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Ehhh..for me it was always more of the visuals 

You use "lol" way too much.Back then they used "bits" to sell hardware, now they use cores and RTX BS lol. People wanna get and own and they don't care what they actually get and this is how mobile games works, especially gacha BS lol. Imagine buying a CPU without caring about its features and especially single-core performance and IPC wow but GHZ treated like top speed of a car when in cars what matters more is HP and torque lol. My guy believe his slow 30 core CPU can outmatch a faster 4 core CPU lol.
The other day I used Reshade with fake RTX on my old computer for lolz and you know what? It worked so good despite the GPU is Nvidia 9400 GT, so no need for RTX hardware at all lol. Now I can enjoy Harry Potter OFTP like I'm playing a movie!!! lol
Because life's genre is comedy lol.You use "lol" way too much.
I agree with what you say too.View attachment 88511
no, it's definitely about graphics.
and yes, you all cared about them. you all have eyes. erm, well, most of you have eyes. when we went from 8 bit to 16 bit, it was awesome. when we went from playstation polygons to ps2 polygons, it was rad. people talk about art direction and story like it's totally divorced from graphical capability. the art direction of shadow of the colossus can't exist on n64. You can't have a cool dutch angle if your game is 8-bit.
understandably, nobody really gives a fuck about any kind of graphics arms race at the moment because games have more or less looked the same for a really long time, and the current standard for visuals has contributed to game production taking roughly 1000000000000 years to make any one final fantasy.
You use "lol" way too much.
Yep no denying visuals should be an art and graphics must be in the way it doesn't prevent players from able to play the game, but people twist the idea of "not only graphics are important" in an unnecessary way. I mean sure but then it's a personal preference thing too. Quality over content and then if the game is empty at least make visuals great, and when 2D is wrong choice for the game at least make the game 3D. In a way visuals and graphics get seperated and each become either a necessary element of the game depending on the theme and genre they have, and then how they will be depends on what the game is about.If the graphics weren't pretty enough or appealing to someone's taste were important too.
And in the past with all the limitations and rapid progress in technology, games were competing too, and people cared.
I didn't mean that isn't important but it depends on various things.
I partially agree with you but yes.Yep no denying visuals should be an art and graphics must be in the way it doesn't prevent players from able to play the game, but people twist the idea of "not only graphics are important" in an unnecessary way. I mean sure but then it's a personal preference thing too. Quality over content and then if the game is empty at least make visuals great, and when 2D is wrong choice for the game at least make the game 3D. In a way visuals and graphics get seperated and each become either a necessary element of the game depending on the theme and genre they have, and then how they will be depends on what the game is about.
In that context no need for higher graphics for RPGs. Final Fantasy 6 does a better job at being an RPG than newest Final Fantasy games because RPG is about what you learn, what you read and how the characters are bundled with a great sense of adventure. But when it comes to horror genre graphics had to be realistic otherwise how some pixelated mess of a color can scare you for trying to be a monster? Then all they will have to use is simple jumpscare method lol. Gotta trick the brain so monster will seem like it can get out of dat screen yo lol..
And then we have the racing genre. IMO racing genre gotta be realistic so we can enjoy how cars looks like in the most proper way. You need speed and so need for polygons and high quality shaders and texture yo lol.
When things get 3D you need more resolution and therefore things need to be higher quality so objects in distance can look good too. It's harder to do if you had used pixel graphics, or weird 2D usage in 3D games. Visually can be artistic but it will make you feel like you going blind, so to see better realistic graphics become a necessity in FPS genre and it turns into an accessibility topic. In that regard it was hard to develop "easy to see" games on PS1 so they had to evolve visual arts to produce "visible enough" assets despite the technological limitation and thus they came up with visually appealing graphics. This mentality lasted until PS3 and had the peak moment in PS2. For example Radiata Stories, Rogue Galaxy and Final Fantasy XII on PS2 looks so damn good especially on CRT TV.
Then graphics quality technically increased while visual quality as in visual arts dropped to minus level these days. Especially after 2016 graphics got way more lazy now games looks realistic but dull. For example I liked the way Assassin's Creed Syndicate looked (IMO peak graphics in the series especially in terms of visual style) but not the games after that, especially AC Shadows and Star Wars Outlaws looks so dull, realistic but bad lol. They kinda look like non-pixelated higher quality PS1 graphics with bland colors lol.