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Ehhh..for me it was always more of the visuals 

You use "lol" way too much.Back then they used "bits" to sell hardware, now they use cores and RTX BS lol. People wanna get and own and they don't care what they actually get and this is how mobile games works, especially gacha BS lol. Imagine buying a CPU without caring about its features and especially single-core performance and IPC wow but GHZ treated like top speed of a car when in cars what matters more is HP and torque lol. My guy believe his slow 30 core CPU can outmatch a faster 4 core CPU lol.
The other day I used Reshade with fake RTX on my old computer for lolz and you know what? It worked so good despite the GPU is Nvidia 9400 GT, so no need for RTX hardware at all lol. Now I can enjoy Harry Potter OFTP like I'm playing a movie!!! lol
Because life's genre is comedy lol.You use "lol" way too much.
I agree with what you say too.View attachment 88511
no, it's definitely about graphics.
and yes, you all cared about them. you all have eyes. erm, well, most of you have eyes. when we went from 8 bit to 16 bit, it was awesome. when we went from playstation polygons to ps2 polygons, it was rad. people talk about art direction and story like it's totally divorced from graphical capability. the art direction of shadow of the colossus can't exist on n64. You can't have a cool dutch angle if your game is 8-bit.
understandably, nobody really gives a fuck about any kind of graphics arms race at the moment because games have more or less looked the same for a really long time, and the current standard for visuals has contributed to game production taking roughly 1000000000000 years to make any one final fantasy.
You use "lol" way too much.
Yep no denying visuals should be an art and graphics must be in the way it doesn't prevent players from able to play the game, but people twist the idea of "not only graphics are important" in an unnecessary way. I mean sure but then it's a personal preference thing too. Quality over content and then if the game is empty at least make visuals great, and when 2D is wrong choice for the game at least make the game 3D. In a way visuals and graphics get seperated and each become either a necessary element of the game depending on the theme and genre they have, and then how they will be depends on what the game is about.If the graphics weren't pretty enough or appealing to someone's taste were important too.
And in the past with all the limitations and rapid progress in technology, games were competing too, and people cared.
I didn't mean that isn't important but it depends on various things.
I partially agree with you but yes.Yep no denying visuals should be an art and graphics must be in the way it doesn't prevent players from able to play the game, but people twist the idea of "not only graphics are important" in an unnecessary way. I mean sure but then it's a personal preference thing too. Quality over content and then if the game is empty at least make visuals great, and when 2D is wrong choice for the game at least make the game 3D. In a way visuals and graphics get seperated and each become either a necessary element of the game depending on the theme and genre they have, and then how they will be depends on what the game is about.
In that context no need for higher graphics for RPGs. Final Fantasy 6 does a better job at being an RPG than newest Final Fantasy games because RPG is about what you learn, what you read and how the characters are bundled with a great sense of adventure. But when it comes to horror genre graphics had to be realistic otherwise how some pixelated mess of a color can scare you for trying to be a monster? Then all they will have to use is simple jumpscare method lol. Gotta trick the brain so monster will seem like it can get out of dat screen yo lol..
And then we have the racing genre. IMO racing genre gotta be realistic so we can enjoy how cars looks like in the most proper way. You need speed and so need for polygons and high quality shaders and texture yo lol.
When things get 3D you need more resolution and therefore things need to be higher quality so objects in distance can look good too. It's harder to do if you had used pixel graphics, or weird 2D usage in 3D games. Visually can be artistic but it will make you feel like you going blind, so to see better realistic graphics become a necessity in FPS genre and it turns into an accessibility topic. In that regard it was hard to develop "easy to see" games on PS1 so they had to evolve visual arts to produce "visible enough" assets despite the technological limitation and thus they came up with visually appealing graphics. This mentality lasted until PS3 and had the peak moment in PS2. For example Radiata Stories, Rogue Galaxy and Final Fantasy XII on PS2 looks so damn good especially on CRT TV.
Then graphics quality technically increased while visual quality as in visual arts dropped to minus level these days. Especially after 2016 graphics got way more lazy now games looks realistic but dull. For example I liked the way Assassin's Creed Syndicate looked (IMO peak graphics in the series especially in terms of visual style) but not the games after that, especially AC Shadows and Star Wars Outlaws looks so dull, realistic but bad lol. They kinda look like non-pixelated higher quality PS1 graphics with bland colors lol.
The two sides of liminar space graphics?Ps1 and N64 graphics have something that just clicks that can archive something what modern graphics cant even succeed nowadays .
Those older graphics can capture and depict Grit and atmossphere much better and make Horror Games truly scary or make Action Games so energetic AMD exciting
I'm sorry but games like Mario Galaxy still look good without having the whole screen blended.Nintendo deserves the hate due to Microsoft Paint graphics that prevent you from comprehending what you even looking at. Now at most they use the worst way to use cartoonish cel-shading that whole screen is blended that only attract people who doesn't care what they look at, they enjoy colors changing like some cat lol.
And yet I still think that Ocarina of Time looks better than Shadow of the Colossus mostly because of the colours used.no, it's definitely about graphics.
and yes, you all cared about them. you all have eyes. erm, well, most of you have eyes. when we went from 8 bit to 16 bit, it was awesome. when we went from playstation polygons to ps2 polygons, it was rad. people talk about art direction and story like it's totally divorced from graphical capability. the art direction of shadow of the colossus can't exist on n64. You can't have a cool dutch angle if your game is 8-bit.
That's where I disagree. Low poly horror works better because what you cannot see makes your brain work.But when it comes to horror genre graphics had to be realistic otherwise how some pixelated mess of a color can scare you for trying to be a monster?
Eh... For Counter Strike maybe but Doom and Quake are still great FPS that can still be accessible.so to see better realistic graphics become a necessity in FPS genre and it turns into an accessibility topic
That's what they've been doing, that's what Nvidia and AMD focus their entire front. DLSS, FSR, Dynamic resolution scaling research, frame generation, Adaptive Vsync, Gsync, etc (Hell even hardware like HDMI is helping in this front with VRR.)I stopped noticing any type of graphical improvement around the time after GTA V came out. apparently there's still a lot of hype around ray tracing and stuff but i'm not really sure. I believe both graphic card manufacturers and developers should focus more on optimization now
I personally found that Wii U's first party games stood quite the test of time visually.I think the last time I was impressed by graphics was with the Nintendo Switch Lite, but not because its graphics are cutting edge or anything, it was just a massive leap compared to the 3DS.
I understand your taste but I wanna mention the horror types that only can effect you because of phobias. For example when you have phobia for spider to feel it you have to see something enough to understand it's spider. However in deep down deepest horrors are because of what you see and they scare you despite they are not a monster than can hurt you, but they are scary because they are not normal. This is the way a game can have more complex horror elements. Otherwise I'm not a person who would be scared of what I cannot see, or something I can only hear because I kinda got used to play Silent Hill games lol.I'm sorry but games like Mario Galaxy still look good without having the whole screen blended.
And to be honest I prefer colourful over gritty grey/brown that would ultimately show its age after several years.
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And yet I still think that Ocarina of Time looks better than Shadow of the Colossus mostly because of the colours used.
Dutch angles are cool but not necessary to make a game good. I'd take pre rendered 3D RE background than full 3D ones.
That's where I disagree. Low poly horror works better because what you cannot see makes your brain work.
And to be honest the jittery 3D adds to the uncanny vibe of horror games of the 32-bits era whereas a clearly understandable monster isn't that impressive because you understand what you're looking at.
Hell, BloodBorne is a magnificent PS4 game (which could easily pass as an early PS5 one) yet I find that the PSX style demake wins in term of ambience
View attachment 89301
Similarly there's Surface 2 in Goldeneye 64 that still felt creepy even compared to the equivalent in the Wii remake.
Eh... For Counter Strike maybe but Doom and Quake are still great FPS that can still be accessible.
In fact TF2, despite not looking realistic, managed to have quickly recognisable class silhouettes (unlike Overwatch sadly).
And yet I still think that Ocarina of Time looks better than Shadow of the Colossus mostly because of the colours used.
Dutch angles are cool but not necessary to make a game good. I'd take pre rendered 3D RE background than full 3D ones.