Design your NIGHTMARE Game

Gamers complain about anything so any game is a nightmare for them lmao
How dare you say things that are undeniably true and demonstrated on this exact forum?
 
10 minute long intro of Companies involved with the game, unskippable. Every obnoxious animation, soundbite you can think of for their logo. Once you start the game, you're once again shown the same intro again, and after that a black screen text telling you the beginning plot of the story, but each word fades in one by one 10 seconds after one another. All unskippable. Once the game looks like its about to begin, it crashes, and you have to reset.
 
Also, the community is infested by brainwashed idiots who praise the game for being the most amazing thing ever, making it impossible to have a constructive conversation about its flaws without being dogpiled by fanboys who think that paying over $100 total for a couple hours of gameplay is peak gaming and you are just entitled. 😠
Hold up, I thought OP said a nightmare game, implying one that doesn't exist. I can think of five games that are similar, with or without the price tag.

The nightmare is what'll happen to me if I mention them, assuming any of their fanboys are here and go rabid on me.

...I'll think of a better response for my own living hell of a game.
 
NES difficult action game with a minute of input delay.
There's an obscure 3D fighter on PS1 and Saturn called FIST that has the most brutal input lag I've ever seen in any game, it's literally a full second or more for every single input. Incredibly unsatisfying to play.
 
I don't have to, cuz DontNod's been doing it for well over ten years now, and I'm really stretching by calling them "games". Thanks, "France".
 
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There's a timeline out there where this got a PS2 tie-in game. That's my nightmare game.
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10 minute long intro of Companies involved with the game, unskippable. Every obnoxious animation, soundbite you can think of for their logo. Once you start the game, you're once again shown the same intro again.
That's just plain evil, and reminds me of many original Xbox games. I swear I had a couple where I could go make a cup of tea in the time it took for the game to start up.
 
A single player game that requires you to make an account on their website before playing. The game will also have QTE but the button input is random every time. It will also have invasive pop ups about buying their battlepass. Why does a single player game have a battle pass? Because the developers constantly promises the game will eventually have multiplayer but the day never comes. It crashes a lot and is plagued with bugs. Oh and the cutscenes are long, unskippable, and have no subtitles.
 
Oh and the cutscenes are long, unskippable, and have no subtitles.
But the longest cutscenes are always right before boss battles, which take several attempts and often require that you equip specific weapons or skill that you don't know in advance, so you have to rewatch the cutscenes over and over.
 
Alright imagine this: A multiplayer shooter from a sci-fi franchise that everyone loves (bonus points if it had a game canceled too soon), but progression is inherently tied to lootboxes- Huh? Oh that's right, EA Battlefront 2 did that. Okay uh...

Alright alright, what about this: The company that makes one of your favorite RPGs decides to beat on the dead horse of its corpse by releasing a mainline game as a region locked mobile- What? Oh right, Breath of Fire 6 did that already...

Alright, but in all seriousness, I think my nightmare game: Imagine an RPG with an excessively long opening cutscene that can be skipped by pressing any button on your controller, even if you haven't seen it. The cutscene has vital story information, and you will be confused the entire rest of the game if you miss it. Cutscenes throughout the game are handled this way, and there is no setting to change it. The combat is genuinely well done, but all drops are rare, so grinding to farm for items is a necessity, and the game puts focus on it by making it the main way to obtain items and the majority of quests being fetch quests for items exclusively dropped by monsters. Various aspects of the game have randomness thrown in for the sake of "realism" and "challenge" that include things like equipment suddenly breaking, attacks missing even though they visibly hit, enemies noticing you when sneaking, so on and so forth. The lighting in the game is always too dark or too bright, and there is no middle ground between them to make a single setting comfortable. Characters and their have storylines that are genuinely very interesting, but also easy to permanently screw up and miss for that playthrough, and the game only has one save file that gets autosaved over regularly. The main plot of the game is unfinished, to be finished in a DLC expansion that never releases, but does get reworked into a sequel that completely ruins the story while massively improving on the gameplay.​
 
Alright imagine this: A multiplayer shooter from a sci-fi franchise that everyone loves (bonus points if it had a game canceled too soon), but progression is inherently tied to lootboxes- Huh? Oh that's right, EA Battlefront 2 did that. Okay uh...

Alright alright, what about this: The company that makes one of your favorite RPGs decides to beat on the dead horse of its corpse by releasing a mainline game as a region locked mobile- What? Oh right, Breath of Fire 6 did that already...

Alright, but in all seriousness, I think my nightmare game: Imagine an RPG with an excessively long opening cutscene that can be skipped by pressing any button on your controller, even if you haven't seen it. The cutscene has vital story information, and you will be confused the entire rest of the game if you miss it. Cutscenes throughout the game are handled this way, and there is no setting to change it. The combat is genuinely well done, but all drops are rare, so grinding to farm for items is a necessity, and the game puts focus on it by making it the main way to obtain items and the majority of quests being fetch quests for items exclusively dropped by monsters. Various aspects of the game have randomness thrown in for the sake of "realism" and "challenge" that include things like equipment suddenly breaking, attacks missing even though they visibly hit, enemies noticing you when sneaking, so on and so forth. The lighting in the game is always too dark or too bright, and there is no middle ground between them to make a single setting comfortable. Characters and their have storylines that are genuinely very interesting, but also easy to permanently screw up and miss for that playthrough, and the game only has one save file that gets autosaved over regularly. The main plot of the game is unfinished, to be finished in a DLC expansion that never releases, but does get reworked into a sequel that completely ruins the story while massively improving on the gameplay.​
Link the cutscene skipping button to the controller's motion/infrared sensor.
 
- crafting and survival elements
- complex deep strategy and building mechanics
- unforgiving combat that focuses on parrying if the game is realtime
- fighting game style combos that are mandatory to learn if you want to make progress
- complex character builds with no respec option
- open world with many connected and difficult vague puzzles (looking at you Tunic)
- rogue like/lite elements
- escort missions
- some kind of global timer on top of everything
- beautiful, whimsical artstyle and atmosphere and great music, worse even if it has a phenomenal story - why is this a nightmare? Because I love art direction like that in my games and when I look at all these indie games that sport wonderful artstyles and atmosphere yet do all of the above it's a nightmare
 
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