Conflict Desert Storm HD Texture Pack for PS2 (PCSX2) by MaximeCool + Download

Maximecool

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My First Texture Pack:
This is my first texture pack, created using 4x upscaling with the AI Real-ESRGAN, containing 4,500 textures (2.42 GB) for the European version SLES-50902.

Some textures are missing, but overall almost all levels are covered up to the last one.

Only with the American army, as the British didn’t interest me.
Original PS2
aaa01.png
bbb01.png
ccc01.png
With HD Texture Pack
aaa02.png
bbb02.jpeg
ccc02.png
Here are the settings I recommend for running Conflict: Desert Storm on the latest PCSX2 nightly build together with my custom texture pack. These adjustments improve stability, enhance visuals, and make sure replacement textures display properly.

Emulation Settings:
  • EE Overclock: 180% (helps maintain stable FPS)
  • Patch: Enable Widescreen 16:9
Graphics (GS Settings):
  • Renderer: Vulkan (required for the texture pack)
  • Aspect Ratio: 16:9
  • Anti-blur: On
  • Crop: Left 1px, Top 1px, Bottom 1px (fixes border issues)
  • Internal Resolution: 1080p or 4K (depending on system performance)
  • Mipmapping: Uncheck this option otherwise some textures won’t display correctly
  • Manual Hardware Renderer Fixes: Enabled
  • Auto Flush Enabled (Sprite only)
  • Skip Draw Range 1 - 0
Texture Replacement:
  • Enable Load Textures
  • Enable Async Texture Loading
Extra Tip:
For a smooth 60 FPS, go into the in-game Options menu and set the refresh rate to 60Hz.

With these settings on the nightly build, the game should run stable, look much sharper, and fully support the enhanced textures.

Download here:
 
Last edited:
My First Texture Pack:
This is my first texture pack, created using 4x upscaling with the AI Real-ESRGAN, containing 4,500 textures (2.42 GB) for the European version SLES-50902.

Some textures are missing, but overall almost all levels are covered up to the last one.

Only with the American army, as the British didn’t interest me.
Original PS2
View attachment 116473
View attachment 116475
View attachment 116480
With HD Texture Pack
View attachment 116474
View attachment 116479
View attachment 116481
Here are the settings I recommend for running Conflict: Desert Storm on the latest PCSX2 nightly build together with my custom texture pack. These adjustments improve stability, enhance visuals, and make sure replacement textures display properly.

Emulation Settings:
  • EE Overclock: 180% (helps maintain stable FPS)
  • Patch: Enable Widescreen 16:9
Graphics (GS Settings):
  • Renderer: Vulkan (required for the texture pack)
  • Aspect Ratio: 16:9
  • Anti-blur: On
  • Crop: Left 1px, Top 1px, Bottom 1px (fixes border issues)
  • Internal Resolution: 1080p or 4K (depending on system performance)
  • Mipmapping: Uncheck this option otherwise some textures won’t display correctly
  • Manual Hardware Renderer Fixes: Enabled
  • Auto Flush Enabled (Sprite only)
  • Skip Draw Range 1 - 0
Texture Replacement:
  • Enable Load Textures
  • Enable Async Texture Loading
Extra Tip:
For a smooth 60 FPS, go into the in-game Options menu and set the refresh rate to 60Hz.

With these settings on the nightly build, the game should run stable, look much sharper, and fully support the enhanced textures.

Download here:
Great work and thanks for share.
 
Great work and thanks for share.
Thanks for your comment
My goal is to work on games that don’t already have texture packs, focusing only on the ones I personally enjoy.

For those who know this game, it’s kind of like SOCOM but set during the Gulf War, and it’s actually a really good game.

I also have other texture projects in progress
 
Thanks for your comment
My goal is to work on games that don’t already have texture packs, focusing only on the ones I personally enjoy.

For those who know this game, it’s kind of like SOCOM but set during the Gulf War, and it’s actually a really good game.

I also have other texture projects in progress
You're welcome buddy
 
Just to say, I tried it with Desert Storm 2, but the emulator only gave me corrupted texture dumps, so I gave up on its sequel. Strange, considering it uses the same engine as the first one.

Maybe in the coming months I’ll one day update texture pack for Desert Storm 1, if I manage to improve by then.

I don’t have much knowledge in this field, and those who do this kind of work are much better than me, but since nobody makes packs for the games I own, I try to give it a shot myself.
 
Last edited:

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