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Yep. I'll always dislike the visuals that actually prevent you from playing the game just because you literally cannot see. I'm glad they don't pour tons of bloom anymore on the screen lol but now the current issue is games that don't have decent clarity between colours. IDK if they wanna sell HDR screen or something, saturation is too low or they bash intense color that has similar colors so they look so flat I can't see anything. I always had a problem playing Borderlands games for example. So this is not always about "personal preference of visuals" or people necessarily judge "quality of graphics" but sometimes it's about accessibility problem that for some people it's a big issue as much as being a color blind. Sometimes bad visuals in games gives me headache because my brain trying to understand difference between objects or if it's even an object or part of the background lol. Sometimes it hurts my eyes just like The Outer Worlds because too intense colors attacking my eyes and this is not "too much saturation" but rather "too much similar frequency colors ruining my eyes and brain" thing lol. And then Zelda BOTW and TOTK and some new Pokemon game I really forgot which ones were they but some Switch ones really so bad I'm not sure if I'm seeing something. I had the same problem playing Shadow of the Tomb Raider. I had to focus hard to make my brain convinced my eyes seeing visuals like "not enough colors to process visual data" issue lol.There is one thing people mix together but mean different things.
Graphics and Visuals.
Graphics are what we don't care about. Pixel art with limited colors can be beautiful. Old N64 or PS1-style 3d models. They can all be considered beautiful even nowadays, in a rustic way.
Look at Symphony of the Night, with pixel art during the "everyone wants 3D" era. Undertale, with Earthbound-like graphics. So many beautiful games emulating 8-bit ones. And then there is VVVVV with its Atari-like artstyle.
Visuals, on the other hand?
You can have something with much more advanced graphics, but with vosuals that are eye-bleeding. Lots of brown and low saturation together with a lot of bloom to be "realistic" like in the later PS2early and early ps3/xbox 360, for example..
AAA games are investing so much into mind-bending and photorealistic graphics, they ignore the visuals.
Which is funny, because we are now at a point we barely notice the graphic advancements in the game itself unless we just stop midgame and watch everything just for the sake of it, only usually noticing how detailed they can make the 3d models everywhere without massive slowdowns. And even that had many ways to trick - compare Pokémon Scarlet&Violed to any Xenoblade game on the Switch, and keep in mind that graphics-wise Pokémon is the better one, but visually it certainly does not seem so.
In that regard there is a lot to say about some pixel games, especially point and click games force you to hunt pixels in the ocean of not properly drawn objects and background. Sometimes 3D isometric games hurt my eyes too because the size of objects is not properly adjusted. Now they make text in games so small I need a telescope to be able to read them lol.
Another side of the coin is "I pay tons of money so I at least demand realistic looking games" which is a personal preference mixed with "I waste my life working and earn that much money to pay for rubbish games by paying so much money so I demand decent quality" so then I have nothing to say about it. When people buy something they naturally don't want rubbish Nintendo, Sony and Xbox quality games, they want Sega™ quality that art over 9000!!! lol