100% out of the question

Tick Tock Tower... ALL OF THEM (Stopping the clock only made them harder to find)
Red cap tower (I knew i will eat crap while i realized there how bad the cap controls)
The cannon one on Twomp's fortress (Impossible with keyboards, MARGINALLY easier with the analog, especially since my joystic's is busted)
The penguin race and his hipocricy, YOU CHEAT THE RACE BUT IF I USE THE SHORTCUT I LOSE NO WONDER I PEOPLE YEET YOUR CHILD IN FRONT OF YOUR WIFE
Crossing the wire wall in Dry Dry land, i got there is a trick, but my 7 year that barely understood the magic that was Project 64 was lucky to know how to jump in the game
And that one in Boo's mansion where you need to jump in to the mansion with the steep roof steps
Eh I 100% Donkey Kong 64 back to back, comeback to me when you have something to actually complain about.
 
Super Mario 64 is a great game, my favorite of n64's Colect-a-thon catalogue and only beaten by Galaxy for the title of best 3D game... but the 120 stars challenge is 100% out of the question (Roll Credits), some of the stars are too hidden, some requires jumps that only speedrunners would pull
I played Mario 64 Numerous times, and found many ways to get all 120 stars. I completed it 100% in 8 hours.
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100% a game is optional. I would just follow the story and explore. Most of the time, after completing 100% the game, you get nothing or just get this one cool bonus that will be played for only 2 minutes. And then, I just find something else to play.
 
It all comes down to how much fun I'm having. I recently played both Spyro Reignited Trilogy and Crash Bandicoot N. Sane Trilogy, and with the Spyro games I was having enough fun that I went and 100%ed all of them, and while it's not like I didn't have fun with Crash I could tell that trying to 100% them was going to cause me more frustration than it was fun so I said nah I'm good and moved on.
 
By reason and true logic there is no reason other than arrogance and pride to always be a 100 percenter. Unfortunately I learned perfectionism from my dad and for much of my life lived under the rules to always excel and finish things to the best possible outcome. Goal oriented with pride and arrogance can be a nasty combination if not tamed. Eventually a person realizes his/her limitations as a fallable creature and must accept mediocrity or worse at times. Humility is best when someone is open to their own limits. I still have to put my perfectionistic tendencies to rest with many things, especially with video games. I honestly suck at many. I have to seriously look at whether a game is being played for actual enjoyment or if i'm just playing it just to attempt to "Master" it. In the overall scope of things noone will ever care whether I got 210% on Symphony of the Night or whether I beat M. Bison on max difficulty with every SF2 character.
 
By reason and true logic there is no reason other than arrogance and pride to always be a 100 percenter. Unfortunately I learned perfectionism from my dad and for much of my life lived under the rules to always excel and finish things to the best possible outcome. Goal oriented with pride and arrogance can be a nasty combination if not tamed. Eventually a person realizes his/her limitations as a fallable creature and must accept mediocrity or worse at times. Humility is best when someone is open to their own limits. I still have to put my perfectionistic tendencies to rest with many things, especially with video games. I honestly suck at many. I have to seriously look at whether a game is being played for actual enjoyment or if i'm just playing it just to attempt to "Master" it. In the overall scope of things noone will ever care whether I got 210% on Symphony of the Night or whether I beat M. Bison on max difficulty with every SF2 character.
I used to want to be a perfectionist until I've learnt about the Pareto principle (the "80/20 rule"):

20% of the efforts make 80% of the results.
1742898403638.jpeg

So basically we're spending way more efforts into perfecting something than working on it.

Realistically speaking a boss will, most of the time, never notice the difference between something done correctly and something that has been perfected. When you spend time perfecting Project A it's as much time wasted not working on Project B.

When I 100% a game it's as many hours I didn't spend on another.


And, personally, I think that when a workplace says "give your 110%" it's a unhealthy mindset.
 
In Castlevania HoD there’s this one room where you need to complete every trinkets and furniture to get the ‘secret’ ending. I never bothered to do so up to this because the good ending is enough fo me.
 
I have 100% of achievements in Oblivion on the 360. I thought that was neat.
 
I can say with pride that the only Zelda's i finished with everything was the NES ones and Link's Awakening, and the NES ones were more on pragmatism, due to their challenge it was more of a survival matter than completionism, Link's Awakening, however, was because it was really fun, the rest of the saga (ESPECIALLY BREATH OF THE WILD, AKA COMPLETIONIST'S REHAB CENTER) i am content with gathering as much as i can, just beat the game and be content with it
 
I never 100% any game no matter how much I like it. I will never ever waste my time to collect 100x of the same thing over and over again just to get a stupid trophy.
 
I used to want to be a perfectionist until I've learnt about the Pareto principle (the "80/20 rule"):

20% of the efforts make 80% of the results.
View attachment 48232
So basically we're spending way more efforts into perfecting something than working on it.

Realistically speaking a boss will, most of the time, never notice the difference between something done correctly and something that has been perfected. When you spend time perfecting Project A it's as much time wasted not working on Project B.

When I 100% a game it's as many hours I didn't spend on another.


And, personally, I think that when a workplace says "give your 110%" it's a unhealthy mindset.
This is a fair way of looking at it for games. You really can't justify 100%ing most games as a lot of them can be just ran-through without the need to do everything. That was even true back in the NES era. (Beating SMB with warp zones was just as satisfying as completing every stage.)

However, I'd advise against turning Parento into a hammer/nail situation. It doesn't apply to everything universally. It's funny that this is brought up, because I just started watching the TV show Adolescence, in which one of the antagonists uses Parento to justify violence against women. So seeing this randomly pop up outside of its usual application (business school) so soon after made me a bit queasy for a moment.
 
I never 100% games. I don't like achievements most of the time because I always felt that their whole purpose was to extend the playtime of a game and that idea never interested me. But sometimes I come across games with really fun mechanics that I want to experiment with, and that's the moment I decide to 100% them. It only happened with Katamari Damacy but I'm afraid it will happen with Rhythm Heaven, SM64DS and Taiko no Tatsujin DS Touch de Dokodon as well.
Maybe I should check Retroachievements again, last time I checked the sets were too hardcore for me to complete.
 
I like 100% games i really enjoy. Even when sometimes is very difficult i will try to go 100% if i really enjoy the games (i m looking at you Risk Of Rain Returns Providence trails)

But the one game that really just i said fuckit i m not doing that was Everhood. Great game but is the fucking stupidiest achievement i ve ever seen.
 
I cast Kazing in this thread to vent about a game that aging and all, is still fun to play

Crash 1 is easly the roughest around the edges of the saga, boxes are reset if you die, saving is cumbersome and limited, Crash is stiff compared to 2 and 3, but the most important thing is that its 100% usually my pride to achieve in 2 and Warped here is definitively NOT something i want to spend a month

For starters we have the aformentioned box reset thingy, second trying to remembere which level requires a Colored Gem is a guessing game, third this is the only game of the trilogy where you need aside of Color Gems special Keys to open a secret Bonus Stage only found in two stages where you need three Cortex symbols to reach the hardest bonus stage in a platformer PERIOD, ¿Did i mention that if you fail the bonus stage you need to finish or leave the stage and THEN find the symbols again?, oh, and Cortex Power makes everything innecesarly harder by having SPLIT PATHS, have fun

As a final fuck you, the reward for that is a bonus stage where you get a happy ending with your Waifu, usually you get an extra scene if you get 100% in Crash and that ending tends to be canon, but here your effors were four naugh since Crash 2 makes clear the any% ending is canon...

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...

Anyway, the game is still good for casual runs
 
Don’t think I quite understood the visceral some of my peers have towards completionism. I assumed the whole wanting to see numbers go up thing was mostly just what outsiders of the hobby thought so I’m always surprised to see it even within actual completionist communities. Not there was anything wrong with it though. I personally only ever saw completionism as an extension of my enjoyment of a game or an excuse to keep playing it, rather than an obligation.
 
Whenever a game is like "Now you've unlocked hard mode~" during the credits I'm just like great, yeah no
 
I'm a perfectionist, so I always have the goal of 100% completion in EVERY game that I play. I also think it's a great way to get to know a game intimately. Completionists will generally know every little detail about a game and understand its nuances and mechanics and secrets far more than casual players will. This can make you appreciate a game a whole lot more. Like you can't TRULY appreciate the amount of work that goes into a platform game's level design if you are not actually hunting down every secret and collecting every coin in my opinion. It also gives you a leg up when you're debating a game's merits (or lack thereof) with another gamer who doesn't know the game as well as you do. If I know a game inside and out I can make better arguments for or against it.

That said, sometimes it's not worth it. Some games have absurd requirements for completion, especially when you add in ridiculous trophy and achievement requirements like 7 Day Survivor in Dead Rising. This is one of the reasons I game on the Switch these days where I don't have to deal with that trophy/achievement ecosystem. 100% completion for me no longer requires the kind of crazy or dumb bullshit you typically see in achievement and trophy requirements like doing some asinine thing 1000 times or completing some ridiculously difficult task that was clearly thought up by a sadistic Douchebag developer.

Also. sometimes I will come to realize that I'm not enjoying the game that I'm playing and don't want to even beat it much less go for 100%
 
Whenever a game is like "Now you've unlocked hard mode~" during the credits I'm just like great, yeah no
Games should stop that... I wanna dive straight into hard mode if I wanted to.

Only for Very Hard/Nightmare I'd be fine with (or with a cheat code like the Revengeance difficulty in MGR).
 
I’m haunted to this day by my first Red Dead Redemption 2 playthrough. I never wanted 100% achievements just in game completion. Dominos kept me from my dream cause I cannot play at all. It did inspire me to platinum Days Gone when it was brand new for PS4, though.
 
I very rarely 100% games
But sometimes there are games that just feel too good not to 100%
One example was Paradise Killer, It had a really good vibe and was just too fun.
Even after beating it I checked the trophies just to see what else I could do in that game world.
 
Every Yakuza game. Just getting to the end takes me forever, and by the time I'm getting deep in, I start weighing which parts of the completion list I'm not touching this time.
 
Rarely get the 100%. The few times it has happend, is when I've re-played a game I love (like Devil May Cry 3, Silent Hill 3, God of War 3 or Fatal Frame) so many times that I complete everything without noticing. If I don't care what is left and let's say it is at 35%, I wont put any effort into achieving 100%.
 

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