100% out of the question

Tick Tock Tower... ALL OF THEM (Stopping the clock only made them harder to find)
Red cap tower (I knew i will eat crap while i realized there how bad the cap controls)
The cannon one on Twomp's fortress (Impossible with keyboards, MARGINALLY easier with the analog, especially since my joystic's is busted)
The penguin race and his hipocricy, YOU CHEAT THE RACE BUT IF I USE THE SHORTCUT I LOSE NO WONDER I PEOPLE YEET YOUR CHILD IN FRONT OF YOUR WIFE
Crossing the wire wall in Dry Dry land, i got there is a trick, but my 7 year that barely understood the magic that was Project 64 was lucky to know how to jump in the game
And that one in Boo's mansion where you need to jump in to the mansion with the steep roof steps
Eh I 100% Donkey Kong 64 back to back, comeback to me when you have something to actually complain about.
 
Super Mario 64 is a great game, my favorite of n64's Colect-a-thon catalogue and only beaten by Galaxy for the title of best 3D game... but the 120 stars challenge is 100% out of the question (Roll Credits), some of the stars are too hidden, some requires jumps that only speedrunners would pull
I played Mario 64 Numerous times, and found many ways to get all 120 stars. I completed it 100% in 8 hours.
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100% a game is optional. I would just follow the story and explore. Most of the time, after completing 100% the game, you get nothing or just get this one cool bonus that will be played for only 2 minutes. And then, I just find something else to play.
 
It all comes down to how much fun I'm having. I recently played both Spyro Reignited Trilogy and Crash Bandicoot N. Sane Trilogy, and with the Spyro games I was having enough fun that I went and 100%ed all of them, and while it's not like I didn't have fun with Crash I could tell that trying to 100% them was going to cause me more frustration than it was fun so I said nah I'm good and moved on.
 
By reason and true logic there is no reason other than arrogance and pride to always be a 100 percenter. Unfortunately I learned perfectionism from my dad and for much of my life lived under the rules to always excel and finish things to the best possible outcome. Goal oriented with pride and arrogance can be a nasty combination if not tamed. Eventually a person realizes his/her limitations as a fallable creature and must accept mediocrity or worse at times. Humility is best when someone is open to their own limits. I still have to put my perfectionistic tendencies to rest with many things, especially with video games. I honestly suck at many. I have to seriously look at whether a game is being played for actual enjoyment or if i'm just playing it just to attempt to "Master" it. In the overall scope of things noone will ever care whether I got 210% on Symphony of the Night or whether I beat M. Bison on max difficulty with every SF2 character.
 
By reason and true logic there is no reason other than arrogance and pride to always be a 100 percenter. Unfortunately I learned perfectionism from my dad and for much of my life lived under the rules to always excel and finish things to the best possible outcome. Goal oriented with pride and arrogance can be a nasty combination if not tamed. Eventually a person realizes his/her limitations as a fallable creature and must accept mediocrity or worse at times. Humility is best when someone is open to their own limits. I still have to put my perfectionistic tendencies to rest with many things, especially with video games. I honestly suck at many. I have to seriously look at whether a game is being played for actual enjoyment or if i'm just playing it just to attempt to "Master" it. In the overall scope of things noone will ever care whether I got 210% on Symphony of the Night or whether I beat M. Bison on max difficulty with every SF2 character.
I used to want to be a perfectionist until I've learnt about the Pareto principle (the "80/20 rule"):

20% of the efforts make 80% of the results.
1742898403638.jpeg

So basically we're spending way more efforts into perfecting something than working on it.

Realistically speaking a boss will, most of the time, never notice the difference between something done correctly and something that has been perfected. When you spend time perfecting Project A it's as much time wasted not working on Project B.

When I 100% a game it's as many hours I didn't spend on another.


And, personally, I think that when a workplace says "give your 110%" it's a unhealthy mindset.
 
In Castlevania HoD there’s this one room where you need to complete every trinkets and furniture to get the ‘secret’ ending. I never bothered to do so up to this because the good ending is enough fo me.
 
I can say with pride that the only Zelda's i finished with everything was the NES ones and Link's Awakening, and the NES ones were more on pragmatism, due to their challenge it was more of a survival matter than completionism, Link's Awakening, however, was because it was really fun, the rest of the saga (ESPECIALLY BREATH OF THE WILD, AKA COMPLETIONIST'S REHAB CENTER) i am content with gathering as much as i can, just beat the game and be content with it
 
I never 100% any game no matter how much I like it. I will never ever waste my time to collect 100x of the same thing over and over again just to get a stupid trophy.
 
I used to want to be a perfectionist until I've learnt about the Pareto principle (the "80/20 rule"):

20% of the efforts make 80% of the results.
View attachment 48232
So basically we're spending way more efforts into perfecting something than working on it.

Realistically speaking a boss will, most of the time, never notice the difference between something done correctly and something that has been perfected. When you spend time perfecting Project A it's as much time wasted not working on Project B.

When I 100% a game it's as many hours I didn't spend on another.


And, personally, I think that when a workplace says "give your 110%" it's a unhealthy mindset.
This is a fair way of looking at it for games. You really can't justify 100%ing most games as a lot of them can be just ran-through without the need to do everything. That was even true back in the NES era. (Beating SMB with warp zones was just as satisfying as completing every stage.)

However, I'd advise against turning Parento into a hammer/nail situation. It doesn't apply to everything universally. It's funny that this is brought up, because I just started watching the TV show Adolescence, in which one of the antagonists uses Parento to justify violence against women. So seeing this randomly pop up outside of its usual application (business school) so soon after made me a bit queasy for a moment.
 
I never 100% games. I don't like achievements most of the time because I always felt that their whole purpose was to extend the playtime of a game and that idea never interested me. But sometimes I come across games with really fun mechanics that I want to experiment with, and that's the moment I decide to 100% them. It only happened with Katamari Damacy but I'm afraid it will happen with Rhythm Heaven, SM64DS and Taiko no Tatsujin DS Touch de Dokodon as well.
Maybe I should check Retroachievements again, last time I checked the sets were too hardcore for me to complete.
 
I like 100% games i really enjoy. Even when sometimes is very difficult i will try to go 100% if i really enjoy the games (i m looking at you Risk Of Rain Returns Providence trails)

But the one game that really just i said fuckit i m not doing that was Everhood. Great game but is the fucking stupidiest achievement i ve ever seen.
 

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