1 like Sekiro. Hiding place to place, and scoring various types of deathblows when close to an enemy. Also you can clearly tell it was dubbed by... Basically whoever didn't mind doing it in the studio at the time. So it's pretty funny.
Never beat syphon filter as a kid, and definitely remember making use of save states for quick "retries" when I finally beat it recently >_< Am I just a casual, or does anyone else think this was hardThere was a lot of unfair trial and error, imo and I kept getting lost >_<
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