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I remember reading interviews with various people saying that going to business meetings with Sony during the height of the PS1's popularity would involve sitting across from executives who had giant bookshelves filled wall-to-wall with copies of every game released for the system right there in their offices.
That meant that anyone going in with the idea of pitching a peripheral or devise to be licensed could (and would) be put to the test on the spot by people who were on top of their game... And I imagine that being equal parts cool and intimidating for young entrepreneurs "wanting in" on this newfangled videogame stuff, specially since this didn't seem to be the norm when conducting this kind of business -- you simply didn't expect the suits to know all about Spyro or Gran Turismo, but it seems to have worked and assured some sort of higher quality standards for the system itself (unsurprisngly, most junk released to be compatible with Sony's juggernaut did so without the company's blessing).
I think that level of care is what separated that particular era of gaming from the (mostly) dark ages we seem to be stuck in these days... Killing fan games, going after collectors, denouncing translations, releasing half-broken games for full price (good luck downloading "giant" fifteen megabytes patches on a dial-up connection in 1997 even if they were available, boys!) and penny-pinching while racking up record profits aren't exactly new practices, but the mindset has shifted in ways that have make them the go-to approach rather than an unfortunate side effect... Like, can you imagine modern Sony, Nintendo or any other major player granting a hearing to a company that had made an emulator for their most modern system the way old Sony did with Connectix and the Virtual Game Station? I can't.
However... I can also see the fact that the internet wasn't so widespread as to become a common household service shielding us from the worst of it, which can definitely paint that bygone era in a much better light than deserved (Sony vs Bleem! did make some pretty giant headlines, but that was the exception rather than the rule).
I don't know, I had started this thread wanting to nerd out about executives having offices full of games and things suddenly got way darker after that. It happens XD
That meant that anyone going in with the idea of pitching a peripheral or devise to be licensed could (and would) be put to the test on the spot by people who were on top of their game... And I imagine that being equal parts cool and intimidating for young entrepreneurs "wanting in" on this newfangled videogame stuff, specially since this didn't seem to be the norm when conducting this kind of business -- you simply didn't expect the suits to know all about Spyro or Gran Turismo, but it seems to have worked and assured some sort of higher quality standards for the system itself (unsurprisngly, most junk released to be compatible with Sony's juggernaut did so without the company's blessing).
I think that level of care is what separated that particular era of gaming from the (mostly) dark ages we seem to be stuck in these days... Killing fan games, going after collectors, denouncing translations, releasing half-broken games for full price (good luck downloading "giant" fifteen megabytes patches on a dial-up connection in 1997 even if they were available, boys!) and penny-pinching while racking up record profits aren't exactly new practices, but the mindset has shifted in ways that have make them the go-to approach rather than an unfortunate side effect... Like, can you imagine modern Sony, Nintendo or any other major player granting a hearing to a company that had made an emulator for their most modern system the way old Sony did with Connectix and the Virtual Game Station? I can't.
However... I can also see the fact that the internet wasn't so widespread as to become a common household service shielding us from the worst of it, which can definitely paint that bygone era in a much better light than deserved (Sony vs Bleem! did make some pretty giant headlines, but that was the exception rather than the rule).
I don't know, I had started this thread wanting to nerd out about executives having offices full of games and things suddenly got way darker after that. It happens XD