Why reboots/remakes often fail

But isn't TTG massively popular?

Popular for the wrong reason isnt the same as popular because is good

They use controversy and toilet humor almost all the time while making fun (in a bad way) of the fandom, both the ones that like it and hate it

To be fair, some episodes where good, but when you need to search hard for said episodes in the middle of all those bad ones really says a lot

Also, the popularity comes from Cartoon Network doing the same thing that Nick is doing with Spongebob and making the TTG be rerun for hours in a day

I got the weird chance to see the same episode like 4 or 5 times being run in the same day while i was changing channels

And yes, they made episodes making fun on this too
 
I see what you mean, yes.

I haven't landed on CN for a few years now, but I remember seeing it on A LOT.
 
The biggest complaint I've heard is that they don't maintain the same essence as the original. But generally, reboots are meant to hook new generations. And I want to add that there are good reboots and bad ones. Now, the Ben 10 reboot comes to mind
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The problem with many reboots/remakes in general (though TV and movies suffer more way more than video games in this regard) are that there is usually no need for them in the first place, or they're hollow continuations long past their prime and have nothing better to add or talk about.
I agree, something the reboots are unnecessary
 
Not necessarily nor inherently. They can still be having fun or the work is part of the fun, depending on what they're doing, and what they're trying to make. Obviously they ought to remain focused, yet there have been plenty of great remakes, which came out, that are just as good the originals or better.

  • Resident Evil 1-4 Remake
  • Ninja Saviors. The SNES Ninja Warriors is a remake of the arcade game made for console.
  • Dead Space Remake
  • Oneechanbara Origin- A remake of two games combined into one.
  • Mario RPG
  • Crash N Sane Trilogy
  • Klanoa Remakes
  • Demon Souls Remake
  • Shadow of the Colossus Remake
Yeah, that can happen as well, but I wanted to say it is on the rare side of things, and mostly happens when they do not change many things from the original.

I only can talk about the remakes I've played, so I do not consider Biohazard 2 & 3 good remakes because the main reason I do not consider remakes to be good: gameplay mechanic changes. Tank controls are not exception, hence I consider Biohazard Gamecube original remake the best series remake by far.

Oneechanbara Origin is also a superb remake, but because it does not change the gameplay at all.

Klonoa is a fun game and it didn't change much, mainly cosmetics. If else, the latest remake removed content from the Wii version for some reason.

The action of creating a remake can be focused on people who played it originally or on people who play now. The developer chooses who to please, but in my case I can't be pleased if they choose the latter, it's automatic. You can consider yourself lucky not having my OCD's regarding games (which apply to everything in my life).
 
Tank controls are not exception, hence I consider Biohazard Gamecube original remake the best series remake by far.
While valid, I don't care much for tank controls and prefer the HD version. For me the best will always be RE2R, because like the original, it is so addicting to play and you can just run through really fast.Once you know what you are doing. Even more so, than either version of the first game.

Oneechanbara Origin is also a superb remake, but because it does not change the gameplay at all.
Actually it does. The original two games are a slog fest and take forever to navigate and you have to bother looking for keys. The remake takes a few more elements from Z2, streamlines them a bit and adds in a universal parry mechanic. Before that point, almost no character could parry, aside from Saki in Z2. Even in that game, it was done in a weird aroundabout way, and really not that practical. The remake is much more faster paced, has better enemy variety and a more streamlined story that's easy to follow and better character motivations with actual character development.


Klonoa is a fun game and it didn't change much, mainly cosmetics. If else, the latest remake removed content from the Wii version for some reason.
This is news to me as well, but nobody seems to bring it up.

You can consider yourself lucky not having my OCD's regarding games (which apply to everything in my life).
We all have grown struggles. Even if I did have OCD, i still wouldn't let it get in the way of me having fun with these remakes or giving them a chance. I always use a light touch when it comes to these things. You can tell usually when a remake is not going to be good or not at this point, but I always try to be fair to the best of my abilities. As should anyone.
 
While valid, I don't care much for tank controls and prefer the HD version. For me the best will always be RE2R, because like the original, it is so addicting to play and you can just run through really fast.Once you know what you are doing. Even more so, than either version of the first game.
Well, everyone have their own likings. I could finish the original Biohazard 2 in less than 2 hours without saving even once, because that was the first Biohazard I could play privately at home and I finished it like 40 times or more. I had memorized every single thing and room in my head I couldn't even have to use the map once. For me, the remake is clunky, you have that view following you from your back and when you aim it seems you're playing Umbrella Chronicles with some guy in the middle of the screen covering part of your view. Not for me, but it's ok if you like it.

Actually it does. The original two games are a slog fest and take forever to navigate and you have to bother looking for keys. The remake takes a few more elements from Z2, streamlines them a bit and adds in a universal parry mechanic. Before that point, almost no character could parry, aside from Saki in Z2. Even in that game, it was done in a weird aroundabout way, and really not that practical. The remake is much more faster paced, has better enemy variety and a more streamlined story that's easy to follow and better character motivations with actual character development.
Parry is something you can live without, it does not affect the game. I finished it without using it. By being part of the mechanic I meant developers force you to use it, and it's a big no in this case. Being more fast paced is just a small change, because it was already fast paced, it's not like it was a slow game whatsoever. For me, this is barely a change, that's why I think it is a well made remake.

This is news to me as well, but nobody seems to bring it up.
It does not mean it is not important to me.

We all have grown struggles. Even if I did have OCD, i still wouldn't let it get in the way of me having fun with these remakes or giving them a chance. I always use a light touch when it comes to these things. You can tell usually when a remake is not going to be good or not at this point, but I always try to be fair to the best of my abilities. As should anyone.
Yeah, I can say some games are good and some games aren't, but I can not talk from objectivity as playing a videogame is like watching a movie. There will be always somebody who enjoys it or likes it, so I am not entitled nor have the right to say something is bad or good but I have the right to say I don't like it because my own reasons, that can be legit or ridiculous to you, but they allow me to live in peace rather than get stressed. I can continue enjoying other things :)
 
Parry is something you can live without, it does not affect the game.
While true somewhat, it is useful in the game and the game does expect you to parry or use cool dodge. It's a matter of how difficult you want to make the game for yourself. I can pretty much parry a majority of attacks in that game

don't like it because my own reasons, that can be legit or ridiculous to you,
That's more than fair, though. I will only dislike a remake when it's done of super low/bad quality or the publisher clearly gets rid of the originals on all digital storefronts, so nobody can buy them anymore. SEGA, Ubisoft, Sony (with certain "remasters"), and Rockstar/Take Two.

It does not mean it is not important to me.
I never said or implied only that nobody has brought it up. Not even the most die hardcore Klanoa fans I know or have met.


Being more fast paced is just a small change, because it was already fast paced, it's not like it was a slow game whatsoever. For me, this is barely a change, that's why I think it is a well made remake.
No, it's a big changed when compare to the originals is only a "small change" when compared to the Z games. There was also the complete art overhaul and going for an anime aesthetic, instead of using realistic character models, nor "realism" . Which makes a lot of the older games age worse. The Z series king get away with it because of the updated graphics and them.Leaning more towards comic book like aesthetics with cut scenes at least in Z2. Z2 it's still the best game in a franchise, and the speediest, but Origin is pretty much in that #2 spot now.
 
While true somewhat, it is useful in the game and the game does expect you to parry or use cool dodge. It's a matter of how difficult you want to make the game for yourself. I can pretty much parry a majority of attacks in that game
Yeah, but I like to play games not them to be challenging, so I do not select hard difficulties. Parrying is something I need to learn and it is challenging for me, so I prefer not to do it and play in normal mode, so the game does not necessarily expect me to parry, just on higher difficulties.
No, it's a big changed when compare to the originals is only a "small change" when compared to the Z games. There was also the complete art overhaul and going for an anime aesthetic, instead of using realistic character models, nor "realism" . Which makes a lot of the older games age worse. The Z series king get away with it because of the updated graphics and them.Leaning more towards comic book like aesthetics with cut scenes at least in Z2. Z2 it's still the best game in a franchise, and the speediest, but Origin is pretty much in that #2 spot now.
For me it is a minimal change. Between fast and very fast, I do not feel a lot of difference. Maybe I am lucky in that regard, but I find the pace of the original game fast enough to make not very noticeable being faster. The rest are mainly aesthetic, and that is not very important for me. I consider the core the combat and sword wielding, and that didn't change much in my humble opinion. On the contrary, on Z Kagura I didn't like to use Saaya because she's very slow with the chainsaw. That's the only thing I felt slow in the entire Oneechanbara series, so I just avoid it.
 
Yeah, but I like to play games not them to be challenging, so I do not select hard difficulties. Parrying is something I need to learn and it is challenging for me, so I prefer not to do it and play in normal mode, so the game does not necessarily expect me to parry, just on higher difficulties.
That's the best part: the game really does not get difficult until you get to the hardest setting. Is even then there are items you can equip that make the game even harder for you, regardless of what difficulty you are on.

For me it is a minimal change. Between fast and very fast, I do not feel a lot of difference
Once again, the original games are slow as molasses. So it is a big change. The only time this wasn't the case of being too slow, is Bikini Zombie Slayers.
On the contrary, on Z Kagura I didn't like to use Saaya because she's very slow with the chainsaw
That's the entire point. You may have not liked her personal, but you probably just didn't know how to use her well. If it makes a feel any better, in Z2, her chainsaw attacks while still slow, are faster now and even faster, when you go into DD mode. You just gotta know how to time these combos, right. They're not even that hard to do, and still easier compared to what you would find in DMC3 or Bayonetta in general.
 
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That's the best part: the game really does not get difficult until you get to the hardest setting. Is even then there are items you can equip that make the game even harder for you, regardless of what difficulty you are on.
If you're skilled, that's ok, I just don't like to suffer in games because I have no patience.
Once again, the original games are slow as molasses. So it is a big change. The only time this wasn't the case of being too slow, is Bikini Zombie Slayers.
Sorry, we will continue disagreeing on this. Maybe what you consider fast I would consider it frenetic, and that would also make me stressed.
That's the entire point. You may have not liked her personal, but you probably just didn't know how to use her well. If it makes a feeling about her, in Z2 her changesaw attacks while still slow are faster now and even faster, when you go into DD mode. You just gotta know how to time these combos, right. They're not even that hard to do, and still easier compared to what you would find in DMC3 or Bayonetta in general.
Yeah, I understand you like the challenges of combo timings, I do not. I play for fun, like you, but our understanding of fun is different, that's all :)

And by the way, these days I played Devil May Cry 3 with a friend and the game was absurdly difficult for me in normal difficulty. So he played and I watched, which I find surprisingly fun as well.
 
Awkward The Simpsons GIF
 
If you're skilled, that's ok, I just don't like to suffer in games because I have no patience.
Neither do I. I love the challenge myself every now.And then, but there's reason why I don't do Souls games at all. Though Mortal Shell II might be an exception when it comes out.

Yeah, I understand you like the challenges of combo timings, I do not. I play for fun, like you, but our understanding of fun is different, that's all :)
Actually, we both have the same type of fun, and our understanding is the same. By the way, there are cool rings you can put on that make combos way easier to do if they give you too much trouble. So we're clear: I didn't know what was doing when I first played these games either, and I still had fun when I was just pressing buttons. I still had no problem learning to play better to look more stylish and cool, getting those high ranks. So I had fun on both of those fronts for each game. This franchise is known to be on an easier side.When it comes to action games, I must you're playing on the hardest difficulty. Even then, the hardest difficulty of these games are still easier than the hardest difficulty of NG or DMC.

And by the way, these days I played Devil May Cry 3 with a friend and the game was absurdly difficult for me in normal difficulty. So he played and I watched, which I find surprisingly fun as well.
I have zero issues thid and you're not the first. I was scared of the series as well, but I wanted to get better, so I kept playing. It wasn't easy either, and I got the special edition of 3 back when it came out. I bought the trilogy pack for $19.99 on PS2 in 2007.

Relax, there is no heated arguments here.
 
I know, dude. In fact, I'm loving the conversation so far... I just don't really get it. Wasn't implying anyuthing else :P!
 
Now, I don't pretend (or claim) to know what goes into remaking or rebooting a series or franchise, and I believe that a hell of a lot of research goes into seeing if it would even make sense to go ahead with the plan at all... but the fact still remains that many (even the vast majority) of them fail to both attract new viewers and keep the old ones around. I have always wondered why.

I still have no definitive answer (hence this topic), but I believe I may have gotten a little closer to "enlightenment" with this line from AV Club reviewer Zach Handlen:

"It's as if a certain creative process, once interrupted, can never be resumed."

He was talking about 'Idle Hands Are The Devil's Playthings', the first series finale of Futurama and what's considered by many to be the best episode ever produced for that show. He then proceeded to argue that future iterations of the show never managed to reach such levels again because the energy and confidence that the writers had been building all throughout the show's original four-season push got stopped in their tracks and dispersed once the first cancellation hit, causing the momentum to get lost even if the same team would return years later to continue crafting the story they wanted to tell.

That always stuck with me because it's a genuinely good point that I'm sure creative types can immediately relate to once they step away from their artistic endeavors and try to resume them later on, never recapturing that wild energy even if they manage to finish what they started.

Maybe you'll read that and think that it is complete BS... fine, but I wanted to share it because, the more I think about it, the more sense it makes, particularly after witnessing so many of my favorite shows stumble back to life and then die again soon after.
Some reboots disrespect the original source material and fanbase happened with powerpuff girls, ben 10, thundercats, ninjago(FUCK THAT 2017 FILM) and teen titans.
 
Some reboots disrespect the original source material and fanbase happened with powerpuff girls, ben 10, thundercats, ninjago(FUCK THAT 2017 FILM) and teen titans.
Agreed! I heard that there was no worse offender than Jem, though.
 

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