Nier: Automata Review - An Existential Masterpiece

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Lets just get this out of the way first... Nier is my favorite game, bar none. Figured I would share the Nier Automata review I have cooked up on here as the game means a lot to me, and the more people familiar with it, the better in my honest opinion.

---{ Gameplay }---
The fighting and overall gameplay in this game are some of the best controls and fighting mechanics I have felt in a game to date. Platinum games have outdone themselves with this one. Everything is extremely fluid, tight, and just feels 'good' to play. My gripe comes with only one thing really, the hacking mini game (see below):
884955-nier-automata-windows-screenshot-hacking-sequence-using-a.jpg

During a certain section of this title, you're required to hack instead of using your strong/heavy attack. This is an interesting addition and one that I am not entirely unhappy with. That said, it can be a bit tedious and boring to hack smaller enemies when you want to dispatch them quickly. That said, it was always interesting to see what the devs were able to accomplish with the hacking mini-game, and I was always excited to see the layouts of the levels inside of larger/boss characters. At the end of the day, however, despite the difficulty ramping up in these instances, I would say that it grew a bit tedious even in these situations. I won't knock the game for its creativity, just that the amount of hacking chafed me a bit toward the end of route B.

---{ Graphics }---
The graphics in this game are sublime and really nail home the feeling desolation. The haunting environment the player is forced to endure within the confines of the limited play areas are shown with a somber, melancholic beauty. The grey and brown palates mixed with splashes of color here and there inspire hope and wonder while firmly rooting the player in the notion that the world has been lost and something truly catastrophic has happened.
nierautomata-xb1x-21.jpg
That said, while I can't fault the artistic direction, the game is not an overall graphical powerhouse. It does look very good, but the environments are drab and desolate and may turn off some wanting more than that. At times, it can look stunning, and others, especially in the main city area, it just looks "ok" (see below):
nierautomata-xb1x-14.jpg
If I had to nitpick, I would say the texturing is fairly low res compared to more modern titles and the use of AA is required as things look very grainy and pixelated more often than not. (hair/shadow/texturing examples):
nierautomata-xb1x-29.jpg

Here's some examples of the AA options in the game:
AA examples.jpg

the best possible option is to use SpecialK's built in SMAA as it tends to look the best just as an fyi if youre using that to mod the PC version.

---{ Audio }---
The sounds in this game are some of, if not the best sounds I have heard. The music is touching, melancholic and mysterious which really shook me to my core when playing. The songs match their locale perfectly and really add to the tone that Yoko is trying to portray. The fact that an entire language (Emi Evans' Chaos Language) was created for singing in/lore purposes is insane to me. I love the songs in this game and jam out to them in the car at times. There are so many bops on the soundtrack, its really a treat. Some notable favorites of mine:

City of Ruin
Peaceful Sleep
Memories of Dust
A Beautiful Song
Amusement Park
and many more to be honest

---{ PC Requirements }---
You need a relatively decent PC to play any game, but this one's requirements are nothing special by today's hardware. I ran the game flawlessly on a 5800X @ 4.8GHz and an RTX 3080, but it played spectacularly when I had a 980ti which is a 10-year-old GPU at this point. A modern iGPU should honestly be able to at least match the experience had on consoles, so I would say its playable on most nowadays.

---{ Difficulty }---
The game can be pretty difficult at the outset. Its systems and game-play are a bit strange, and the battling seems intimidating at first. It's at the several hour mark for me that things just 'clicked' into place in my head and now everything is as intuitive as moving my own arm. That said, the game was a tad difficult at first, until this 'click' happened. From then on, only certain enemies posed a challenge for me, and I would say the minute-to-minute gameplay is pretty satisfying but not THAT difficult.

---{ Audience }---
All of this got me to thinking- for its target audience, would someone younger really appreciate the themes present in this game, and be able to stick with it? I would say no, but the game-play and flashiness of everything definitely has universal appeal. The themes and tone of this game are dark, introspective, and a bit cerebral. I really don't feel that a child or teen would be generally able to appreciate these things to their fullest. As a 36-year-old gamer, I think the notion of humanity, existence, and exploring the idea of moral relativity appeals to me much more than it would have as a younger me. I would say the themes present in the story are adult to be sure, with younger folks being able to appreciate the game for other reasons like gameplay and fun factor.

---{ Story }---
The story in this game is peerless with the way the story is presented, and the level of polish is simply unmatched in my experience. This rings especially true with your average story playing out in a similarly mundane and predictable way a la Call of Duty or some other bro-shooter. I like those types of games for the competitive game-play and the immediate gratification, but I come back to this game for the plot every time. One way in which I think this game truly excels above the rest is in how it delivers the story in arcs. Each play-through is different in meaningful ways so you see different aspects and occurrences happening from another perspective. This really helps immerse you in the lore and such because being exposed to each character's point of view helps you feel like you are living through their individual experiences. Each play-through reveals more and more about the world to the player, and the unlocking of information and lore keeps me coming back despite having to play through the same sections again. Route B was fairly notorious for this in both games, having to play through most of the story again. In Automata, its significantly shorter though as much of the story is fast forwarded through to get to the new plot points. I haven't finished all 26 of the endings yet, and I know there are C through E left of the main narrative for me, but this game really makes me want to come back and experience everything it has to offer. It's THAT good.
 
Pros
  • + Haunting soundtrack
  • + Beautiful, albeit minimalist visuals
  • + Tight aRPG fighting/gameplay in the usual PlatinumGames level of polish
  • + 2B
Cons
  • - Hacking mini-game was fun the first few times but grows tiresome after the 1000th enemy
  • - Esoteric story which can be a bit hard to get into/follow at times
  • - Requirement to replay portions already played to get all 26 (Lettered A-Z) endings
  • - PC almost has a requirement to use SpecialK to play the game at its best. Quality of Life mods can really transform it
10
Gameplay
Slick, "tight", and lightning fast robo-slaying. Intuitive & interesting upgrade system, adding chips to your android player for upgrades. Interesting, albeit tedious hacking minigame.
8
Graphics
Desolate hellscapes sparsened with lush vegetation and pops of color. Slick characters, smooth camera movements and, of course, 2B/9S/A2 are all very well-crafted models.
10
Story
Haunting, ethereal, and introspective of humanity at large and the notion of what it means to be 'alive', human or not. This story will stick with you for some time.
10
Sound
I have this soundtrack playing regularly on my Spotify. No other game has gotten me this engrossed into its sound design. 'nuff said.
10
Replayability
26 Endings, with 5 main, and 21 gag endings. Extremely tight, satisfying combat leaves you wanting to play again and again.
10
out of 10
Overall
I could gush about this game all day, but I would really just like to see more people give it a shot. I played this after coming off of Nier: Replicant (remaster) and felt that this game is the culmination of Yoko Taro's storytelling/worldbuilding & artistic prowess rolled up into one package as his Magnum Opus. You will NOT be disappointed.
I wanna date 2B.

Anyway really well-written review, I love the contrast you have in your writing style.
 
Hey, congrats on the first article!

I keep trying this game from time to time - so many people I take seriously really enjoy it - but I just bounce off of it. It's the style, maybe, just isn't my thing. I love what I've heard about the ending though!
 
Hey, congrats on the first article!

I keep trying this game from time to time - so many people I take seriously really enjoy it - but I just bounce off of it. It's the style, maybe, just isn't my thing. I love what I've heard about the ending though!
But do you wanna fuck 2B? /j
 
I really like this game, your enthusiasm for it shows in your writing.

I'd say the biggest hamper is having to play as 9S, most of my friends bounced off because the hacking thing got old very fast.

A friend who did finish it, did have me beside him to explain all the philosophy tho, peak Existentialism, so a lot of the themes can go over people's head regardless of age imo.
 
Oh what a coincidence. I bought it the other day.
 
Alright, did enough of my ridiculous job to give this a proper comment, Random Notes!

  • Out of curiosity, did you have a favorite game before Nier came out?
  • "I'd like it better with less hacking" sounds a lot like playing Bioshock!
  • Looking at the first screenshot under "Graphics" had me thinking: Video games sure do have a lot of post-human extinction settings, with nature reclaiming the world and such. It's a more hopeful post-apocalypse than the blasted wasteland of Mad Max and A Boy and his Dog, but I suppose it's more likely the result of younger generations being less occupied with the idea of *nuclear* armageddon specifically.
  • I like what you have to say about the music, if you feel like editing you can link to the Youtube clips of your favorite songs from the game in the article. (Strategist does that sometimes for his Square retrospectives, it's a nice touch!)
  • Would you say this review is specifically based on the base version, or a modded game on PC?

Like I said before, it's not quite my speed - I felt the combat was a bit weightless, and I can't really stand the character designs - but I liked reading your perspective on why you enjoyed it!
 
It's well written and informative for sure. But that's as far as I can give some kind words to the article, and let me show my bias for the game itself.

It's absolutely fucking overrated, that's for sure. It's a decently good game all in all, but it's more flashy actiony type with lackluster gameplay and still no way comparable to Nier Gestalt/Replicant in atmosphere and plot. The music is way inferior too to its prequel. Yet people still flocked to Automata more because "whooaaa Platinum" thanks to Metal Gear Rising Revengeance and Bayonetta, and even had the gall to diss the prequel just because they simp for big butt blindfolded gynoid MC compared to the more developed dad/bro with the family token loli.
 
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I wanna date 2B.

Anyway really well-written review, I love the contrast you have in your writing style.
Thanks man, I don't often review games, but when I do, I really try to evoke my genuine thoughts about them to convey my personal experiences with them.
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It's well written and informative for sure. But that's as far as I can give some kind words to the article, and let me show my bias for the game itself.

It's absolutely fucking overrated, that's for sure. It's a decently good game all in all, but it's more flashy actiony type with lackluster gameplay and still no way comparable to Nier Gestalt/Replicant in atmosphere and plot. The music is way inferior too to its prequel. Yet people still flocked to Automata more because "whooaaa Platinum" thanks to Metal Gear Rising Revengeance and Bayonetta, and even had the gall to diss the prequel just because they simp for big butt blindfolded gynoid MC compared to the more developed dad/bro with the family token loli.
I played Replicant and completed all routes for it right before playing Automata, and the only thing Replicant has, imho, over Automata is the tone and the foundations for the plot, especially leading to Automatas plot, are definitely better fleshed out. I also enjoyed the VN style stories you had to listen to, for instance, the one where you travel to the Forest of Myth, and the Deathdream affects the Mayor. The surprise at the end of the game hit hard as well, but my biggest gripe was that the game felt more repetitive, and the combat, while good, doesn't hold a candle to Automatas game feel. I guess I half agree with your take. I really fail to see how you prefer the gameplay of Replicant when it's basically the same as Automatas but stiffer/older/jankier. The graphics are kinda meh, even the remastered version. Honestly the only charming area is the town with the Lighthouse aesthetically speaking. While I enjoyed the soundtrack of Replicant quite a bit and listen to it alongside Automata, I feel that the songs in Automata encapsulate each area they're featured in perfectly and are more varied and interesting. Most of the songs in Replicant, I feel, serve to evoke one thing— depression. They're well done, but I guess I enjoy the variety of Automatas more.
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Alright, did enough of my ridiculous job to give this a proper comment, Random Notes!

  • Out of curiosity, did you have a favorite game before Nier came out?
  • "I'd like it better with less hacking" sounds a lot like playing Bioshock!
  • Looking at the first screenshot under "Graphics" had me thinking: Video games sure do have a lot of post-human extinction settings, with nature reclaiming the world and such. It's a more hopeful post-apocalypse than the blasted wasteland of Mad Max and A Boy and his Dog, but I suppose it's more likely the result of younger generations being less occupied with the idea of *nuclear* armageddon specifically.
  • I like what you have to say about the music, if you feel like editing you can link to the Youtube clips of your favorite songs from the game in the article. (Strategist does that sometimes for his Square retrospectives, it's a nice touch!)
  • Would you say this review is specifically based on the base version, or a modded game on PC?

Like I said before, it's not quite my speed - I felt the combat was a bit weightless, and I can't really stand the character designs - but I liked reading your perspective on why you enjoyed it!
Yes, my other favorites include Bloodborne, Witcher 3, Ace Combat series, and the earlier Battlefield games (as far as shooters go). Some recent additions include Signalis, Hollow Knight, Nine Sols, and a few others.

Yes, you have a good point, Bioshock got the amount of hacking mini games just right 🤌 love those games as well. I actually really enjoy Infinite despite it being most people's "black sheep".

To answer the final question, I played PS4 version a few years before my PC playthrough and it didn't stick for me. Not sure why, but I wasn't in the correct head space or mood at the time. My review is mostly about the PC version modded lightly using SpecialK and some fixes applied. No texture mods or anything that change the game, simply fixes to make it run as well as possible.
 
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A tiny detail about this game that stuck with me:
It starts with 2B's monologue about wanting to kill God and it ends with "Weight of the World", a prayer to God.
And if you consider ending E, those moments are separated by 50 hours of gameplay🤯
 
Great review.
I didn't played this game yet but i want to at some point in the future.
 
Never finished it the first time around, but always thought it to be the perfect game if you're feeling melancholic. It sets the mood very well and creates an immersive world. The combos and sand sliding is fun.
 
For me, Nier series is my best starting to buy on steam that i would single handedly play all day than suffer from free online games, and also there's me spacing between chaos of my current world and seeking grittiness to it. It has soul, Relation of morals and unheroic challenges were pierced severely that why even try to play videogame that i am gonna seek miserable for. Is when i started to lean on story-driven game.

Hear me out for this, I haven't play the game however i do watch videos and read the lores from least amout of what i can remember. With that, i am more on astomsphere than a stand-alone videogame becasue is one of the essential takes away are the urban exploration, fuckery of wars for righteous even vibrant ruins (good use for wallpaper) and 9S being chuckhole as me. You already know, I found amount of things i heard from Nier without ever playing, it only came from Youtubers who said bunch of this "flaw fiction", which heavly states about "existialism and characters development" subjects.

That's why, the main reason gives me fucks about the sublt of Nier world buidlings and ending of human-kind that how they acted on the responds, it entice me how those narrative vidoes were putting all spoils and ever desiring to play that game i had knew the story.
 
I played both niers and I gotta say
While automata did hit hard
Replicant kept me awake at night
 

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Game Info

  • Game: Nier: Automata
  • Publisher: Square Enix
  • Developer: PlatinumGames
  • Genres: Action role-playing
  • Release: 2017

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