Yo-Kai Watch 2 is the Chain of Memories of the Yo-Kai Watch Series...

CocaFeca

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>In the first game you befriend a lot of Yokai which you pretty much forget by the next game, much like sora and all the allies and friends made in the first game, in the case of sora because of castle oblivion, namine and the whole shtick, in the case of nate/katie is because of these old-looking yokai that make him/her forget everything.

>The only friends he still remembers are the ones who have been with him/her since the beginning, In the case of nate/katie being bear and the other kid, in the case of sora being donald and goofy.

>You have to do almost the same things you did in the first games again, now with somewhat different introductions or alterations (differences in cutscenes for characters like jibanyan or baku in Yo-Kai Watch 2, and the theme of hearts being replaced with memories in the case of chain of memories, although you only do it at the beginning for Yo-Kai Watch 2, in Chain of Memories you have to revisit almost every world from the first game (except deep jungle and the end of the world) with the same overall structure for each and every one (yes, even the underwater city of atlantica) but much like yo-kai watch 2 actually new things start to happen, but instead of the early game it's the late game (twilight town and the last floor of castle oblivion), obviously in both cases this isn't 1:1 recycling (this isn't like a xenoverse 2 legend patrol for kami's sake) but you do basically the same things you did in the first entries, just with minor differences.

>Both games recycle music from the first entries, the difference is that yo-kai watch 2 recycles plenty with a few new themes, meanwhile in chain of memories they obviously made them in the gba soundfont, what's really extraneous is that for the ps2 release instead of grabbing all the music from kh 1 they recompose all the music from the first game, it's pretty noticeable if you listen to both traverse town themes, and some music sounds actually orchestrated (like castle oblivion's theme) as opposed to the kinda synthesized music from kh 1 and 2, even with kh 2 final mix which released alongside recom, sadly from what i know, none of the remade music from recom was featured in melody of memory, much like the hd remixes or com gba or the ds games.

>Both games have the same theme song as the first game, in the case of yo-kai watch 1 and 2 being written and singed by jeff swampy marsh, co-creator of Phineas & Ferb, a disney property by the way, in the caae of yo-kai watch 2 each version has a different genre but maintain the singer and lyrics, both kh and yo-kai have different opening music than their Japanese versions, in the case of com you listen to a gba style hikari/simple and clean on the credits, while on ps2 you listen to it the same way as kh 1, just with a different opening, much like yo-kai watch 2, although yo-kai watch 1, 2 and 3 much like inazuma eleven have the usual dubbed openings (en,fr,it,sp,de), alongside the dialogue.

>The third entry has a completely different song instead of recycling the same one like the second entry, in the case of yokai 3 repeating the same pattern as the previous 2 games, meanwhile kh 2 just has sanctuary play on all European versions, regardless of the dub.

>Finally, riku and king mickey bond a certain friendship across all of com, which concludes at the end of kh 2, meanwhile while not quite yo-kai 2, the girl from the third game bonds a relationship with his dog yokai, all while the things that occur in her story happen simultaneously within nate's story (katie is out of the equation aside from one side story) much like riku's story happening simultaneously within sora's story in com, and we could even think of the extraneous effects castle oblivion and BBQ/E.E.U.U. have on the protagonists.

And no, i didn't take Yo-kai watch blasters/busters into account.
 

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