Did companies just care more back then or did we?

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I remember reading interviews with various people saying that going to business meetings with Sony during the height of the PS1's popularity would involve sitting across from executives who had giant bookshelves filled wall-to-wall with copies of every game released for the system right there in their offices.

That meant that anyone going in with the idea of pitching a peripheral or devise to be licensed could (and would) be put to the test on the spot by people who were on top of their game... And I imagine that being equal parts cool and intimidating for young entrepreneurs "wanting in" on this newfangled videogame stuff, specially since this didn't seem to be the norm when conducting this kind of business -- you simply didn't expect the suits to know all about Spyro or Gran Turismo, but it seems to have worked and assured some sort of higher quality standards for the system itself (unsurprisngly, most junk released to be compatible with Sony's juggernaut did so without the company's blessing).

I think that level of care is what separated that particular era of gaming from the (mostly) dark ages we seem to be stuck in these days... Killing fan games, going after collectors, denouncing translations, releasing half-broken games for full price (good luck downloading "giant" fifteen megabytes patches on a dial-up connection in 1997 even if they were available, boys!) and penny-pinching while racking up record profits aren't exactly new practices, but the mindset has shifted in ways that have make them the go-to approach rather than an unfortunate side effect... Like, can you imagine modern Sony, Nintendo or any other major player granting a hearing to a company that had made an emulator for their most modern system the way old Sony did with Connectix and the Virtual Game Station? I can't.

However... I can also see the fact that the internet wasn't so widespread as to become a common household service shielding us from the worst of it, which can definitely paint that bygone era in a much better light than deserved (Sony vs Bleem! did make some pretty giant headlines, but that was the exception rather than the rule).

I don't know, I had started this thread wanting to nerd out about executives having offices full of games and things suddenly got way darker after that. It happens XD
 
Usually I would go smartass on this and say; Those big game playas got a full of themselves sniffing their farts and intimidating the lil playas saying “If you can play big time there’s no place for you here”.

I wish it was simple as that.

I can still remember how gaming mediums felt like an arms race. Which or what kind of storage format would they be using next for the Roms. Like Microsoft’s HD DVD against Sony’s Blu Ray it was the time of innovation until it just got stagnant.

As big as those 3 titans are we hardly felt their clashes anymore because they’re all busy cleaning up their current unending dumpster pile. The sad part they set those standards which they hardly couldn’t practice. The aftermath they intimidate if not repel those “little players” who’s got some great ideas but doesn’t have the resources to push them. Leaving them being devoured by those behemoths while butchering any chance for them to bring something new to the table.
 
What gets me is going after fan mods/translations/projects. A lot of that stuff is done through no financial benefit of the fans creating them, and are usually intended as an expression of their fandom.

Some of those fan projects can also be in response to the rightsholders not satisfying a demand, like translations for unsupported languages or fixing bugs in a broken game.

I don't think it's that we (the fans) don't care nowadays. I think the companies want to get to a point where nobody cares, where nobody is emotionally invested and just forms a habit of buying their stuff. Where they can do the bare minimum for ever-increasing profits.

The problem for me, though, is: if I'm not emotionally invested, if fan creators aren't invested, who is going to bother buying your games or engaging with your business?
 
I can still remember how gaming mediums felt like an arms race. Which or what kind of storage format would they be using next for the Roms. Like Microsoft’s HD DVD against Sony’s Blu Ray it was the time of innovation until it just got stagnant.
Well, specifically Microsoft Xbox uses DVD's. Just dual layer as more consistent choice, the drive was faster (and louder) but loaded that much faster the data. But it did not ship HD DVD that was separate addon. Blu-Ray was nice for fitting so much into one disc, one layer but also pretty slow at launch like CD and DVD were at their start which is why most PS3 games had mandatory installs, when Xbox 360 did not. It is also kind of a blessing that it ended up this way, HD DVD's had mad bad manufacturing problems that plague the collections of any who have those discs, they just have stopped working due to invisible "disc rot" from bad manufacturing standards by some makers. There are few Blu-Ray discs with similar issue from a WB manufacturing plant but not as big of a slice as HD-DVD. Also Blu-Ray was about 10 gigs more per side so higher quality movies. It is a conspiracy theory with high plausibility that Microsoft put on a front for the format war so Sony would be focused on it, while Microsoft made first deals with movie streaming services for Xbox 360, like a exclusivity deal with Netflix.
 
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I think it goes beyond video games. People have been complaining about Hollywood studios, comic books, etc. The entertainment world is not what it used to be. A lot of powerful, rich people in the entertainment world are more focused on their own goals and agendas then they are on what consumers want now. Somewhere along the way the corporate culture changed too, they used to at least pretend to care about us. Not anymore. There's an air of entitlement to a lot of companies now. It's "you will buy what we tell you to buy and put up with whatever we TELL you to put up with". It's kind of bled into celebrity culture too, but let me not go off on that tangent.

Here's the bottom line in my opinion. Change happens when they lose money, and unfortunately there are enough people out there buying products from these companies to keep them profitable. Some people don't realize the awful things these companies are doing, and some people are just hardcore fans who will defend these companies no matter what because it's become part of their identity. Some Nintendo fans are scary.
 
I think it goes beyond video games.
You're not wrong there, either. Now and then, I lament My Little Pony's drop in popularity.
A lot of people dropped off of it, and rightly so, when Hasbro went on a fan content purge nearly 10 years ago. After all, why celebrate something that punishes you for celebrating it?
My Little Pony is kinda struggling as a property these days and Hasbro themselves can take a lot of the blame.
 
The execs were younger and they were fighting for their place in a smaller industry, so yeah, they might have cared more if only on that level. It wasn't as corporate in the beginning either. Modern corporate environments make it difficult to impossible to care. Sony in particular started their games division with people from their music department, who were often creatives, and developers say the energy at those offices was something else in the early days.
 
Kinda, gaming was a massive Wild West market back then. No rules or standards, so there was more room to honestly express yourself. But there was also ppl who were totally trying to get rich quick but haven’t figured a way to do it.
What somewhat complicates things is that, in a way, every single video game company that existed 20 something years ago are gone. Different staff, principals, offices, everything (quite literally) changed, not just metaphorically. They’re not the same people. Many great legends of the past or just really old devs either now work in small companies or have smaller influences.

This extends to even more niche devs like Nakazawa Takumi, at the time making the infinity games under KID’s publications (that went defunct 19 years ago) but instead of going to Spike Chunsoft like his buddies Kodaka and Uchikoshi, he later reunited with them a decade and a half later once they all formed Too Kyo Games (the devs behind Hundred Line - Last Defense Academy, great game).

Cool story.
 
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You're not wrong there, either. Now and then, I lament My Little Pony's drop in popularity.
A lot of people dropped off of it, and rightly so, when Hasbro went on a fan content purge nearly 10 years ago. After all, why celebrate something that punishes you for celebrating it?
My Little Pony is kinda struggling as a property these days and Hasbro themselves can take a lot of the blame.
I didn't know this.

I remember there being a sudden and jarring "radio silence" when most of my users started distancing themselves from that fandom, but I had blamed it on them outgrowing it (most were about to reach their mid-teens at the time, so I had assumed they had quietly dropped it).

I like how this means Hasbro just killed a license to print money. Wouldn't be the first company doing so.
 
I didn't know this.

I remember there being a sudden and jarring "radio silence" when most of my users started distancing themselves from that fandom, but I had blamed it on them outgrowing it (most were about to reach their mid-teens at the time, so I had assumed they had quietly dropped it).

I like how this means Hasbro just killed a license to print money. Wouldn't be the first company doing so.
I mean, that's probably part of it too. I was like 18-19 when I started watching it. I didn't grow up with it, so I can't speak for the people who did and grew out of it.

But yeah, Hasbro still didn't help themselves by sending out cease and desists to a number of popular fan creators. You can still find some of those fan works on Internet Archive at least.
 
The optics of what a successful game is has changed greatly. Before it was pushing the medium forward or offering a unique experience you wouldn't find anywhere.

Nowadays it's all about the exact number of profits and does our current setup facilitate it or not, and generally being run like you are selling a snack or something, like you enjoy it for the exact amount of time till we drop the next one, think COD or any sports games.
"you will buy what we tell you to buy and put up with whatever we TELL you to put up with"
And some of us as consumers are to blame, I know some of my friends that will be buying the next big thing, I've asked some of them why are they buying it, and they replied with either that are too far in to not buy it. (he grinded all the camos for cod for the past couple of years) or they will be left behind in terms of player base. (any NBA2K or Fifa game)

No matter how much we whine, if we never talk with our money by not buying their newer product they'll never listen.
 
Being a gamer used to be so much cooler. Im kind of embarrassed to call myself a gamer these days because the first thing that comes to peoples mind is stuff like CoD and Fortnite. No I dont want to scan QR codes on mountain dew and doritos for a chance to win an exclusive cosmetic item. No I dont think its a good idea to give my credit card information to epic games so i can change my avatar. I dont want to make an account and be part of a community. I just want to play my games in a dark room by myself.
 
I think one of the main issues with gaming as in many other things is Everything else is forgotten in the pursuit of the almighty dollar.

money-worship-ritual-vector-3992787.jpg
 
Back then , Publishers and companies were small and almost 500.000 sales was a huge success till the million sales mark was cracked .

Developers were in small team and wanna make games to be more simulative , challenging and fun exclusively for its gameplay . The story and setting always underlined the gameplay and gave the games the possibilities and approaches that it needed to go above and beyond for the gameplay alone and the freedoms of its gameplay that can be used . It is even experimental but it was almost scientific how they made the designs of those games and tried concepts in other forms to get the understanding what they need to do . The devs of the cancled Fallout 3 from interplay , first made an TTRPG version of the game and tried to implemented the system into the game and made up the stories while playing the TTRPG to let the creativity just flow nonstop . Dev-teams were passionated nerds that had their own Hollywood at their hands .

Lets look at nowadays industry :

Publishers and gaming companies made their costs so high that even the break-even-point is almost impossible to reach , thanks to bad investments and/or the unnecessary technological push combined with the lack of skill and talent of the dev-teams with current tech und engines . Its a constant catch-up problem that brought developers into incompetence . The trend-chasing was their own doom and they didnt planned out to stay at the engine that needs to be mastered first to bring good games out . And the authority lied at the publishers and investors what a game should be made , not directors or the dev-teams itsself . And by cutting costs they fire always tge devs first .

Developers nowadays are like McDonald's employees . No enthusiasm , constant bad working atmossphere , only there to work . And the HUGE teams of over 1000 people doesnt help developments at all which the phenomena of too many cooks ruin the meals for
that and leads to development hells and long development times that take years to complete . Directors of game-projects became hand-puppets of the publishers and investors instead of enthusiastic nerds that wanna bring awesome games and projects to life . And the talents of those devs cant evolve when they always get changed entirely and dont stay to one engine for a longer time to learn all the tools efficiently .

At the xbox 360 and ps3 era , most devs used the Unreal engine 3 and they actually learned and understood how to use it efficiently that they made not only awesome games to play but made the graphics look much better while even saving storage space in the best way possible . But now we have 300 Gigs tripple AAA games that arent not completed overall . And with the whole wokeness thing into , it made game development the absolute worst thing overall .

Nowadays we got this whole disgusting sandwich of the Game-industry in its worst form with all the problems that werent addressed before and corperatism leading the " creativity " on projects . Its not just one point , its all the problems at once that broke gamings back in the mist destructive way possible .
 

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