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I've seen the first one. It had some issues and I've seen a mix online between people who really like it and people who hate it. I am in the first category, but I think season 3 was a real low point and is the season that didn't do Alucard any favors. However, the show bounced back nicely in season 4, which wrapped the story up nicely while featuring some of the most badass action scenes ever put to animation.Lots of great Castlevania games for sure.Did anyone enjoy the animated shows on Netflix?
Castlevania: Symphony of the NightHello, Retro Game Talk! I've been a Castlevania fan for so many years, and I'm always happy to get in touch with other fans! This thread is dedicated to discussions about the series. Can you tell us what your favourite Castlevania game is?
Mine are:
- Castlevania (NES)
- Castlevania III: Dracula's Curse
- Castlevania: Circle of the Moon
What about you?
Oh I know what it isThe one that goes
Duh duh dah daah! Dun, duh deh dunh dæh-da, dun duh-da!
Duh duh dah daah! Dun, duh deh dunh dæh-da, da-dun duh-da...
I completely agree, the 8-directional whip is definitely my favorite classic Castlevania control scheme, and it might even rival some of the weapons from the Metroidvania titles. I always wished one of them would include an 8-way whip as a hidden weapon or something. Instead, they just included Richter mode in every other game..I would dare say Super Castlevania IV is the best Castlevania game ever for its "whip simulation" gameplay that sadly has not been added even in new games. IDK why they didn't improve whip gameplay by catching enemies with a whip and thus throwing them to the walls, ceiling, and bashing them to the ground and walls repeatedly and all. But the gameplay I have in mind is doing these manually in whatever way you want by using analog stick or mouse lol so they are not part of an automatic combo.
Rondo of Blood has the best replayability factor, but i personally think Super Castlevania IV – with its darker tone, atmospheric music and early horror cinema art style – conveys the sense of an epic adventure leading up to Dracula in a way I haven't found in any other Castlevania titles I have played.I used to be a Castlevania 4 guy, but after playing Rondo of Blood... yeah, it's really no contest. That game blows all the other 16-bit Castlevania's out of the water.
If somehow Super Castlevania 4 whip gameplay + Rondo of Blood "style" + Castlevania: Symphony of the Night levels and map designs + the GBA games' features combined into one game it would be very legendary game. But then if it also had "catching enemies with a whip and thus throwing them to the walls, ceiling, and bashing them to the ground and walls repeatedly and all. But the gameplay I have in mind is doing these manually in whatever way you want by using analog stick or mouse lol so they are not part of an automatic combo" gameplay + throw enemies to other enemies to inflict damage via your whip + use enemies as shield with your whip + your character is very acrobatic to make the gameplay fast and stylish + "your character can temporarily turns into a monster in a way even monsters try to run away from you" + no more finding cooked meat in walls, you just eat monsters in "monster mode" "bosses having a personality like they flex when they start the boss fight, half way there to their death they start to complain and near they dying they start to cry lol" + extreme gore detail and visible change in enemy bodies as they take damage realistically + every enemy have their own weakness so they have their own ways to be defeated like Witcher 3 + damage make enemies bleed and realistically splash their blood and their insides around walls and objects = I would just faint from "extreme epicness!!!"I used to be a Castlevania 4 guy, but after playing Rondo of Blood... yeah, it's really no contest. That game blows all the other 16-bit Castlevania's out of the water.