Castlevania Circle of the Moon: GBA's Ugly Duckling

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(Well, i already tested the Article function, time to see my reviewer potential)
Castlevania Symphony of the Night was...no, IS the greatest Castlevania game on the Metroivania subgenre and one of the best in general next to Dracula's Curse or SCV IV, that was because it sticked to what they knew while givign it a proper polish instead of the Nintendo 64 tumblings that were Castlevania 64 and Legacy of Darkness, so when it was time for the games to reach the portable market, they decided to go experimental, the results... were mixed, however nowadays most games deemed as trash nowadays are appreciated and played nowadays be by GOG or by... means ::winkfelix i love Castlevania, be equally the Metroidvania ones or the Classicvania ones, i even love the infamous DMCvania Lords of Shadow ones,however i always disliked this one as a teen, my only castlevania i got in a legit card was "garbage", but now we will be the judges to see if this game deserves its reputation

HISTORY: HOW MANY TIMES WE HAVE TO TEACH YOU THIS LESSON OLD MAN?
(AFAIK this game is non canon according to IGA, then again i play them without minding the lore so...)
1830, Recurring boss Camilla tries to ressurect Dracula (Big surprise) With an aging Vampire Hunter called Morris Baldwin next to his apprentices Hugh Baldwin and our player character Nathan Graves try to stop him, however they fail and Dracula uses a 6000+ IQ move to destroy the floor below them and throw Nathan and Hugh into a pit, sadly for Drac plot armor keep them from ending as patty, while in the bottom of the pit they decide to split and seek for Morris, who is going to be used as a sacrifice for Dracula, however Hugh harbors some resentment towards Nathan since he is always the favorite of Morris, and if you played Castlevania, you know ol' Drac can manipulate evil thoughts, you know who will be the rival

The story is kind of bland, and not only because it come from the actually neat SOTN one, but because the plot feels robotic, for starters you don'r even use the iconic Vampire Killer, the game instead flatout calls it Leather Whip, that's right, Dracula gets his head whipped with a mere cowboy instrument, yet Hugh in a scene calls you for being strong only for it... MAN THE GODDAMN WHIP IS MERELY LEATHER OF A COW STRETCHED INTO A RETRACTABLE WEAPON YOU HAVE THE SWORD AND THE BS YOU PULL IN...whoops spoilers

Not exactly terrible, but forgetable, the game is not canon anyway


GAMEPLAY: WHAT AN HORRIBLE NIGHT TO HAVE A CURSE
Gameplay 1/2: Controls

The first thing you notice is the fact that the whip is rigid, if your last Classicvania was Super Castlevania IV where you could control it freely it comes as a letdown, you cand hold B to spin it in a circle, but that is all, the second one is that you literally stroll, not a fancy run, a stroll, you walk slowly, but worry not, you can eventually run

With an item

And you need to press a direction twice

Every
Single
Time

at least the controllers works properly, you get upgrades that allows for the castle to be explored even better, my favorite being a Wario-esque tackle, but now, the main gimmick of the game: the Dual Setup System, abbreviated as DSS, basically you get 20 cards, ten for type of magic (Protection, Augment, Familiar...) and ten for each element, get one of Element and one of Magic, get them together and see the pop, alas one of the biggest flaws of the system is the fact that they are random drops and only 20 enemies drops them, to make it worse some of them are brutal to find without a guide

Gameplay 2/2: Difficulty

The main reason why the game is loathed, the game manages to be as bad in terms of fake difficulty as the NES games, even basic mobs hit like a truck, the classic orb doesn't heal so if you got hurt too much you are SOL, saving is too spread and there is no money

"No money? then where are the stores, how you resupply?"

I can answer that maboy... YOU CANT!!! you need to rely on very rare drops or finding HP MAX jars (That i will never unsee that they look like grape juice jars) to manage to take more than two hits, you could rely in magic, but as mentioned, you will need to struggle to make the enemy that drops a useful component card to drop, and that is if you find which enemy drops cards, so you can either waste time praying to RNG or play an unintentional minimalist run, alas...

The gameplay feels satisfactory in a twisted way, coming from the NES titles i come to enjoy being bonked, i mean they are bosses i despise like the two dragons, but some of them feel like great pattern learning excersices, the platforming sections also provide brain teasers that i feel they were absent or were easly breakable in SOTN, the challenge is a hit-or-miss, if you dislike challenges, you may want to reconsider playing it, but of you like challenges, give it a shot

MUSIC: CRISPY BUT GREAT

The music and the sounds are awesome to listen, i can ensue you will love at least some of them, my personal ones are these bangers

granted, for obvious reasons a GBA cart can barely offer the quality of the PSX speakers, but for what they do, they do everything right

GRAPHICS: NO WONDER THEY CALL DRAC CREATURE OF DARKNESS

Another reason the game was panned was due to the GBA being dark screened, yet Konami soehow got the...

BRIGHT

(Ok i shut my mout) idea of making the graphics as dark as possible, nowadays is a non-issue, but as someone that grew with a original GBA, needing to play next to a lightbulb, in the sun or use those battery eater plug-in lamps that barely helped must make the game unplayable for some, that said the graphics are in fact crisp, the bosses are imponent, the enemies looks samey but unique and the Nathan looks great, the magic also looks as if i were playing Final Fantasy or Lunar

BOSSES: DIE MONSTER, YOU DON'T BELONG IN THIS WORLD
Now my favorite part, the first boss theme is meh but the second one is fire, beign the literal final boss theme of Dracula's Curse, and i ove most of them (FUCK ADRAMELECH AND THE ZOMBIE DRAGONS) but most of the time they are challenging bur fun puzzles, Hugh's battle is one the best rival battles of the Metroidvania games, Death is a relative pushover yet still frenetic and Dracula...oh god, first phase is meh, the second one... FIRE, FIRE, not only the background is epic, the final boss is imposing with devastating attacks, the music, simply a bomb, and the best way to close a game this hard

REPLAY VALUE: FIVE GAMES IN ONE...SORTA
The game lacks Hugh mode (Considering his story is that he wants to suprass you, is ironic)
Instead beating the game nets you a password, introduce said password as your name and you will unlock a "Class", beat the game as said class to unlock up to four alternate playmodes, those being:

Fighter, a tank class that hits like a truck, no DSS for you
Mage: All the DSS cards aviable from the beggining, but you can't take that much damage
Shooter: Subweapons hits more...yay
AND... Thief mode, similar to Symphony's Luck mode, you practically get a drop with every kill, to compensate even the beggining's mobs can kill you, proceed with care

Conclusion

Circle of the Moon came to mixed reviews in its time, even without the shadow of Symphony of the Night the game is still flawed, let's be thew Devil's Advocate though, the game is the first game on the Handheld market, and while you can give me the "Other games did the transition better" that spiel is mostly a exception than a rule, so be patient with it, the main attraction is basically luck locked and the game is a literal stroll unless you are willing to press Left or Right twice every literal turn, overall, the game is a definite black and white, no inbetweens, if you love it, congrats, but i don't blame you for having it as not your favorite, by the end of the day tho, i have come to see more people appreciate it being more different and at least giving you stakes with its high difficulty, so if you dislike the Metroidvanis for being too easy, pick these and rejoice, or Order of Ecclesia, but that is another story for another time,,, for the tiem being...

Bakuma out
 
Pros
  • + Creative gimmick with the DSS system
  • + Music is fire
  • + Best Dracula fight on the GBA Trilogy
  • + Bosses are threatening
  • + Challenge oriented for challenge seekers
  • + Controls are responsive
  • + For all its flaws, the game is still good for a first game in the console
Cons
  • - DSS is luck based
  • - Difficulty can be too high
  • - Nathan's speed is slow
7
Gameplay
Rough around the edges, but still fun
8
Graphics
Bosses are neat looking, but mobs couldn't be more generic even if they were drawn by toddlers
4
Story
Dry and generic, no big twist and flat characters
9
Sound
Neat remixes of previous games' music and mostly enjoyable new tracks
5
Replayability
Four extra modes, yet i doubt someone would play an already restrictive game with more restrictions
7
out of 10
Overall
A definitive case of "Notforeveryoneitis", no middle ground, either is the worst of simply not that good
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the creator of the series did at one point say that this game was not canon but he also said that any game in the series that doesn't have a male belmont soloing the game wasn't canon. which meant symphony of the night and aria of sorrow also weren't canon.
konami has walked that back a bit and sometimes says that some games take place on alternate timelines.
 
Cool beans! 😃
Really nice read, I published it on the bsky! Keep it up! :D
 
Good Game for what it is at the time. Though I played it back then on emu so so I didn't experience the common problem with it being too dark with the GBA's lack of backlight. I do remember getting all the Cards and trying out the various cheats. some of the OSTs are on mu phone too.
 
It's certainly not my favorite Castlevania Metroidvania style game but from time to time I replay it because something the other two GBA games lack is difficulty and CotM has it, not very well worked but at least it offers a challenge.
 
This review is ok but it completely overlooks how important the game was at the time of release. Circle of the moon was an amazing achievement on a handheld console at the time, nobody believed that they could port a symphony of the night style castlevania game on a handheld at that time. The music was great, gameplay didn’t overstay its welcome by adding two map or putting unnecessary backtracking that led to nothing and the game was difficult enough to keep you engaged. The boss fights were tough and took time and patience to figure out, there was real grinding for dds cards which I believe is one of the best magic systems in any castlevania game and the story wasn’t just about your cliche Belmont character. Can’t blame the game for Nintendo being cheap on the hardware and not even put a front lit screen on the gba or adding a dedicated soundchip on the system or making a handheld 4 buttons when it could’ve easily been 6 buttons. Add into the fact that the game was a launch game and how castlevania handhelds game were and played before circle of the moon.
 
There's an auto dash hack in the repo, I enjoyed it.
Combine it with a mod that makes the cards replace some HO/MP max for the definitive experience, alas for the review's sake i played it vanilla
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This review is ok but it completely overlooks how important the game was at the time of release. Circle of the moon was an amazing achievement on a handheld console at the time, nobody believed that they could port a symphony of the night style castlevania game on a handheld at that time. The music was great, gameplay didn’t overstay its welcome by adding two map or putting unnecessary backtracking that led to nothing and the game was difficult enough to keep you engaged. The boss fights were tough and took time and patience to figure out, there was real grinding for dds cards which I believe is one of the best magic systems in any castlevania game and the story wasn’t just about your cliche Belmont character. Can’t blame the game for Nintendo being cheap on the hardware and not even put a front lit screen on the gba or adding a dedicated soundchip on the system or making a handheld 4 buttons when it could’ve easily been 6 buttons. Add into the fact that the game was a launch game and how castlevania handhelds game were and played before circle of the moon.
Thanks for reminding me the Positive that i was missing
 
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Ah Cardcaptor Nathan. ::lol

This was my first exposure to the GBA series after borrowing a classmate's Circle of the Moon for my Aria of Sorrow. It was an ok game but had a real bad habit of backtracking once you get new items for mobility and complete your DSS collection even some are not necessary.
 
It's certainly on the half bottom of my favorite Castlevanias but it's worth to play just for the sake of the flawed but somewhat interesting card system.

But as I said in a thread about Dawn of Sorrow (lol): the best thing of Circle of the Moon are the characters portrait.
 
I believe this game is ugly specially in comparison to other Castlevania GBA games, because it used one of the GBA chips that is normally used for Graphics for music instead, in the other castlevania GBA games they used that CHIP for the Graphics instead.

The GBA Hardware is so wierd for me, imagine having to sacrifice Graphical Quality for better music and vice versa.
 
its not the best castlevania game but its a fun game
remember that it was not so easy to get all the cards in the game
 
Far from my favorite in the series but, respectfully, that has to be the hottest take I've ever read.
Yeah, a lot of the “NES difficulty” is completely negated if you have the right cards for the situation. Like at first I thought the final boss was unbeatable, then you get the fire meteor card thing and the game essentially beats itself.
 
the creator of the series did at one point say that this game was not canon but he also said that any game in the series that doesn't have a male belmont soloing the game wasn't canon. which meant symphony of the night and aria of sorrow also weren't canon.
konami has walked that back a bit and sometimes says that some games take place on alternate timelines.
How can a direct sequel to a game be non canon? "looks at Final Fantasy XIII-2"
 
How can a direct sequel to a game be non canon? "looks at Final Fantasy XIII-2"
i don't know. i have no idea what was going through the creator's mind at the time. this was several years ago and i did recently go back and checked the wiki website page where i first read that, and it's been edited to reflect the current outlook of "some games are alternate timelines".
which i guess is better than before; since the guy said that any of the games that feature a female in any prominent role were to be straight up ignored and the canon games were strictly the ones that feature a male belmont soloing dracula's castle.
ffxiii is supposed to be canon, but it's existence is weird because there is only a single line of text in the first game hinting to the second game, locked behind a mid-level difficulty ranked side quest.
 
Nice article, but I gotta say… it was pretty hard to read.
Especially parts like the attached screenshot.
If you’re going to write reviews and articles for others to read, I highly recommend using a spelling and grammar checker. I use the free version of quillbot and it’s helped me out a ton, even for professional writing gigs.
Keep up the good work!
 

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I love metroidvanias.My fear is they might stop doing them due the fact that the new nintendo console is a hybrid where they might focus on a big epic AAA castlevania,instead of the most low profile castlevanias made for nintendo portables
 

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Game Info

  • Game: Castlevania: Circle of the Moon
  • Publisher: Konami
  • Developer: Konami
  • Genres: Action, Platformer, Metroidvania
  • Release: 2001

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