Not a single one. Those HD-2D games all look the same, same sprite proportions, same styling, same bloom effects, it ruined Star Ocean 2 for me, and generally feels like the corporate equivalent of fan-made Unreal Engine remakes of Super Mario 64 of Ocarina of Time that get gassed up with "Nintendo, hire this person!".
Furthermore, it also been shown in other areas that it is possible to have 2D graphics on modern hardware in vastly improved form over 16- and 32-bit sprites. Gust's PS2 titles still hold up very well graphically, and Arc System Works had especially sublime sprite artwork with Guilty Gear XX and BlazBlue, and that is more or less what I personally would've wanted to see from a Square-Enix title that used sprites today. Just imagine Guilty Gear XX-esque visuals in an RPG and you get the idea.
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Genuinely, look me in the eye and tell me that Octopath 3 with the style and flair of these screenshots wouldn't go hard. Vanillaware titles like Odin Sphere, Dragon's Crown, and Unicorn Overlord are probably the closest to that. When it comes to modern RPGs, I do actually prefer them to have a certain level of flash, and the way Square-Enix does HD-2D doesn't offer that.