Difficult games "saved" if played on emulation


The game where you need to beat the alien queen on level 3 with the starter pistol... The infinite pea shooter. Because there's not enough ammo for the other guns... XD

Magnificent game, heavily scripted, shit pant scary. Utterly broken balance tho.
 
when I was a kid the 16bit era just started but I remember beating most of the games with patience and practice, something I don't have now. It's not only old games, it's also new ones. If technology would allow it, I would use fast forward and savestates for new games when I find them difficult enough to waste any time practicing. In this case I feel relieved 95% of the games I play are PS1 era or older :)
 
For all their acclaim, the Donkey Kong Country games are much better with emulation. They are already hard, but saving in the original requires using banana coins... and the price increases if you try to save too many times in the same world.

Symphony of the night is also enhanced by save states because the whole process of reloading whenever you die is pretty annoying.

Just use some self-imposed limits like save-stating only at actual checkpoints/save points or if you are going to quit playing for today.
 
Parappa the Rapper
I'm not sure what it was about my emulation setup but it was functionally unplayable with how laggy the inputs were so I used rewind every single round until it got me through. Led to a lot of hilarity hearing the mashed lyrics or the characters in reverse since I was streaming it for a friend at the time. Hopefully things won't be so bad when I try out the other games lol
 
For all their acclaim, the Donkey Kong Country games are much better with emulation. They are already hard, but saving in the original requires using banana coins... and the price increases if you try to save too many times in the same world.

Symphony of the night is also enhanced by save states because the whole process of reloading whenever you die is pretty annoying.

Just use some self-imposed limits like save-stating only at actual checkpoints/save points or if you are going to quit playing for today.
I agree, most of the time, limitations are a pain in the ass, but I really liked the way Resident Evil does it. I think it's the only game with saving limitations that I consider better than not having limitations at all. Maybe I'm too old school, I always despised and will despise the autosave functions of modern games :(
 
Only time I use savestates was for casino games in Dragon Quest or other like games. I have beat a few hard games before, but after long long long long long time practicing and learning how to not die.
oh yes the casino, i also used a lot savestates there
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i like to read many are using emulation to customize a personal "better" difficulty level that ofc wasn't included from the developers

really a good bunch of titles gains a lot in play and replay value
 

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