out of the three castlevania releases for the gameboy advance i find Aria of Sorrow to be the most soulful, solemn yet comfortable and warm entry.
definitely my top comfort game and what i would consider to be the best GBA title.
the fact that Michiru Yamane's musical prowess was missing from the first two GBA titles poses one major personal reason why the other two games fell below my liking. however that does not mean I consider Circle of the Moon and Harmony of Dissonance to be utter failures, they were decent games but also mere stepping stones for what Aria of Sorrow would become. what a synergy of a team these three. wish i would go deeper on the subject but i cant spare much time and would also like to hear your input regarding your experience with this game.
i'm not trying to throw any hyperboles out of excitement from talking about it or sugarcoating it too much but i consider it to contain the lifeblood of the Castlevania series as a whole and a true successor to Symphony of the Night. unfortunately limited by its hardware but relatively making the most out of it with a one of a kind blend of eerie gothic visuals, sublime ambiental music and an engaging and full of variety gameplay. a balance which the first two titles kind of messed it up, especially the music part. really want to talk more about it and will probably do a more intricate review of it sometime.
developer interview from Nintendo Dream 2003
IGA: There was actually a total solar eclipse in Eastern Europe in 1999. There were even rumors then that Dracula would come back. There’s something sacred and mysterious about eclipses, right? But most Westerners don’t feel that way about eclipses—to them, it’s nothing mysterious, just a shadow, you know? For the Japanese, on the other hand, eclipses appear in our myths (like Ama no Iwato), and they inspire a kind of awe in us. So I combined those ideas: in 1999, the same year there was an eclipse in Eastern Europe, Dracula is destroyed… and in 2035, there’s an eclipse in Japan, and something is awakening.
also Michiru Yamane wished me happy birthday on facebook like three years ago B)
definitely my top comfort game and what i would consider to be the best GBA title.
the fact that Michiru Yamane's musical prowess was missing from the first two GBA titles poses one major personal reason why the other two games fell below my liking. however that does not mean I consider Circle of the Moon and Harmony of Dissonance to be utter failures, they were decent games but also mere stepping stones for what Aria of Sorrow would become. what a synergy of a team these three. wish i would go deeper on the subject but i cant spare much time and would also like to hear your input regarding your experience with this game.
i'm not trying to throw any hyperboles out of excitement from talking about it or sugarcoating it too much but i consider it to contain the lifeblood of the Castlevania series as a whole and a true successor to Symphony of the Night. unfortunately limited by its hardware but relatively making the most out of it with a one of a kind blend of eerie gothic visuals, sublime ambiental music and an engaging and full of variety gameplay. a balance which the first two titles kind of messed it up, especially the music part. really want to talk more about it and will probably do a more intricate review of it sometime.
developer interview from Nintendo Dream 2003
IGA: There was actually a total solar eclipse in Eastern Europe in 1999. There were even rumors then that Dracula would come back. There’s something sacred and mysterious about eclipses, right? But most Westerners don’t feel that way about eclipses—to them, it’s nothing mysterious, just a shadow, you know? For the Japanese, on the other hand, eclipses appear in our myths (like Ama no Iwato), and they inspire a kind of awe in us. So I combined those ideas: in 1999, the same year there was an eclipse in Eastern Europe, Dracula is destroyed… and in 2035, there’s an eclipse in Japan, and something is awakening.
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also Michiru Yamane wished me happy birthday on facebook like three years ago B)