Really, it depends on what type of brawler your making/playing, and how the devs design it. I disagree with Pat on several things, and mainly, not every 2D brawler needs to play like
Devil May Cry. Streets of Rage 4 didn't need 10 to 15 different unlockable moves to be good. The sales and overall reception proved that. You do get an alternate move set, if you bought the DLC and played the characters in said DLC to unlock them. At least Pat admits it is a him issue, and not the game(s) that don't give him unlockable moves. I do love the balanced conclusion, both come towards to end. It's about informed expectations. Games like
Absolum or
River City Girls have unlockable moves, because the former is rouge-like, and the latter's franchise has almost always been brawler-rpg hybrids where the player(s) can unlock movies via leveling up, and/or buying them. While way more arcade style games like
Streets of Rage 4, The TakeOver, Final Vendetta, and
Double Dragon Gaiden gives you a large enough move set without overwhelming whoever is playing, and learning the combo timings and how each indivudal character works. That said,
Streets of Rage 4 and
DDG lets you survive a large wave and enemies and combo like crazy at the same tim. Especially when playing on the hardest modes.