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Yes, I know, but it could be possible, in fact.That’s an interesting analogy, but I think it oversimplifies both FMV and skeletal animation. You're right that sprite-based fighters like those on Neo Geo or SNES required animating full frames, while PS1/PS2-era games used skeletal rigs to animate limbs independently. But that’s not really comparable to FMV, which isn’t rendered in real time it’s pre-recorded video, not dynamic assets.
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We'll never know if the FVM had been successful, and the PC FX 2 had been released, and, for example, they had developed an algorithm that, for example, created a 3D scene on a very expensive computer and calculated all the possible variants and put them separately in images, it would be possible, Quite possible, in fact, with quick access and everything, because you already know where each frame is and you have the most used ones stored in memory.
But that's speculation, XP. They would clearly be different from polygons. It's just a “what if.”