Gamers complain about anything so any game is a nightmare for them lmao
how dare youGamers complain about anything so any game is a nightmare for them lmao
There's no Stealth or DDR, but have you played Soul Calibur III? LolA frankenstein fusion of all the genres I suck at. So, a RTS that has fighting game combat, stealth segments and a DDR minigame.
How dare you say things that are undeniably true and demonstrated on this exact forum?Gamers complain about anything so any game is a nightmare for them lmao
How dare you complain about my complainingGamers complain about anything so any game is a nightmare for them lmao
Hold up, I thought OP said a nightmare game, implying one that doesn't exist. I can think of five games that are similar, with or without the price tag.Also, the community is infested by brainwashed idiots who praise the game for being the most amazing thing ever, making it impossible to have a constructive conversation about its flaws without being dogpiled by fanboys who think that paying over $100 total for a couple hours of gameplay is peak gaming and you are just entitled.![]()
Oshi no Ko in real life (sus, sus)The nightmare is what'll happen to me if I mention them, assuming any of their fanboys are here and go rabid on me.
There's an obscure 3D fighter on PS1 and Saturn called FIST that has the most brutal input lag I've ever seen in any game, it's literally a full second or more for every single input. Incredibly unsatisfying to play.NES difficult action game with a minute of input delay.
It got a decent PSP gameThere's a timeline out there where this got a PS2 tie-in game. That's my nightmare game.
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That's just plain evil, and reminds me of many original Xbox games. I swear I had a couple where I could go make a cup of tea in the time it took for the game to start up.10 minute long intro of Companies involved with the game, unskippable. Every obnoxious animation, soundbite you can think of for their logo. Once you start the game, you're once again shown the same intro again.
But the longest cutscenes are always right before boss battles, which take several attempts and often require that you equip specific weapons or skill that you don't know in advance, so you have to rewatch the cutscenes over and over.Oh and the cutscenes are long, unskippable, and have no subtitles.
Link the cutscene skipping button to the controller's motion/infrared sensor.Alright imagine this: A multiplayer shooter from a sci-fi franchise that everyone loves (bonus points if it had a game canceled too soon), but progression is inherently tied to lootboxes- Huh? Oh that's right, EA Battlefront 2 did that. Okay uh...
Alright alright, what about this: The company that makes one of your favorite RPGs decides to beat on the dead horse of its corpse by releasing a mainline game as a region locked mobile- What? Oh right, Breath of Fire 6 did that already...
Alright, but in all seriousness, I think my nightmare game: Imagine an RPG with an excessively long opening cutscene that can be skipped by pressing any button on your controller, even if you haven't seen it. The cutscene has vital story information, and you will be confused the entire rest of the game if you miss it. Cutscenes throughout the game are handled this way, and there is no setting to change it. The combat is genuinely well done, but all drops are rare, so grinding to farm for items is a necessity, and the game puts focus on it by making it the main way to obtain items and the majority of quests being fetch quests for items exclusively dropped by monsters. Various aspects of the game have randomness thrown in for the sake of "realism" and "challenge" that include things like equipment suddenly breaking, attacks missing even though they visibly hit, enemies noticing you when sneaking, so on and so forth. The lighting in the game is always too dark or too bright, and there is no middle ground between them to make a single setting comfortable. Characters and their have storylines that are genuinely very interesting, but also easy to permanently screw up and miss for that playthrough, and the game only has one save file that gets autosaved over regularly. The main plot of the game is unfinished, to be finished in a DLC expansion that never releases, but does get reworked into a sequel that completely ruins the story while massively improving on the gameplay.