A Delisted Anti-War Military Shooter - Spec Ops The Line Review

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It is always interesting to go through my game collection, just to see what stuff I could review, or what game is in there I haven’t played, and use the “let’s review it” as an excuse to finally go through it.

When my eyes laid upon this game, I remembered one thing, it is now delisted, a quick search said that the reason was that 2K, said that the partnership licenses expired, and the common theory is that its related to the licensed music in the soundtrack.

So, 2K took the easy way out, to delist the game, cause having to use an entirely new soundtrack would require work and money.

So, I thought, “eh why not?” So here we are.

Having to put myself through Unreal Engine… I will bear this cross. Its not that great of a game mind you, but someone has to, and this is pretty much filler while I find something else to play.

Yes it crashed on me once, considering its Unreal Engine, just once is impressive.

Anyway, lets get on with it.​

Story & Setting​

For a while, Dubai has been hit by the worst series of sandstorms in recorded history, quickly causing a humanitarian crisis.

UAE politicians, while urging everyone to lay down, and that “everything is under control,” have quietly abandoned the city, leaving all the population to a wretched fate.

During all of this, Colonel Konrad, Commander of the 33rd Infantry Battalion US Army, just returning from a tour in Afghanistan, volunteered his men to humanitarian aid, going as far as defying high command orders of abandoning the city, making the 33rd be branded a traitorous company.

As hard as he tried to keep things in order, eventual CIA meddling made the situation even more dire, driving locals to become insurgents, and making the already demoralized 33rd become unruly, forcing Konrad to make difficult, morally questionable decisions.

On their last attempt to leave the city, refugee caravan in tow, the 33rd failed spectacularly, the last thing ever heard from Colonel Konrad, was a repeating radio transmission relaying the fate of the caravan, casualties, too many.

Weeks after the fact, The US Military, decided to quietly send in a small Delta Force team, their mission is simple, carry out reconnaissance, confirm the presence of survivors, and call for Evac, quick in and out.

It was supposed to be a simple mission…

Gentlemen, welcome to Dubai.
Welcome to Dubai.jpg

Presentation​

Its an Unreal Engine game, Unreal Engine 3 to be precise, so, the usual Unreal Engine thing, looks great in screenshots, coin toss as to how its gonna run.

There is a nice attention to detail, with your character model changing as the story progresses and as he takes cutscene damage, the same goes for the 2 companions, as well as execution moves becoming more brutal as the game progresses.
War Changes You.webp

Since there are a lot of things involving sand, they went out of their way to flesh it out quite well, like being almost blind when fighting in a sandstorm, or sand being thrown into the air when a grenade explodes, or sand getting everywhere.

There are some environmental elements which are destructible, but not enough to say fully destructible environment.

Enemies have some variability to them, like different models giving variations to insurgents and grunts, as well as an easy way to tell elite and heavy enemies at a glance.

There are also some civilian models, but they get reused quite a lot.

Although uniforms become a problem once you start shooting US soldiers, since, well, same uniform as your boys.

There are a lot of graphic depictions of war crimes, whatever you may feel about it, I am sure everyone knows the white phosphorous scene, at least.
War Crimes.webp

Alexa, play Little Dark Age.​

The scenes when the main character goes schizo are pretty cool tho.

There is also a lot of environment story telling, with a lot of graffiti, that ain’t subtle at all, eye roll worthy in fact.

There are some pretty cool locales, especially when fighting through penthouses and hotels, and some really nice vistas.

Some loading screens have plot relevant stuff, besides the usual game tips.

Lets move on to sound now.

There is the licensed music, which is used pretty well when used to add that extra push to make engagements more interesting, but its lacking when it tries to drive something plot relevant home, I’d say it was better when those moments were quiet.

Don’t know, Little Dark Age is better background music for war crimes, I can settle with From Roots To Needles, but I digress…

Your companions, as well as your character will make calls regarding enemies, like warning of flanking maneuvers, or pointing out that someone is out of cover, or informing the presence of more dangerous enemies, etc.

Enemies do the same, and you can also hear them give orders to each other, like flanking, or to lay suppressive fire on you.

As the game progresses, you can hear your character go from cool, calm, and collected, to erratic, angry, and violent, both when giving orders, or getting angry when having to reload, or getting erratic when executing enemies.

Although you can tell the usual writing problems with this kind of story, with writers who don’t know how military procedure works. The amount of insubordination…​

Mechanics​

Its a third-person cover shooter, it had the problem of coming out at a time in which this genre was oversaturated.

It has the obligatory turret sections, which was the style at the time.

That one shooting targets from the sky segment, that’s on every modern military shooter since COD Modern Warfare.

Regenerating health, although you can go down quite quickly if you are careless.

There is quite the variety of weapons, some having some special features to them, like the basic rifle having a silencer option, or snipers having zoom options, or the P90 having laser sight, etc.

It plays as you would expect, it doesn’t reinvent the wheel, and, it can become quite monotonous, sometimes even tedious, allegedly, this was by design.

The sand related mechanics are interesting, like using sand to blind enemies when a grenade explodes, or using sand to bury them thanks to the destructible props, as well as using those destructible props for sneaky things, like breaking the glass under their feet, or destroying protective barriers behind them, or shooting the red barrels/crates to explode.
The Game Loop.webp

Shoot, Commit War Crimes, Go Schizo, Shoot Again. All in a day's work.​

Most choices, don’t matter, yes there are parts in which you will be asked to decide, but, it either amounts to nothing, or all it changes is how that scene plays out and maybe a cutscene, or there is a “but thou must” choice you HAVE to do.

At least there are multiple endings, but all they require is choices in the final chapter.

And, the game will try to shame you regardless of what you did, or to hammer in that you never had a choice, yada yada. Or that you should just stop playing and spare the pixels of their misery.

Enemies have their variety, but nothing we haven’t seen before, the regulars, the tankier elites with better weapons, the bullet sponge heavies, snipers who hit hard, and CQC specialists either as shotgunners, or crazy knife guys.

Sometimes, enemies won’t die outright, although they are out of the battle, you can still kill them using the execution move, they drop ammo when you do, you can also execute them after hitting them with a melee attack, they can stand back up when you hit them with melee, so do be quick.

There are multiple grenade types, frag, sticky, and stun, self-explanatory what they do.

Ammo and grenades are replenished with boxes, hard to miss them.

There are also intel collectibles for lore, if you care enough to look for them.

And, yes, that’s about it.​

Final Thoughts​

Are you familiar with Oscar bait? A movie made just for the purposes of getting as many oscars as possible, a movie which is meant to appeal to critics, rather than movie goers.

Then, Spec Ops The Line is the gaming equivalent, gameplay wise its ok nothing special, allegedly, they went out of their way to make it player hostile, in order to focus on, and drive home the narrative its selling.

I haven’t played any of the other Spec Ops games, so I can’t compare it, all I know is that its vastly different to them, which alienated the core fan base.

But, it got the critics alright, and its the military shooter equivalent of Silent Hill 2 for pretentious long winded video essays.

As for the narrative? Eh, it can be preachy, but at least it isn’t too predictable.

Although it did have a lot of things which made me chuckle, like, a CIA agent with a conscience, the DJ who is having far too much fun, that one part in which the protagonist goes, “wait we did this already.”

Did I enjoy the game? I mean, its alright, I have replayed it a few times, its one of those, you play when you have an afternoon with nothing to do kind of games. Story wise, doesn’t do anything for me, but it might do for you.

If you like Apocalypse Now, and Heart of Darkness, it might be your thing, as its heavily inspired on those.

Although you can’t legally buy this game anymore, which in on itself is a bad thing, you aren’t missing much if you skip it, so, up to you.​
 
Pros
  • + Attention to detail on models and environment.
  • + You can see as the characters deteriorate physically and mentally.
  • + Very nice locales to fight in.
Cons
  • - Preachy storyline.
  • - Average and uninteresting gameplay.
6
Gameplay
Its not bad, but it isn't good either, the best word is, average, besides the cool environment interactions, it doesn't stand out too much, its your average cover shooter.
8
Graphics
Its Unreal Engine, of course its gonna look pretty, there is some nice attention to detail, and there is some really good art direction and cinematography in the cutscenes.
7
Story
Its preachy, and player hostile, I can understand people liking it for being "subversive" and I do give it points for that, but otherwise, its for certain types of people, I am just not one of them.
8
Sound
The use of licensed music in the action sequences is on point, but on some other parts it leaves a lot to be desired, but, the auditory information and battle chatter is fantastic and very immersive.
2
Replayability
Its short, and once you know the twist, there isn't really much else, unless you wanna collect the intel, and do higher difficulties, there is no incentive.
7
out of 10
Overall
Spec Ops The Line, is a game for a certain type of player, its not a stand out of cover shooters in any shape or form, instead, it focuses on driving an anti-war narrative, its a military game, for people who don't like the military or war for that matter, the story can get preachy, actively shuns the player for playing the game, and condemns the decisions you can't avoid, its all part of the crafted narrative, which can only appeal to a certain demographic, outside of that, its an OK time waster if you are in the mood for a quick and dirty cover shooter.
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I like this game for its relative mundanity to the reality of war. It's not a funny speed shooter with explosions everywhere like any Call of Duty since MW. The game perfectly demonstrates that the people who suffer the most from any war are those not involved in it, as well as how much war makes your moral and ethical values rot and disappear. But the gameplay is too basic, so...
Thanks for the review. This game is worth remembering precisely for the ideas it carries.
 
But the question remins...

Do you feel like a hero yet?

So here's a fun little fact about the Napalm scene, but I might be remembering It wrong: They planned an alternative route that would change the campaign quite a bit but ends the same way. But It was scrapped due to budget Issues.


I did enjoy the game, It may be another cover shooter but It Is quite polished, don't think you can do much about cover shooter to make It stand above the rest gameplay wise... or can you? I have not played much of em.
 
I always found the subversive plot doesn't work for me since the game doesn't give the player options. In my opinion, if you could choose to turn back at points of the game and call in what you found (you know, do your job as scouts) it would have been more effective when you, the player, choose to continue in your rampage. That way, it would be your fault that things goes horribly wrong since you choose this path. If you choose to ignore the call to action, you should get a black screen and a bland message to make your ending unsatisfying but still within your control.

Instead, since the game is on rails, being called a monster for doing certain things
like using the white phosphorus on the civilians
doesn't work since the game refuses to continue until you do the act. Having no control over what happens makes me as the player less culpable since it's obvious that you have to stick to the devs' script.

In the end, it just feels like the developers are insulting me for having the audacity to buy and boot up their game. If they really don't want you playing the game, you just have to wonder why they even made it...
 
I'll Admit that im not a fan of this one, I get why did it exist and what is critiquing but on the other side it's such a drag to play. It's just a generic cover shooter inspired on Gears of war without any of the elements that made Gears fun gameplay wise, Only with good artstyle and set pieces. Controls sometimes are ultra Jank and unresponsive, Level design sometimes it's worst than The first cod games funny enough, Highest difficulty is a bitch because you have arena style maps in the latests missions in a game where your movement speed is really slow and you cannot quickly advance and take good cover, It's just trial and error, not even memorization based gameplay. It's funny to me how people are prasing the story even though it sometimes says nothing, It critizises cod and the rest of military shooters yet in a lot of times the game throws you Crazy cool set pieces and makes you do headshots with a lot of gore while Blasting Psicodelic rock in the background. Im not going to say it's bad written because i do like the characters and the tone and i find it enjoyable, i just don't think it should be regarded as any awardwinning plot. Cod 4 sudverted military shooters expectations and throwed it's anti war message far better and less preachy than The line, and it's not the only one. If you want anti war games you can Go with the Ace combat franchise, The Arma games, This War of mine, The first Shellshock game, Vietcong, Star wars Battlefront 2, Red orchestra or any other realistic multiplayer shooter, Dynasty Warriors 7, Literally Any strategy game by definition of just being a country and having to destroy another guy's nation, etc. Heck there's a mission in battlefield 2 for the ps2 where you kill a bunch of civilians by mistake... Really funny coincidence
 
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Biggest twist of this review was hearing that there were other Spec Ops games; I figured this was a one-n-done for 2K.
Apparently it was a reboot of a game series that was on PSX and PS2. From what I've seen, those games tended to focus more on tactical action like Tom Clancy's Rainbow Six. Knowing that, it's baffling that they decided to go arcadey and a set-piece driven game when the previous titles were the furthest thing from that.
 
Apparently it was a reboot of a game series that was on PSX and PS2. From what I've seen, those games tended to focus more on tactical action like Tom Clancy's Rainbow Six. Knowing that, it's baffling that they decided to go arcadey and a set-piece driven game when the previous titles were the furthest thing from that.
The game was made by a German studio, and before spec ops they only made Fly sims so they probably had 0 feedback on what to make of the game (Which shows in some parts). It's so weird because 2K really just gave a bunch of money to a Dozen of inexperienced devs and told them to make something out of it, I guess they also didn't care for the Spec ops licence, All the story and the art was done by some 2K employees. The main writer of the game (Walt williams) published a book about his experiences working on the game, Really interesting reading
 
By the time this one came out, subversion and plot twits were the usual route for storytelling, the gameplay is very average. A mediocre game elevated to legendary status by content creators starving for content.
Great review.
 
Honestly i agree with the plot being preachy, the fact that the game tells you to simply not play for a "choice" is kind of a copout, though to be fair SOMETHING good had to be with the twist so people keep commenting it, i personally prefer my games to call me out of being a dick since i got the choice (AKA the Law and Chaos endings in most SMT or the Genocide Route) but yes, if you basically force someone into doing evil and call him out of them you are being manipulative
 

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    Game Info

    • Game: Spec Ops: The Line
    • Publisher: 2K
    • Developer: Yager Development
    • Genres: Third-person shooter
    • Release: 2012

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