DBZ Budokai and Tenkaichi Thread

tenkaichi 2 for story, tenkaichi 3 for gameplay ::agree
I used to think this as a kid when I played BT3 after playing BT2, and while it is undoubtedly true that BT2 does a better job at telling the story, now that I've replayed BT2 I think that the story mode feels pretty tedious and overly long. Someone who playes BT3 story mode without knowing DBZ's story is going to be really confused, but the at least it doesn't feel too long. And the mechanic where you can push R3 to advance the story, or not and made alternative scenarios, was such a cool idea in my opinion. If they made more ramifications for different outcomes, that would have been awesome.
 
Budokai 2 was my introduction to Dragon Ball. It was actually the GameCube version of the game. WHICH IS THE WORST VERSION BY THE WAY! It doesn’t have the codes for unlocking things quickly like on PS2, so you have to brave the world of painful rng and cheap enemy AI that is “Dragon World” (I believe that’s what the board game story mode is called).

It’s still a cute game though. Has fan fiction fusions, has cool what ifs, has some pretty great cel shading, and it has the classic Budokai gameplay style.
 
Budokai 2 was my introduction to Dragon Ball. It was actually the GameCube version of the game. WHICH IS THE WORST VERSION BY THE WAY! It doesn’t have the codes for unlocking things quickly like on PS2, so you have to brave the world of painful rng and cheap enemy AI that is “Dragon World” (I believe that’s what the board game story mode is called).

It’s still a cute game though. Has fan fiction fusions, has cool what ifs, has some pretty great cel shading, and it has the classic Budokai gameplay style.
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Budokai 1: Back then the very first DBZ game that actually had animated cutscenes and not just a 3D model with limited movement (something that sadly was a thing even in tenkaichi)

Budokai 2: Underrated. Many hated the board game story mode, but the fact that the story had a lot of changes and funny moments (Super Bu what ifs forms and the fact that unlocking Videl in your first run was one the hardest things in the game).

Not to mention the music, no one can say that the theme "Go For It!" in the credits wasnt badass after beating that cheap ass Kid Buu

Budokai 3: A world map full of secrets and what ifs with also a great gameplay that improved everything the other two did?, Awesome!.

My only problem is how many stuff didnt got in that could had made the game way longer. I mean, the fact that only Piccolo has a full what if story compared to the rest was a shame

(Bonus) Infinite World: Yeah, i know that this one goes more to the shin budokai series, but it was presented as Budokai "4" for a time since it was almost the same. The minigames where a mixed experience, some where fun, others not that much

I found this one short compares to 3 even with the GT charactes in (Other than One Star and the SSJ4 forms)


Tenkaichi 1: The gameplay give fans the feel of how battles where in the anime, being able to fly around and use it to get a win was cool.

Im the only one that found this Tenkaichi oddy hard?

Tenkaichi 2: The story mode, just the story mode. The what ifs, the gameplay, everything says "they did it, they learned". Even the whole "destroy everything to find the Dragon Balls only for the CPU to take it just by charging at you" was fun to see

Tenkaichi 3: Oh boy, the big one. The most overrated DBZ game ever, with a good reason.

Not only it gives us a lot of characters with the bonus of some classic DB ones in the mix, but the gameplay is now even more faster with focus of how counter works (you cant just spam buttons with a Hard CPU or a player that knows how to play). That said, is indeed a problem how many characters feels the same when you play as them

Also a shame how the story mode seems to be the only thing that got worse

There is also Tag Team and the Shin Budokais who has their charms (Evolution wont count ever on this, right?)
 

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