700+ modern games reviewed. 40% already dead. 15% fan preserved. 2% dev preserved.

Realistically speaking, they have very obvious reasons to not just pull away games like that, and as matter of fact most delisted games on GOG are still available for download for people who bought then before they got delisted. With this I am not saying that GOG is perfect and shouldn't be criticized, I think they have a lot to improve like including the original isos and previous versions.

Realistically speaking, companies that are *legally* bound to keep their data available for twenty years in serious industries are already struggling with their backups. And they're regularly audited for that by government agencies.

GOG sells videogame to impulse buyers ready to accept everything. If they ever close and tell us to get the installers, I dont even expect the servers to be able to handle the load.
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Yeah, the lack of transparent information really gets me.

The list is a spreadsheet readily accessible in the video description...
 
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Yeah, the lack of transparent information really gets me. What platforms are these games on? When is "modern"? Did the games even have audiences, or did like three people play most of them because of how oversaturated the market is? Are these examples cherrypicked? Did Valo copy and paste that from elsewhere, or are they just that furious that they decided to veer off-topic?

If you're going to post a statistic like that, posting a video and deciding that's all the information you need isn't helpful for discussion. Most people won't even watch it. Those who did still lack a lot of information. He mentions a list, but did any of us even read it? It's 700 games. That's a *lot*. Quotes from it are very helpful in propegating conversation, because otherwise we end up with arguments about GoG and have nothing else to go off of.
700 games is a grain of sand compared to the entire Steam library.
 
700 games is a grain of sand compared to the entire Steam library.

Yes, good point! Popular games already struggling for being preserved. Now imagine for games no one even cares about... XD
 
The list is a spreadsheet readily accessible in the video description...

If you're going to post a statistic like that, posting a video and deciding that's all the information you need isn't helpful for discussion. Most people won't even watch it. Those who did still lack a lot of information. He mentions a list, but did any of us even read it? It's 700 games. That's a *lot*. Quotes from it are very helpful in propegating conversation, because otherwise we end up with arguments about GoG and have nothing else to go off of.
The second half of what I said still stands. While yes, this is something I agree with, there isn't really anything that would've persuaded me if I believed otherwise. I only watched the video because I cared about talking about why more information was needed; I wouldn't have touched it otherwise.

Admittedly, this is an issue that stems from the channel owner. A chunk of data that I'd imagine nobody who viewed this thread did more than glance at doesn't really hold any weight until it's used. And because they were the one who brought it up, the burden of proof is on them. Not someone who sees large gaps in the information provided and points it out. Because I assure you, people who side with the corporations will see the lack of that as the same as having none whatsoever.
 
The second half of what I said still stands. While yes, this is something I agree with, there isn't really anything that would've persuaded me if I believed otherwise. I only watched the video because I cared about talking about why more information was needed; I wouldn't have touched it otherwise.

Admittedly, this is an issue that stems from the channel owner. A chunk of data that I'd imagine nobody who viewed this thread did more than glance at doesn't really hold any weight until it's used. And because they were the one who brought it up, the burden of proof is on them. Not someone who sees large gaps in the information provided and points it out. Because I assure you, people who side with the corporations will see the lack of that as the same as having none whatsoever.

Oh so you found the link at last... Now moving goal posts? What additionnal proof do you need? Each game is detailed and there are sources to confirm if it's dead or at risk.

It's a collaborative spreadsheet and they're going to make a wiki out of it in june. They're well aware they wont win any popularity contest by speaking some truth in the ears of fanbois with stockholm syndrome, those have buried their head in the sand long ago.

The data is presented as is and I personally find it really useful. Just filtering the fan-preserved titles, I'm almost tempted to play some FFXI (with retroachievements) or Warhammer Online, now that I know there's no publisher bullshit that could annihilate my serverside savefile.
 
In the better world we could all still legally buy most video games, even those that stopped being supported and having the ability to use p2p servers.

Even console games with online and a solo mode aren't immune to that either.

Yeah, the lack of transparent information really gets me. What platforms are these games on? When is "modern"? Did the games even have audiences, or did like three people play most of them because of how oversaturated the market is? Are these examples cherrypicked? Did Valo copy and paste that from elsewhere, or are they just that furious that they decided to veer off-topic?

If you're going to post a statistic like that, posting a video and deciding that's all the information you need isn't helpful for discussion. Most people won't even watch it. Those who did still lack a lot of information. He mentions a list, but did any of us even read it? It's 700 games. That's a *lot*. Quotes from it are very helpful in propegating conversation, because otherwise we end up with arguments about GoG and have nothing else to go off of.
I cannot blame if a semi obscure online game from the 90's - early 00's got their support stopped.
 
I cannot blame if a semi obscure online game from the 90's - early 00's got their support stopped.

I dont think you know what "support" means. Dead games are games you cant *play* anymore. It's not just "support".

But we got your point. You don't see a problem with some old games being rendered unusable. Lucky you, IkaRuga (with the R in the middle), had no online component except maybe some leaderboards...

If I may ask... If it's not a problem for you, then why post here in this thread?
 
The video game industry runs by making a profit but their philosophy to run their company is so pathetic, they can earn more but they don't have a decent understanding to comprehend why they cannot make more profit because they lack common sense. They are educated by professors and experienced people in their respective fields, however all their knowledge makes them misunderstand and become too idealistic. As a result they say "you will enjoy our game because it will take you 200 hours to unlock each skin" and "you will buy GTA 6 no matter how expensive it is because it's a GTA game" lolol. They all believe in whatever justification they believe in. And then Hideo Kojima says "Death Stranding didn't sell as much as I expected because people want mindless action games", he has no idea why Death Stranding wasn't liked by lots of people and it was not because it lacks action or it wasn't similar to Metal Gear. Then why did people love Life is Strange that much? It wasn't because it's a walking simulator puzzle game with too much dialogues and girls stuff. It fundamentally touched the human soul on deeper levels so no wonder.

So they are so ignorant all they do are contradicting ironies:

Top 11 video game industry fails lol:

1) Selling video games that would only interest little kids at expensive prices that a parent would rather buy a banana instead of that game for their kids. Parents hardly think it would be worth buying a video game console for kids who are younger than 12. They think "if he/she won't like it it would go to waste". Another aspect is how destructive kids can be so imagine you buy PlayStation 5 for $700 and next day the kid breaks it because he/she couldn't pass the game lolol. This is what you think as an adult so you use 51 game login and video game consoles as part of the rewarding system for older kids who are like 12 and above. You can hardly explain to kids how important their education is because they cannot believe just because you have a diploma won't make people hire you. So you gotta give them rewards but then these are so expensive they require a top-tier level of goals to be unlocked by the kid lol.

2) They have no idea how the world in general has usual social problems in its own dynamics. Video game companies and whoever work in them generally come from rich families who never had to even think about "how to pay water bill this month" therefore they cannot comprehend how poor people are in most parts of the world. But then they wonder why video game customers won't increase relatively despite how much the population has increased. They have no idea how they lose customers as much as they gain customers in a rather subtle balance lol. In that context they don't get how ignorable video games can be and how their potentials are tanked to the lowest levels just because they sell video games at higher prices way more than people think it deserve. So it's not impossible that one wrong move from many AAA video game companies in the same year can collectively crash the whole video game industry in a way it can negatively affect the future of the whole industry forever. Netflix may steal their customers instead lol. Never underestimate how people can just sacrifice entertainment just to focus on survival especially when a hobby is too expensive for them. When you are an adult paying bills, rents, whatever necessities and saving money because you know you'll be fired so you'll need money until you find your next job if you can ever is the actual concern they have, not when GTA 6 will release. If they think it won't even be worth $20 they will ignore it and keep playing GTA San Andreas and it's no rocket science.

3) Developing free to play games that targets kids. You expect to make money by selling stuff but not many kids has the means to give you their money even if they're dying for it. They cannot convince their parents or something. As a result free to play industry makes money thanks to rich parents of kids who care to have the kid buy digital stuff and adults who make money.

4) Video game companies are too shy. When their game doesn't sell well because of bad execution despite it being really a good idea they don't wanna risk developing a video game like that again. It causes tons of copy-and-paste generic video games.

5) Ignorance of video gamer profile. Japanese developers misunderstand Americans and vice versa. It causes nonsense cut contents and censors. They also believe everyone loves what Americans loves. This causes what I'll explain later.

6) Because they believe everyone loves what Americans or Japanese loves, video game companies study statistical data on in which countries their video game sold or sold less. When they think X countries don't buy many of their games and it really sell too less it causes them to misunderstand the situation in most unfair way possible: "Sales in X country are so low we believe there is no video game culture there that can help us profit." In reality the whole X country loves to play retro video games instead of various reasons I explain later. It also causes another misunderstanding.

Sometimes why video game culture seem to don't exist is just because people don't care about English and they don't care to translate video games to their native language. Cannot expect people to wanna play games in English despite they know English. Some countries prefer materials in their own language. For example you can't simply make French people enjoy anything in a non-French language. Of course there are individual exceptions that exist but this is the culture they have.

However in such countries video game culture is common and popular despite it works via piracy and fan translations. As a result who makes money from it is pirates and translators perhaps way more than how much video game made profit by "legal sales" lololol.

7) "X country loves to pirate games."

Some countries have so much unfair taxes and bank transaction fees and how much money can be spent in your bank account in every month, when Steam sell you the game for $100, they have to pay a money to get the game in a way converting the money they lose to dollars it can be high as $500. This is why game prices should befit to regional pricing.

Then the arguments Americans give me is: "Dude if they are so poor then they should find better job." But they don't get these people are not poor in their own countries. They live their normal life without much problem as much as you American. It's just to buy your product people have to sell kidneys to befit your currency just so you can buy eggs lololol. Currency is not a fair value conversion between currencies from different countries, it's a trade marked that has subjective sense of worth based on objective reasoning. If no one has any reason to buy your money for international uses, which they don't have to because it's normal, then it's not the local economy's problem when they can afford their own products and services but not international products and services that don't care about regional pricing.

Naturally people in these countries either pirate games or they keep playing same legit video games they bought 20 years ago. Piracy is not a preference but a forced reality for gamers in certain countries because they don't have much choice to play games.

As a result video game industry suffers from customer time dilation because of economy in certain countries that, for example, when Americans were bored of PlayStation 2, SEGA Genesis video games around piracy market was so cheap, people started to buy SEGA Genesis and enjoy it because they couldn't even afford PlayStation 1 yet when Americans were so excited about PlayStation 3 lol.
The video game industry often fails because it confuses technical knowledge, trends, and assumptions with real understanding of players. Companies overestimate loyalty, ignore global economic realities, misidentify audiences, misread cultural contexts, and prioritize safe, copy-paste strategies over innovation. Big studios focus on grind, remakes, and flashy mechanics instead of emotional engagement or meaningful experiences. As a result, games like Death Stranding are misunderstood, piracy thrives in some regions due to pricing, and creative potential is wasted. The industry could profit more by understanding human behavior, local markets, and emotional resonance, rather than blindly following formulas or trends.
 
The video game industry often fails because it confuses technical knowledge, trends, and assumptions with real understanding of players. Companies overestimate loyalty, ignore global economic realities, misidentify audiences, misread cultural contexts, and prioritize safe, copy-paste strategies over innovation. Big studios focus on grind, remakes, and flashy mechanics instead of emotional engagement or meaningful experiences. As a result, games like Death Stranding are misunderstood, piracy thrives in some regions due to pricing, and creative potential is wasted. The industry could profit more by understanding human behavior, local markets, and emotional resonance, rather than blindly following formulas or trends.
I completely agree with you, but I believe the industry is only part of the problem and we, the players, don't do enough to present a compelling argument as to why they suck.

For years, all most devs would put in front of us were more first person shooters centered around WW2 (and, very occasionally, space), the latest sequel to a sports title, some crafting game that tried (and failed) to be Minecraft, an army of totally-not-GTA sandboxes and remakes or remasters to beloved properties nobody actually asked for but that served a juicy excuse to prevent those IPs from becoming or staying Abandonware and so on. As customers, we seem to punish originality to an absurd degree, making almost everything that dares straying off the beaten path into a niche interest at best in about 90% of all cases.

That doesn't excuse their shitty behavior, but at least paints a clearer picture as to WHY this happens to such a degree... I don't think shareholders wanna hear about good ideas and we don't see all that interested in them, either.

Just my two cents.
 
The low rate of developer led preservation is concerning for the future of video game history. Organizations like the Video Game History Foundation have also highlighted this issue, finding that 87% of classic games released in the US are critically endangered and commercially unavailable. Without intentional preservation these games become unplayable and inaccessible for future generations of players, developers and researchers.
 
GOG is now delisting games from their "preservation" program when they infer with their remasters sales. See System Shock 2 being delisted. Seems preserving access to the original but making a coin on the low effort remaster are somewhat contradictory objectives... Whowoddathunk huh...

So the good news is, the real game is now abandonware again.

 
As a result, games like Death Stranding are misunderstood
I'm digressing with that but I still think that Death Stranding as a game is inferior to Metal Gear Solid and dare I say Kojima's previous work such as Policenauts and Snatcher.
 

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