Worst Games Ever (Mind Experiment)

Mk1988

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Let me at em! Seriously though, In your opinion what are the absolute worst games you've ever played that you would consider to be an achievement for any human being to have the tolerance or patience to get through. I'm a glutton for punishment and looking for the worst games to play as a way to build up my patience, perseverance, and tolerance to discomfort as part of a mind experiment.

Also, what makes them the worst? What can I expect to suffer through? Any system up to PSX is good.

Thanks in advance, I'll be sure to share the nature and results of my experiments somewhere in the forum to satiate the curiosity of those interested!
 
Mike Piazza's Strike Zone on N64 is unbelievably broken... sometimes, the ball gets put in play before it even reaches your bat — and the outcomes of the "hits" are pure dice rolls in nature.

The graphics and model quality is bad even for the incredibly low standards of the N64, and it just looks, feels, sounds and plays unfinished.

Any price north of $0 would be a rip-off.
 
You can't even pass the first level on this shit
2397.jpg
 
Ys 3 (Any version before its remake take your pick). I am just give a preview from just playing the 1ST level. You quite literally die in just a few seconds of touch a single enemy of the dungeon, that experience don't get any better from there because enemies will shred your health in seconds. You need to grind for literal hours just given enough health to survive the first boss encounter.

Ikari Warriors (on NES) prepare to feel like your mind to erode because the movement is slow, the controls are slow compared to the arcade version, you die in one hit so prepare to spam ABBA for over a million times, you listen to the same looping tune for what feels like hours on end, and the levels are slow.

Annet Returns | Anett Futatabi (Sega CD) - The worst of the Ernest Evans trilogy (El Vento and Erernst Evens being the other two parts) It's a beat-em up compared to the other two platformer. It is not a good beat-em up. The movement can feel sluggish, and attacks don’t always register cleanly. Some foes hit too hard or attack in unfair waves, turning sections into button-mashing survival rather than skill-based combat. The game can be beaten relatively quickly once you learn enemy patterns. Outside of spell usage and a few boss encounters, the combat doesn’t evolve much. Most bosses get glitched and the hit boxes aare garbage.

Shinning Wisdom - For One Reason, MASHING B Button to gain speed. It is so bad that I put the game down because it hurt my fingers just constantly mashing that button. Another part is that it took Zelda's issues of constantly switching items all of the time and makes it even worst than any of those games by country mile as it doesn't uses all of the buttons on the Saturn pad. Also cryptitic as hell as nothing in this game would even give a hint on where to go next at certain points. Meaning that you're going to spend a long time wankering around like a moron looking for the next point in the game because existance is pain.
 
I haven't played all too many games I would consider absolutely HORRIBLE, but Commander Keen 3 was certainly disappointing when I first played it back in the day. Some of the levels are actually pretty fun, and all of the other Keen games are great! But Keen 3 is so rushed and I remember being disappointed coming from the highs of Keen 4, 5, and 6.
There's a level where you have to enter a cave that turns out to be a giant convoluted maze. If you manage to make it to the end? There's actually an enemy there in front of the exit that you can't get past, so you can only beat the level using a secret path OVER the level by pogoing over the mountain.
There's also a few inaccessible areas, a keycard in a certain level you can't reach, and again— the level design just is not nearly as good or unique as the other games.
 

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