Ok then have a Souls game that advise you to go Metal Gear stealth because it would be easier way for survival but when you are spotted and you are good you can survive. Little Nigtmares Souls Gear lol.
Still Resident Evil wouldn't fit into the game, the series already had bad gameplay. Fuck aim, fuck inventory management, fuck tank controls lol.
For such a survival game, or for survival games in general I don't think inventory management fits at all. Only in simulation games inventory management is ok, not even for RPGs despite RPG calls for realism for roleplaying which is why often you can carry tons of shit in RPGs for inventory management is a damn boring BS. And in Resident Evil 4 you would play Tetris on inventory screen just to fit your shit WTF dude lol.
So if the game has to take survival route then stealth is must, which is why I don't get why Resident Evil games are "survivor" but they have no stealth option whatsoever. Resouces are scarce but you often have to shoot your way out -- bad game design dude.
When survival theme is there it calls for stealth then you gotta be able to hide yourself in any way even if it means to climb, cover your body with mud and shit. Then you need distraction mechanics like limited stones or some shit you can carry to throw, or find stuff from your environment for distraction. Then survival genre calls for craft system for health, weapons and distractions. You gotta go full MacGyverism. Gotta put Metal Gear Solid 3 treatment system and all lol. Then beating enemies in your idea can be like point and click game logic. Combine items for a tool to beat the enemy.
There are lots to say about it but if you don't wanna go that necessary deep then bother don't bother designing a lacking game lol.