- Joined
- Apr 4, 2026
- Messages
- 2,482
- Level up in
- 18 posts
- Solutions
- 3
- Reaction score
- 6,809
- Points
- 3,577
- Location
- Hell, Norway 🇳🇴
Have you ever heard of the term "developer's difficulty"? It's a well-documented phenomenon that occurs when games are tested over and over by the same team that made them, causing the overall difficulty to shoot up dramatically because they have both mastered their own creation and lost all sense of perspective on how the game would play for a new player.
I feel that the industry is experiencing a similar issue when it comes to pricing their games — we will call it "developer's money."
I'll admit that this started off as a joke on my part, but there might be something to it...
I mean, if you were working with mind-boggling amounts of money and had a budget sitting in the literal billions, would an $80 — or even $100 — price tag sound like too much to you? No, it really wouldn't — hell, it may even sound generous from that POV.
But I sure as hell can't pay north of $50 for a new game, and I'd honestly be surprised if the average gamer can, either.
So, let me ask you: can you fork out that much money (which seems to be the industry's new goal) without putting yourself in an awkward financial situation — or even just while feeling you can justify it?
Remember: I'm not asking if you SHOULD, only if you CAN — because that's what it all boils down to, and what will ultimately determine whether or not this industry is happily heading toward an iceberg.
I feel that the industry is experiencing a similar issue when it comes to pricing their games — we will call it "developer's money."
I'll admit that this started off as a joke on my part, but there might be something to it...
I mean, if you were working with mind-boggling amounts of money and had a budget sitting in the literal billions, would an $80 — or even $100 — price tag sound like too much to you? No, it really wouldn't — hell, it may even sound generous from that POV.
But I sure as hell can't pay north of $50 for a new game, and I'd honestly be surprised if the average gamer can, either.
So, let me ask you: can you fork out that much money (which seems to be the industry's new goal) without putting yourself in an awkward financial situation — or even just while feeling you can justify it?
Remember: I'm not asking if you SHOULD, only if you CAN — because that's what it all boils down to, and what will ultimately determine whether or not this industry is happily heading toward an iceberg.
