Your Favorite Spiritual Successor or Upcoming Spiritual Successors You Are Interested In. All Spiritual Successors Discussion Thread.

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From Guardian Heroes to Code of Princess. From Resident Evil to Evil Within. From System Shock to Bioshock, Dead Space, and Prey (2017). From Strider to.....uuuuhhhhhh....Strider's has so many spiritual successors and certain knock offs it's ridiculous. My point is that all these games have spiritual sequels/successors at some point. So what's your favorites, and where can they go next? What upcoming ones are you excited to play when they come out?

Along with being a newer entry in the Double Dragon franchise, DD Gaiden is a spiritual successor to Secret Base's Streets of Red. You read that right.


Dynamite Flare, your unofficial, single player, Battletaods sequel.

Austin has good video, he released this months ago.
 
I love Bloodstained, both ritual of the night and the curse of the moon spin offs are fantastic succesors to castlevania, so i'm pretty excited for the sequel to ritual: "The scarlet engagement", it even has two playable characters at the same time like portrait of ruin
 
I would've said Yooka-Laylee but I just thought there'd be more worlds in the first game then what there was.
 
I don't know if this counts, but gravity circuit has got to be one of the best megaman-esque games that I've played.

Hell it's one of the best games I have ever played. Bought it twice. Once on steam and again on GoG.
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I feel like spiritual successors are lessening the identity of those games.

I mean, they should not be mere facsimile of what people liked to play when they were younger.
 
I feel like spiritual successors are lessening the identity of those games.
Not really and not necessarily. This forum focuses more on the positive aspects. Not to say bad ones don't exist, but the great ones are not lessening the identity. Especially when they are doing well or having more than one theme or gameplay to set themselves apart.

The TakeOver, Fight n' Rage, and Final Vendetta are spiritual successors to Streets of Rage 3 specifically, but none of them play like each other at all. Especially The TakeOver. TTO has a punch and kick button, a different juggle system, and allows you to use guns. FV's juggle system is a bit more grounded, but you can still juggle enemies in the air. FV is more like a cross between SOR3, Violent Storm, and a Neo Geo game. There is even an AES version in development. All three have completely different graphics and art styles. The only thing in common FnR and FV have in common are using pixels, but FV has way bigger sprites and completely different animations.

Dead Space and Bioshock are successors to System Shock 2, but either play completely differently from each other and its predecessor, or are going different kinds of horror. More so Dead Space. Dead Space is ots 3rd person and has the strategic dismemberment. Bioshock is an FPS that is technically closer on a gameplay front, but even easier than DS or SS. Dead Space Remake is even more like SS2, because you can actually fully explore the Ishamura now, and sections are no longer gated off into areas you can't backtrack towards.

You have your bad or underwhelming types like Callisto Protocol or Evil Within 1 (which is a fine game, but was copying RE4 wholesale. I still like it more than OG RE4 though), but there are more great ones out there like Cronos: The New Dawn and Evil Within 2. Cronos is inspired by Dead Space like CP, but has much better combat, no focus on melee (it always be a last resort), and monsters merge with each other or corpses, making them bigger threats. It's either shoot them before they merge, or burn the corpses during the process. Though some corpses are "sleeping or playing dead". Adds to the strategy and ammo conservation. EW2 plays more of its own thing, while taking what worked in the first game, refined it, but added much more optional exploration and a semi-open world with side quest that actually reward the player with items, lore building, and character arcs/development. Making it much less of an RE4 clone, and a much proper successor to Resident Evil's 1-4 and a dash of Silent Hill. Don't even get me started on great indie games either doing genre throwbacks or spiritual successors to their favorites genres.

I can go on all day. Point being, I heavily disagree. You can talk about or discuss certain that didn't work (for you) or are genuinely bad, but there are much more distinct positives and good out there than you think.
 

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