Anyone else ever get that "seen it all" feeling and no games seem worth playing?

Yeeesss! Fuck that game!
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Yuuup, that's me. That's me that would do that if it was labelled a "hack and slash" XD Fuck your ideas, I want Bayonetta or Sekiro. You make that or I walk XD ...Ok in all seriousness I like a new idea, but nothing that's too unfamilar because I'm picky af. Like one time I found this random ass DS game that was an RPG with short sword slashing animations you could get involved in. If you could juggle the enemies in the air with the few swings you had you could get extra damage. That's an example of something I would think was a fresh version of familiar... I never finished that game because it was about anime characters I didn't know and wasn't really interested in the plot.

Inversely, games like Downwell, Fez or Inside go in the Indie gimmick bin. Is it all a mindset issue, and I'm sick of my own flavour? Yes. I'm sure it is. Still suffering it though. It's like food. I can't help that 90% of food makes me gag when it hits my tongue. I didn't ask to be weird about things, I just am and now I gotta work around it. I find games and franchises that grab me, but not at a good rate. Lotta down time spent in my old haunts.

As for just not playing games for a while... I've been thinking of getting into wood carving for years. But I can't shake the mindset that I'll waste money, an afternoon, and make a mess trying it and not have a promising enough proficiency to make me keep going. Kinda stuck in my ways basically. My self esteem is cooked, and I don't wanna end up with a buncha ditched hobbies. There I go again pushing the idea that if someone isn't gonna be done properly, it shouldn't be done at all. Sorry, mentally I'm just a one-dimentional villain XD
I feel where you're coming from. Somebody once said "I feel like the prequel to an awful person" and I really hope that wasn't some shitty song lyric because it really resonated with me. Wood carving sounds like fun, but it also sounds like a lot of commitment to even know if you like it so I understand the reservation in that regard. It's responsible that you don't want to waste your money but don't waste your time worrying over money - your time is way more valuable.

I'm assuming you have at least some artistic capability. This might sound a bit cringe, but something I did was just joined servers on discord and put myself out there like some sorta freelancer. I made a 7 second animation for a youtuber and dropped it in their discord cause I thought they would like it and might put it in a video (which they said they would but I don't think they even did lol), and then after that any time I saw someone mention that they needed graphics I was there to pimp myself out. Some of these projects as well were the kinds of things I would have scoffed at not too long ago but looking back I was just being up my own arse - I'd never made nor contributed anything but scoffed at anyone that did. Anyway, yeah not tryna get heavy but I feel like I get where you're coming from - I'm quite particular myself and shit really sucks ass, but don't let it break you - the world isn't so rigid and immutable that you can't change it yourself. As history shows, even 1 person can completely change the world. I'm not on some little by little day by day shit either - I'm making a game because the game industry sucks and I want to change it. If you think games suck too you should do the same thing. If you think my game sucks and I'm just as bad for the game industry you should come after me too.

But on a lighter, less "go further beyond" typa note. I got a game suggestion. Noita. Be warned, it takes a hot minute to warm up if you go in with a lot of preconceptions like I did, but the quality is apparent and the mechanics and fringe situations you can cause are *chef kiss*. I'm not some fuckin scrub that gets baffled by little tricks like the Psycho Mantis shit in MGS, but listen, I've played like 200 hours and I keep finding new concepts. Not mechanics. Whole game design concepts. Imagine you're playing a game for 150 hours, average ass day. You find a way to burrow through the walls of the world (effectively clip out of bounds) - the "furthest points of the simulation" and on the other side you find a parallel universe version of the game. That's all I'm gonna say. First 50 or so hours "Oh it's just _____", next 50 "I was so wrong...", next 50 "oh god there's more"
 
I feel where you're coming from. Somebody once said "I feel like the prequel to an awful person" and I really hope that wasn't some shitty song lyric because it really resonated with me.
Oooh, I like that. I mean, I don't because I feel that but I do because it sounds cool.
If you think games suck too you should do the same thing. If you think my game sucks and I'm just as bad for the game industry you should come after me too.
I like that! You and I aren't so different. Maybe one day I'll be your dev rival.
"Unfortunately our souls are at odds brother... I need more wishlists!"

Anyways, yeah I getcha. I'll think about this stuff. Noita too, I'll take a look. Thanks for typing all that for me.
 
Think I played one game once and I got that feeling, that was enough for me lmao video games aren't for me
 
Indeed ;)

I wanna hop on the indie hype train but with there limited budget, they can't do what I want them to 9 times outta 10. Too many 2D games, too much pixel art. I got a little game in my head when looking at new games: "Aesthetic, or lazy visual design?" Undertale is a textbook lazy. While something like Terraria or Bomb Rush Cyberfunk is purpose built for high-quality simplistic art, used really well for delightful visuals. I know most studios can't produce top quality games and ya gotta give 'em slack. But my thinking is, if you can't produce exactly what you want to make, why bother? Especially with how bloated the market is. Why should I play one snoozefest "cozy" farming game over another? I think those solo or tiny team indie devs should either get a job with a bigger studio, or just let there idea go. Because too much of the indie world is good looking demos that'll never be finished.
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Yeah I get that. But on that kinda scale? They outta reel back there ambitions because too many cool ideas are locked in Early Access or demo purgatory. I can kinda relate too, got sick of feeling like I was letting my imaginary audience down by posting online about animation projects or comics I wanted to make but got bored and/or frustrated 2% of the way in and dropped the idea. I don't do much creating anymore. Not motivated or stubborn enough to get through the boring bits. I think teensy devs and studios should learn the lesson that just because they CAN cook up a little demo and have there idea on Steam doesn't mean they should.
Nah I get that and you are correct however once in a blue moon something amazing happens, an angel gets it's wings, a dog finds a bone, and a dev emerges with a fresh idea (hades, furi, stranded alien dawn, metal bringer, slay the spire, fight n rage, r type final 2 all off top my head) or at the very least a new form of a old formula. It's easy to become jaded even pragmatic towards the game industry, so sometimes we have to just let something be itself to do its thing even if it's common cause eventually ones going to be a home run like Vampire Survivor. For five bucks it's highway robbery I've spent a embarrassing amount of time playing it a over head rogue shooter that's so much more than the labels of it's parts.
 
Starting to feel like I just kinda, get it. Y'know. I've dipped my toes into every type of game worth giving a shot and so, eh. Everything old and new looks so generic, nothing strikes me with anything that screams "Check out what this game can do!" and anything that tries too hard to stand out ends up in the "indie game with a lame gimmick" bin. I've always been very, clingy with games. Rotating the same handful for years because I like my reliable smash hits. So when I do branch out and try something new, it's rare for me to get into it.

My biggest weakness is RPG's. I've tried every type of game that starts with Lv-2 Bats and ends with Lv-65 Death Robots. I cannot get into them. The last one I finished was Earthbound and that was years ago. I've tried playing old school stuff the way people used to (Phantasy Star 1, drawing maps of dungeons and writing down dialogue). As well as newer stuff, but I can't seem to shake the feeling it's all just a pretty version of watching numbers go up. Spamming the basic attack that requires no resources is just too viable in every RPG.

Sometimes I get into stuff though, Silent Hill is my latest thing. I thought 1 sucked but was interesting enough to see to the end. Hated 2 and quit early. Really enjoyed 3, and now I'm on 4. The last thing to grab me before that was Yakuza, and that was like 3 years ago now. Played every game multiple times, did it to death. Basically, 9/10 times I look at something and think "man, every [x genre] game is the same really. Why bother?"

Wish I was more patient and leanient, but branching out makes me worry I'll waste my precious free time on something bad. I know I have pretty high standards but I've played a lotta games. Great ones and shit ones. So I got quite a knack for sniffing out if something is gonna be ass.
I know this problem way too well .

It could be Burn-out and maybe a break from videogames could be the answer .

Otherwise (what i think) you could need some sort of creative output . High Standards have a tendency for creative ideas and you have expectations that can only solve by your own ideas .

I started my hobby with TTRPGs because Videogames didnt gave me what i wanted , i so stepped into D&D 5e and even made my own campaigns , adventures and even my own system i created because 5e took alot of danger and elements which made adventures so immersive .

Now im thinking to create my videogames because there not enough dungeon-crawler out there , especially from the Shadowrun universe .

I have my share of nitpicks or complaints too about alot of videogames and in gaming generally . Even with older games . But what we can do is to bring variety in gaming when there is almost non of it .

And i agree. Alot of indies are more on the mediocre and generic side of it .
 
Used to happen to me before I started playing my favourite games from my childhood and realized that competitive or online games made me forget what gaming is all about. Oh yea, and also couch co-op are the best things to do even if you already beat them lotsa times, its all for the good times dudes
 
I've kinda moved away from FPS games because most seem content to take their cues from Halo and Call of Duty. Every now and then we get something that breaks the mold, though, like Doom.
I want DOOM 3 era DOOM back. Not really into the Painkiller/Serious Sam era of DOOM. At least The Dark Ages is a little slowed down compared to Eternal.
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You VR preachers have been saying this for ages, and yet nobody wants to play with this overpriced gimmicky crap.
Whenever I get a new VR headset, I'll play it for a few months and then it collects dust. I think I'm done with VR. I haven't played anything since Behemoth and Metro Awakening.
 
I used to feel like this, then I made an effort to try both old and new games in genres and series I had brushed off as ”not for me” and it kind of made me look at games in a new way.

Not everything stuck the landing, but it was a great at to broaden my horizons, so to speak.
 
I want DOOM 3 era DOOM back. Not really into the Painkiller/Serious Sam era of DOOM. At least The Dark Ages is a little slowed down compared to Eternal.
Absolutely agree !
Doom 3 had cool ideas and its levels were more open while the action aint so extremly over-the-top but methodical which the weapons could shine the most .

I would prefer more shooters like System Shock 2 . Give me an huge and open area , give me the tools how to approach the area in different ways & paths and let some RNG-magic do some cool and immersive stuff .
 
Absolutely agree !
Doom 3 had cool ideas and its levels were more open while the action aint so extremly over-the-top but methodical which the weapons could shine the most .
I want DOOM 3 era DOOM back. Not really into the Painkiller/Serious Sam era of DOOM. At least The Dark Ages is a little slowed down compared to Eternal.
Yo, never heard anyone pining for DooM3. I know it pisses people off but honestly, if it wasn't a "DooM" game and was called like Phobos Rising or literally anything else I think people would appreciate it more - the lighting engine in that game is top tier. Anyway, if you guys are looking for something along the lines of DooM3, I recommend checking out the F.E.A.R series - different aesthetic, same vibe, feels like it was developed from the same sorta design space. If you want something that is different from DooM3 but still feels familiar, I recommend checking out The Darkness Mod, a total overhaul for DooM3 that is based on Thief. Personally I really like how the DooM3 engine feels so TDM is pretty nice but it really is a stealth game so don't expect much demon slauhgter

Also Graves specifically, if you haven't tried Bioshock 2 it might scratch that System Shock 2 urge. Baby's first System Shock but still quite tight.

Also, try Dishonoured. I know people are reluctant to try Dishonoured cause they think it's a stealth game but it isn't even remotely a stealth game you just have the option to play stealthy and naturally most first time players are naturally quite cowardly. Oh and the marketing team kinda botched it by only advertising the stealth but it's more of an immersive sim and normally I play through as a speed boosted, time stopping, murder-lusted vampire that deals with all combat encounters will extreme and direct force
 
Absolutely agree !
Doom 3 had cool ideas and its levels were more open while the action aint so extremly over-the-top but methodical which the weapons could shine the most .

I would prefer more shooters like System Shock 2 . Give me an huge and open area , give me the tools how to approach the area in different ways & paths and let some RNG-magic do some cool and immersive stuff .
2016 and Eternal aren't DOOM games for me. Combat arenas and finisher spamming gets old real quick. DOOM was never supposed to be like Painkiller and Serious Sam. DOOM 1 and 2 weren't like that.
 
2016 and Eternal aren't DOOM games for me. Combat arenas and finisher spamming gets old real quick. DOOM was never supposed to be like Painkiller and Serious Sam. DOOM 1 and 2 weren't like that.
I totally agree. I really don't get what the reasoning behind calling it Doom was. It feels more like a successor to Quake if anything. The whole rip and tear thing... don't get me wrong, it's cool but it kinda borders on cringe when they treat it so seriously, and it just isn't what I think about when I think about running around like a rat in classic DooM. I like 2016 and Eternal but they probably aren't even in my top 100 so I don't really like them being tethered to my joint 2nd place pick. The difference between the Doom guy and the Doom slayer is stark
 
If you’re genuinely struggling with finding new stuff to play you should genuinely give romhacks of games you already played a try. It will really revitalize the experience and make it feel new in ways you wouldn’t expect. Sometimes replaying a game you haven’t played in 15 years also leaves you surprised. It’s also a good route to just look for something not too long so there’d still be little risk in playing it if it isn’t your thing.
 
I totally agree. I really don't get what the reasoning behind calling it Doom was. It feels more like a successor to Quake if anything. The whole rip and tear thing... don't get me wrong, it's cool but it kinda borders on cringe when they treat it so seriously, and it just isn't what I think about when I think about running around like a rat in classic DooM. I like 2016 and Eternal but they probably aren't even in my top 100 so I don't really like them being tethered to my joint 2nd place pick. The difference between the Doom guy and the Doom slayer is stark
The Dark Ages is super serious. I don't mind that since 3 was serious, too, but the story in The Dark Ages -- at least so far since I haven't beaten it yet -- is so boring and uninteresting. I do like, however, that The Dark Ages is slowed down in comparison to 2016 and Eternal -- especially Eternal which had you double jumping and dashing all over the place. That said, combat arenas are still very much a thing in The Dark Ages.

Like you, I still enjoy 2016 and Eternal, but I just don't consider them DOOM games. Some people are upset that The Dark Ages is slower than Eternal, going as far as saying "This isn't DOOM," but Eternal isn't DOOM. It's different than every other DOOM -- yes, even 2016 which had a quicker pace and the glory kill spamming, but 2016 was still more grounded compared to Eternal.

I'll say this, though, 2016 had stronger and more cohesive level design than The Dark Ages. 2016 felt a lot more interconnected whereas The Dark Ages levels don't have that feel at all.
 
I'll echo Yousef's statements, but also will add that there have been a plethora of new translations over the last few years, with additions to that list almost daily.

New translations have brought games like Shiren 4 on PSP and the Sakura Wars games to an entirely new audience, and I strongly recommend that you look into more recent translations if you are feeling bored.
 
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I know this problem way too well .

It could be Burn-out and maybe a break from videogames could be the answer .

Otherwise (what i think) you could need some sort of creative output . High Standards have a tendency for creative ideas and you have expectations that can only solve by your own ideas .

I started my hobby with TTRPGs because Videogames didnt gave me what i wanted , i so stepped into D&D 5e and even made my own campaigns , adventures and even my own system i created because 5e took alot of danger and elements which made adventures so immersive .

Now im thinking to create my videogames because there not enough dungeon-crawler out there , especially from the Shadowrun universe .

I have my share of nitpicks or complaints too about alot of videogames and in gaming generally . Even with older games . But what we can do is to bring variety in gaming when there is almost non of it .

And i agree. Alot of indies are more on the mediocre and generic side of it .
Ahhhh shadow run been a long time since that title has crossed my mind and I agree about table tops.
 
Sorry if this has been suggested already, but from what you said in your initial post, this sounds like the perfect time to get into game design.

Learn the tools to start making the games you want to play. You clearly still have a lot of love for games, so why not take a break from playing stuff that's starting to all feel similar and try to make something of your own instead - For passion not for profit.

Also, Silent Hill 2 = Good
 
Sorry if this has been suggested already, but from what you said in your initial post, this sounds like the perfect time to get into game design.
I hear ya, always liked the idea. But I would get control freaky about it if it didn't make it all myself. But then if I made it all myself it would never get done. I don't have that kinda patience. Buuuut, designing for other programmers to bring to life... Oooh that's a sweet deal. I did get an A* in my game design course at college y'know. Wish someone would hire my ass already.
 
Indeed, one thing that renewed my love for certain games has been modding. I started writing scripts for the GTA games and doing my own mod packs for Crypt of the Necrodancer, and having that personal touch on one of your favourite games is a really nice feeling. Of course, some games are harder to mod, if they can even be, but the learning process is what matters
 
Like someone already said before: you should take a break, or you just may try very niche games, they could somehow make you fall in love with gaming again. I would suggest Linda^3.
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Also, Silent Hill 2 = Good
::thank-you
 

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