Why Retro-Style Games Still Matter Today

cocguidehub

New Challenger
Level 0
4%
Joined
Jan 19, 2026
Messages
1
Level up in
24 posts
Reaction score
3
Points
52
Location
Pakistan
Retro-style games have always fascinated me because they prioritize core gameplay over graphics. It’s fun to see how many modern games still use mechanics inspired by older titles.

I’m looking forward to reading discussions here and learning from other gamers who enjoy both classic and modern games.
 
Sometimes newer games try too hard and add too many stuff that end up scaring potential players, like QoL stuff is always welcomed but if a game has 10 different systems to keep track of and you actually have to tinker with then I'm probably just playing a menu game when I could just be killing slimes in Dragon Quest just by choosing the attack option.
 
First off, Welcome! Enjoy your stay.
they prioritize core gameplay over graphics.
I've heard this said many times, but I've never entirely agreed because it downplays just how appealing these games still look, plus there very much where games that existed solely to push the tech for visual spectacle. imo the average retro classic had just as much thought and effort put into the graphics as the gameplay.
 
Well I was still planning old games and the Master System is still in my conquer list I'll say they still beautiful hidden gems hiding on the Sand sometimes they are good games need to be discovered this why I love retro games.
 
It's the only kind of game that'll outright kick your ass no matter how old you are. The new era of gamers have no clue that when you step into something that's been around older than you, has more experience than you and still know how to grin at you even at the base level of difficulty. That's when you punk-ass snot faced ragamuffins get humbled down to Level 1 REAL quick.

Thank you.
 
It's the most simple, safe approach to make a game fun, and addictive, especially in short bursts.
 
Sometimes, old games prioritized graphics, i think it tended to be more forgivable because games tended to be less complex, and core mechanics could be more easily polished.
One case of a older game that I personally dislike the mechanics but like the graphics is the arcade Sega game Altered Beast.
But impressive graphics have always helped sell games, even less fun titles. "The first bite is with the eyes" goes the saying.
Retro games will always matter, they do things modern titles are less wiling to do(simpler straight forward game-play, more experimental mindset), even if they did not, any unique game has a place in someone's heart and deserves to exist. Even Bubsy has fans.
 
... What?

Considering the majority of Retro styles games have incredible simplistic gameplay mechanics, there's no way that retro games as a whole "prioritise core gameplay over graphics"

Go to steam, set the price filter as low it can go and just wade through the nearly endless sea of "Retro" content.
The majority of those games don't even capture the pixel art aesthetics they claim to be replicating.
"It's 8-bit" but using impossible colours and sprites that even back in the 80's would have been criticized.

8-Bit gaming can look gorgeous, with fluid animations and cinematic presentation.
Just look at Prince of Persia on the BBC Micro, and it still has better gameplay than most indie games running on astronomically more powerful hardware

As of course we have the Master systems offerings, A console from 1985 offering better gameplay & sprite work than 80% of modern "retro games"

Good retro games are hard to come by, most could be considered lazy and hide behind simplistic graphics as a shield from criticism rather than embrace the self imposed limitations as a challenge to be overcome.
 
Actually, retro games did prioritize graphics. They might look poor by today's standards, but that doesn't mean developers didn't focus on visuals at the time. the snes is a great example for that
 
Ive always loved Retro games because of the "general" simplicity and it prioritized Gameplay. No long 30- minute cut scenes before you could play. Just would let you jump right in and play. Plus, control scheme was usually simpler too. A few buttons as opposed to ever button being used on a newer controller. I think SNES was perfect for a choice control scheme.
 
Ive always loved Retro games because of the "general" simplicity and it prioritized Gameplay. No long 30- minute cut scenes before you could play. Just would let you jump right in and play. Plus, control scheme was usually simpler too. A few buttons as opposed to ever button being used on a newer controller. I think SNES was perfect for a choice control scheme.
yep.. snes controller vs sega saturn controller is a difficult argument
 
I fully agree but the developers from back then tried different gameplay approaches with a focus on what it should be archieved in the said genre .

We had alot of variaty in its gameplay and it was either simulative or more arcadey . Games even left the story only to its premise alone or want to be vast in its story .

The problem nowadays is games are developed on one kind of concept in every genre and arent very simulative but arent arcadey too that it ends up being bland overall .

While older games set the importance of graphics in a high priority too , they still knew that the gameplay is the mainpoint of a videogame that could make or break its success .

Alot of great game-concepts from long closed studios are still awesome and wait to be realised as videogames .
Its not the problem of creativity what we nowadays have with videogames but what videogames overall is used for .

And its definitly not for entertaiment whatsoever .

Unseen64 is a website i often visit because alot of cancled games and concepts are ready to be taken . Not exactly how it was originally shown but still great to take over and give the world some fresh and good gaming content .
 
Modern "retro" games are killing it right now, so don't expect that to go
away anytime soon. THERE IS MONEY TO BE MADE...

getting-cash-get-cash.gif
 
A problem I've had with a lot of "retro-style" games released within the past decade and a half is that they usually don't fully commit to the look and actual limitations older games were held to. As a result, you end up getting stuff like mixels (pixels of different sizes), gradients slathered everywhere, assets not locked to a pixel or grid or rendered at a lower resolution (especially noticeable with rotation), lending itself to an overall cheap look.

By and large, I would say that more recent titles that try to go for this style are much better about respecting these limitations than much of what came out of the 2010s; stuff like Shadow of the Ninja Reborn or Freedom Planet 2 are examples off the top of my head.

I've heard this said many times, but I've never entirely agreed because it downplays just how appealing these games still look, plus there very much where games that existed solely to push the tech for visual spectacle. imo the average retro classic had just as much thought and effort put into the graphics as the gameplay.
This is also, like, incredibly pedantic, but imo blanketing a game's entire art direction under "graphics" paves over a lot of nuance. There is a discussion to be had about separating art direction from technical competence.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

What's the worst/most pretentious "art-house"/indie film that you saw?

Usually when we talk about bad movies, the usual suspects are either mainstream or semi...
Read more

Zombie Girl

Zombie Girl is one of those bands I only found out about through the defunct VampireFreaks Music...
Read more

Folkloric Creatures and Monsters from Where You're From(Or Anywhere)

Hey Guys! Do your have any Folkloric Creatures and Monsters from where you're from ore anywhere...
Read more

What can you tell me about the Pokemon TCG (Trading Card Game)?

I was lucky enough to be around at just the right age to truly appreciate Pokemon's popularity...
Read more

Which companies do you currently hate right now?

I’ll start:
Disney
EA
Activision
Ubisoft
Warner Bros.
Paramount
Sega
A24
BioWare
GameMill...
Read more

Online statistics

Members online
110
Guests online
894
Total visitors
1,004

Forum statistics

Threads
16,451
Messages
396,890
Members
900,468
Latest member
ajim2007

Today's birthdays

Advertisers

Back
Top