Why there used to be many games with interaction and mirror reflexions before?

Ikagura

Persona Non Grata
Persona Non Grata
Level 7
100%
Joined
Dec 3, 2024
Messages
6,705
Reaction score
9,879
Points
10,977
I feel like many old game allowed that kind of thing (like being able to destroy or move many things in FPS) while current ones are almost struggling to make a simple mirror? RAM management is harder.
 
Like in the Red Faction series? I could be wrong but I think it's the capabilities of the game engine. maybe it's more expensive to implement those now so some studios aren't going all in like they used to. ::winkfelix
 
Many old games didn't actually have working mirrors as one would think, what they often did was to make a copy of the room with another player model moving around with your commands to simulate a mirror, sometimes just the player model.

Having an actual working mirror without using the trick I mentioned, used to be flex worthy, but now since graphics have become very resource intensive it would be too much work.

Unless its an immersive sim, I kinda don't care if it has working mirrors or not.
 
Many old games didn't actually have working mirrors as one would think, what they often did was to make a copy of the room with another player model moving around with your commands to simulate a mirror, sometimes just the player model.
Wow,i didn't know that

But wouldn't it be more resource intensive to render everything twice?
 
But wouldn't it be more resource intensive to render everything twice?
There are quite a few tricks with rendering textures to minimize their impact, I don't remember the name of the technique but it used to be the most common one, it goes like this: you don't actually see the details in the texture until you get close to the object, if you are observant in some old games, you can actually see more detailed textures pop-in as you get closer and pop-out as you go farther.

The mirror would never use the detailed textures since the camera won't get close them, effectively saving on resources, it would often render together with its attached room, just using less detailed objects, but you wouldn't notice cause the tricks of the camera.

This one fell out of fashion cause it can't really be done seamlessly with the hyper realistic graphics of today.

Another technique is to just make a smaller version of the room, and use optical illusions to make it seen exactly as the one you are on.

Both are far easier than programming a mirror.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Grand Knights History, unlimited training cheat codes, ppsspp

they don't work, does any1 know how to make them work?

For unfair unlimited training:

_C0...
Read more

Metroid Prime 4 Troubled development

1000708575.jpg
...
Read more

any fans of dong dong never die

hi hi hi how is everyone!!

i just rediscovered the 2009 fighting game dong dong never die and...
Read more

What's your role within your friend group?

I have always found group dynamics to be quite interesting, but I never really stopped to...
Read more

Online statistics

Members online
158
Guests online
712
Total visitors
870

Forum statistics

Threads
16,281
Messages
393,249
Members
899,873
Latest member
Diddler

Today's birthdays

Advertisers

Back
Top