EVO: Search for Eden is straight up a better experience. This game has an alright amount of grinding, but it's dragged to the ground when the game punishes you by cutting your EXP in half each time you dies.
The bosses are pattern-based too, and trying to learn those patterns is incredibly punishing when the game takes away your EXP. The only sane way to advance without using save states is using a trick of evolving/devolving a cheap part of your body as a way to fully heal your HP on demand. Which is the counterpart of pausing an action game to eat food to heal your HP which isn't very fun to me.
My solution to this was to come up with a self-imposed challenge, where I'm allowed to use save states at the start of boss fights so I could retry them over and over at no cost, but I'm also not allowed to cheese through them by healing my HP. It became quite fun from there on out because despite the fights being pattern-based, they're quite interactive as well:
- You have to experiment with different builds and strategize with them
- Bosses flinches and gets knockback by your attacks, which can be combo-ed under specific situations. Managing to get those hits depends on your body parts and on the boss attributes as well
- Attacking bosses or changing your spacing between then affects their pattern
When in the middle of levels, I was a little more loose on save states, since those are more about grinding and getting from point A to B.