Classic Rpg’s you’d like to see in the HD-2D art style

- Metal Max games for sure.

- Persona 1 would look better in such a way instead of a 3D remake.

- Final Fantasy 6 "weirdly" ignored a lot from actually develop a version that has "better visuals". All they did was change the visual style in a way that I can say a "demake" especially because they lack visual details over the original in a way they look "badly made cartoonish" bland dull graphics in most simple way possible and the BS is they were entitled to call it "remaster" just because of "higher resolution".

They are partly right because pixel art looks bad when it's upscaled as its but it would look better when the pixel art is way more detailed by making pixels "barely distinguished" but instead they just did bad cartoon job and called it a day.

- Front Mission 1 would look better in this way. I didn't like the way the new remake looks like. It's a repulsive style. I never thought 3D and realistic graphics make a game necessarily look better. What matters more is that visuals looks appealing as a visual art style. For example I like the way how Breath of Fire 4 looks like.

- Zero4 Champ games on SNES would look cool.

- Star Ocean and Phantasy Star games thus would give me a reason to replay them otherwise I wouldn't play them again.

- Fallout 1 and 2 would look interesting to experience but they are okay as they are.

If the topic also had included any game despite how modern it is:

- Persona 4: I think such visual styles would fit to such a game.

- Yakuza: Like a Dragon: It's kinda a crime that it doesn't have such HD 2D style lolol.
 
IMG_5520.webp
Fan made shots like this make me wish Pokémon went into the hd 2d direction instead of 3d. Especially because the old battle sprites have so much personality and are more visually interesting than the 3d models just standing there in battles
 
- Metal Max games for sure.

- Persona 1 would look better in such a way instead of a 3D remake.

- Final Fantasy 6 "weirdly" ignored a lot from actually develop a version that has "better visuals". All they did was change the visual style in a way that I can say a "demake" especially because they lack visual details over the original in a way they look "badly made cartoonish" bland dull graphics in most simple way possible and the BS is they were entitled to call it "remaster" just because of "higher resolution".

They are partly right because pixel art looks bad when it's upscaled as its but it would look better when the pixel art is way more detailed by making pixels "barely distinguished" but instead they just did bad cartoon job and called it a day.

- Front Mission 1 would look better in this way. I didn't like the way the new remake looks like. It's a repulsive style. I never thought 3D and realistic graphics make a game necessarily look better. What matters more is that visuals looks appealing as a visual art style. For example I like the way how Breath of Fire 4 looks like.

- Zero4 Champ games on SNES would look cool.

- Star Ocean and Phantasy Star games thus would give me a reason to replay them otherwise I wouldn't play them again.

- Fallout 1 and 2 would look interesting to experience but they are okay as they are.

If the topic also had included any game despite how modern it is:

- Persona 4: I think such visual styles would fit to such a game.

- Yakuza: Like a Dragon: It's kinda a crime that it doesn't have such HD 2D style lolol.
great picks! and yes omg i HATE the ff6 mobile “remaster”. and what you said about how they “upscaled” the game by like smoothing it with a bilinear filter to make it less pixelated, kinda like what they did to the pre rendered backgrounds with the ff7 and ff8 remasters is so true. i like how the dragon quest 3 remake completely remade rhe models from the ground up with higher pixel counts, they look great.
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View attachment 96934Fan made shots like this make me wish Pokémon went into the hd 2d direction instead of 3d. Especially because the old battle sprites have so much personality and are more visually interesting than the 3d models just standing there in battles
thats looks sooo good 😭
 
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View attachment 96934Fan made shots like this make me wish Pokémon went into the hd 2d direction instead of 3d. Especially because the old battle sprites have so much personality and are more visually interesting than the 3d models just standing there in battles

I'm gonna leave this here cus I feel like many interesting projects of fangames could emerge from this thread, if anyone's conceding and willing to put some effort in making adjustments:


 
- Metal Max games for sure.

- Persona 1 would look better in such a way instead of a 3D remake.

- Final Fantasy 6 "weirdly" ignored a lot from actually develop a version that has "better visuals". All they did was change the visual style in a way that I can say a "demake" especially because they lack visual details over the original in a way they look "badly made cartoonish" bland dull graphics in most simple way possible and the BS is they were entitled to call it "remaster" just because of "higher resolution".

They are partly right because pixel art looks bad when it's upscaled as its but it would look better when the pixel art is way more detailed by making pixels "barely distinguished" but instead they just did bad cartoon job and called it a day.

- Front Mission 1 would look better in this way. I didn't like the way the new remake looks like. It's a repulsive style. I never thought 3D and realistic graphics make a game necessarily look better. What matters more is that visuals looks appealing as a visual art style. For example I like the way how Breath of Fire 4 looks like.

- Zero4 Champ games on SNES would look cool.

- Star Ocean and Phantasy Star games thus would give me a reason to replay them otherwise I wouldn't play them again.

- Fallout 1 and 2 would look interesting to experience but they are okay as they are.

If the topic also had included any game despite how modern it is:

- Persona 4: I think such visual styles would fit to such a game.

- Yakuza: Like a Dragon: It's kinda a crime that it doesn't have such HD 2D style lolol.
A prequel to Yakuza: Like a Dragon featuring Ichiban in his younger days in the 2D-HD sounds awesome to me hehe
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One of my favourite DS RPGs was Dragon Ball Z: Attack of the Saiyans. Such an underrated licensed game! I would love a remake in the 2D-HD style and then hopefully we could get a sequel/sequels that go beyond the Saiyan saga. One can dream, anyway hehe
 
View attachment 96934Fan made shots like this make me wish Pokémon went into the hd 2d direction instead of 3d. Especially because the old battle sprites have so much personality and are more visually interesting than the 3d models just standing there in battles
Yeah. I guess video game industry, over the decades, had a misunderstanding on what people said as "the game has bad graphics" so they believed people necessarily want 3D realistic graphics.

Sure realistic graphics are "wow" when done right but it's just "wow", not "it looks so good" necessarily.

For example I remember the era when people bashed GTA San Andreas because "its graphics are so cartoonish" which they meant "this visual style doesn't fit into such a game due to its theme" but Rockstar understood it as "people want realistic graphics". And then Crysis was kinda the first game that had "realistic graphics" which turned into ego masturbation topic over "my PC can run Crysis but yours can't" BS and then PC Master Race™ concept was invented because even long after Crysis released console games barely had "realistic graphics" and most importantly resolution and FPS-wise console games were too behind compared to PC gaming lol.

In the end now new games tend to have dull realistic graphics that has the same problem of some NES games: You have no idea what you clearly look at because colors are so used wrongly you cannot distinguish between what you see. I watched Assassin's Creed Shadows videos the other day and honestly game looks so "flat" can hardly see with ease to see what is what because colors are blended into each other making the game require Reshade filter a lot. Back then what people said like "bad graphics" was meant either "wrong visual style" or "can't see shit" are still the visual problems that exist in the industry by making the graphics "dull realistic graphics" that are actually repulsive to look at, and another issue is like you said visual design of anything itself tend to be so dull devoid of artistical expression whatsoever because instead of artists they hire the person just doing its job for money.

In the end graphics became a topic of "I bought my GPU by paying 10 gold bars so I wanna see the power of it!!!" BS. For me it seems no different than rich people making cities have unnecessarily long roads with Trackmania-style crazy roads and all just so they can enjoy driving their fast cars lolol.
 
I've been tracking this for some time now and without all the post processing you see in the AAA titles I think this is looking good so far. I'm going to have to be patient though, it seems like it's only one guy working on it but I'm excited to see how it turns out.

 
Not a single one. Those HD-2D games all look the same, same sprite proportions, same styling, same bloom effects, it ruined Star Ocean 2 for me, and generally feels like the corporate equivalent of fan-made Unreal Engine remakes of Super Mario 64 of Ocarina of Time that get gassed up with "Nintendo, hire this person!".

Furthermore, it also been shown in other areas that it is possible to have 2D graphics on modern hardware in vastly improved form over 16- and 32-bit sprites. Gust's PS2 titles still hold up very well graphically, and Arc System Works had especially sublime sprite artwork with Guilty Gear XX and BlazBlue, and that is more or less what I personally would've wanted to see from a Square-Enix title that used sprites today. Just imagine Guilty Gear XX-esque visuals in an RPG and you get the idea.

807727-938149_20070711_004.jpg
ggx2rl3.jpg
guiltygear-xx-reload-screenshot2.jpg
ggx2rl5.jpg


Genuinely, look me in the eye and tell me that Octopath 3 with the style and flair of these screenshots wouldn't go hard. Vanillaware titles like Odin Sphere, Dragon's Crown, and Unicorn Overlord are probably the closest to that. When it comes to modern RPGs, I do actually prefer them to have a certain level of flash, and the way Square-Enix does HD-2D doesn't offer that.
 
Final Fantasy III, I know about the PSP one and like it, but i would love it to be properly updated in 2D, Pixel Remaster doesn't convince me, and i really want to see what the Famicom version would offer with the improvements of, say, Dawn of Souls
 
Not a single one. Those HD-2D games all look the same, same sprite proportions, same styling, same bloom effects, it ruined Star Ocean 2 for me, and generally feels like the corporate equivalent of fan-made Unreal Engine remakes of Super Mario 64 of Ocarina of Time that get gassed up with "Nintendo, hire this person!".

Furthermore, it also been shown in other areas that it is possible to have 2D graphics on modern hardware in vastly improved form over 16- and 32-bit sprites. Gust's PS2 titles still hold up very well graphically, and Arc System Works had especially sublime sprite artwork with Guilty Gear XX and BlazBlue, and that is more or less what I personally would've wanted to see from a Square-Enix title that used sprites today. Just imagine Guilty Gear XX-esque visuals in an RPG and you get the idea.

View attachment 96996View attachment 96997View attachment 96998View attachment 96999

Genuinely, look me in the eye and tell me that Octopath 3 with the style and flair of these screenshots wouldn't go hard. Vanillaware titles like Odin Sphere, Dragon's Crown, and Unicorn Overlord are probably the closest to that. When it comes to modern RPGs, I do actually prefer them to have a certain level of flash, and the way Square-Enix does HD-2D doesn't offer that.
I don't really have a counterpoint. I like the look of them, but I can see where you're coming from. The HD-2D games I tend to get most excited for are the remakes/remasters of older games I never played, like Live A Live, or Dragon Quest, where it's a franchise I love and am always happy to see the older games become more available for others to try. In both senses though, I could probably be just as happy with straight ports that keep the original visual styles.
 
The other day I was talking with a friend exactly this. I told him that FF Pixel Remaster is a robbery and for them to charge 80€ all the games would have to be HD-2D style.

Not a single one. Those HD-2D games all look the same, same sprite proportions, same styling, same bloom effects, it ruined Star Ocean 2 for me, and generally feels like the corporate equivalent of fan-made Unreal Engine remakes of Super Mario 64 of Ocarina of Time that get gassed up with "Nintendo, hire this person!".

Furthermore, it also been shown in other areas that it is possible to have 2D graphics on modern hardware in vastly improved form over 16- and 32-bit sprites. Gust's PS2 titles still hold up very well graphically, and Arc System Works had especially sublime sprite artwork with Guilty Gear XX and BlazBlue, and that is more or less what I personally would've wanted to see from a Square-Enix title that used sprites today. Just imagine Guilty Gear XX-esque visuals in an RPG and you get the idea.

View attachment 96996View attachment 96997View attachment 96998View attachment 96999

Genuinely, look me in the eye and tell me that Octopath 3 with the style and flair of these screenshots wouldn't go hard. Vanillaware titles like Odin Sphere, Dragon's Crown, and Unicorn Overlord are probably the closest to that. When it comes to modern RPGs, I do actually prefer them to have a certain level of flash, and the way Square-Enix does HD-2D doesn't offer that.
Although I can be agree with you to some extent, I don't think Star Ocean was ruined at all. That game is my favourite Start Ocean by far and I found it enjoyable. It is true that the magic around the original game is kind of lost, specially thinking that game had antialiased sprites, which I don't know how Enix could accomplish that on PS1.

On the other hand, Guilty Gear is not a good example. I am not a big fan of beat'em up games, but I actively disliked ANY 3D beat'em up only until Arc System Works showed me they can do 3D models with 2D gameplay. The first games released that way were kind of so-so because consoles weren't powerful enough to create models with millions of polygons, but nowadays that's a reality. And more and more 3D well executed anime games look like they were 2D, and part of its magic is recovered.

Techniques to improve animation on 3D models to look alike 2D are growing, and they look wonderful if they are well implemented. 2D animations are expensive, and the more resolution you have the worse. I believe if the 4360p reality arrives to consoles someday (I hope to be dead by then), creating sprites that big will be a headache, specially if you have to do hundreds of animations.
 

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