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Hello. Greetings. I am translating the Amaranth KH Windows version into Spanish.
All the dialogue for the first episode is finished. The introduction. And the character names. Most of the menus. Except for the unit action menu buttons. I still can't find where they are.
I'm still having trouble with horizontal scrolling during the game's cutscenes. The scrolling animation doesn't display all the text if left to continue. However, this is fixed by clicking to show all the text, which stops the text box animation. This issue doesn't affect the intro; it only affects the text within the text box during cutscenes.
I don't know how long it will take me to finish. But then I'll see if I can modify the main window, which is 640 x 480. The game uses GDI entirely. It's not compatible with DirectDraw. Wrappers like Dxwnd don't work with it.
Part of the introduction:
The cinematic scenes begin. The color of the Landschaft name was changed to a darker shade. In very small text, the color, with its original light tone, was indistinguishable from white, creating an unpleasant impression when reading. It was easily confused with the dialogue text:
On my monitor, calibrated with 50% less brightness, the name appears almost white. However, I can see the images perfectly on my phone. The current color change is just experimental until this issue is resolved. I imagine it will appear correctly for some and not for others, depending on their screen settings.
The original color looked good in large texts:
Initially, I managed to add more text to the dialog boxes and order the characters correctly. However, this led to constant errors, such as units disappearing from the map during gameplay, DLL crashes, and other persistent problems. Therefore, I've decided to keep the exact character limit for the dialogues:
The main differences compared to the DOS version are: a complete overhaul of all graphics and images, now with higher quality and a more polished look. They are the same graphics, but more refined; and some changes in the design of certain cinematic scenes.
All the dialogue for the first episode is finished. The introduction. And the character names. Most of the menus. Except for the unit action menu buttons. I still can't find where they are.
I'm still having trouble with horizontal scrolling during the game's cutscenes. The scrolling animation doesn't display all the text if left to continue. However, this is fixed by clicking to show all the text, which stops the text box animation. This issue doesn't affect the intro; it only affects the text within the text box during cutscenes.
I don't know how long it will take me to finish. But then I'll see if I can modify the main window, which is 640 x 480. The game uses GDI entirely. It's not compatible with DirectDraw. Wrappers like Dxwnd don't work with it.
Part of the introduction:
The cinematic scenes begin. The color of the Landschaft name was changed to a darker shade. In very small text, the color, with its original light tone, was indistinguishable from white, creating an unpleasant impression when reading. It was easily confused with the dialogue text:
On my monitor, calibrated with 50% less brightness, the name appears almost white. However, I can see the images perfectly on my phone. The current color change is just experimental until this issue is resolved. I imagine it will appear correctly for some and not for others, depending on their screen settings.
The original color looked good in large texts:
Initially, I managed to add more text to the dialog boxes and order the characters correctly. However, this led to constant errors, such as units disappearing from the map during gameplay, DLL crashes, and other persistent problems. Therefore, I've decided to keep the exact character limit for the dialogues:
The main differences compared to the DOS version are: a complete overhaul of all graphics and images, now with higher quality and a more polished look. They are the same graphics, but more refined; and some changes in the design of certain cinematic scenes.
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