N64 Why Nintendo has never made a "Super Mario 65"?

Nintendo never tried to make a direct sequel/expansion to the original with even a ride-able Yoshi.
There's actually an official answer to this question. I remember an old interview with Miyamoto during the Wii era where he said that typically new Mario games are made because of advances in hardware and this was sort of a soft rule with the series. Super Mario Bros was for the Famicom, and Mario 2 was because of the disk system which opened up more possibilities. Mario 3 was because of how advanced the cartridges had become thanks to mappers, which allowed them to make a much bigger game. World was for SNES, and 64 for 64. Sunshine for the Gamecube, and Galaxy for the Wii.

I'm not sure if this soft rule is still in effect or not (maybe it stopped with Galaxy 2 and that was why he even mentioned it?), but based on that it would seem that the reason we never got a proper followup on the 64 is because there weren't any big breakthroughs in the tech that warranted a sequel like what had happened on Famicom. Perhaps if the 64DD had been successful than we might have seen a new Mario game for that.
 
There's actually an official answer to this question. I remember an old interview with Miyamoto during the Wii era where he said that typically new Mario games are made because of advances in hardware and this was sort of a soft rule with the series. Super Mario Bros was for the Famicom, and Mario 2 was because of the disk system which opened up more possibilities. Mario 3 was because of how advanced the cartridges had become thanks to mappers, which allowed them to make a much bigger game. World was for SNES, and 64 for 64. Sunshine for the Gamecube, and Galaxy for the Wii.

I'm not sure if this soft rule is still in effect or not (maybe it stopped with Galaxy 2 and that was why he even mentioned it?), but based on that it would seem that the reason we never got a proper followup on the 64 is because there weren't any big breakthroughs in the tech that warranted a sequel like what had happened on Famicom. Perhaps if the 64DD had been successful than we might have seen a new Mario game for that.
We have an in-house port of 64 onto the DD that they made as a test, so maybe that could have been the basis for something?
I mean, the SNES Mario 3 port in All Stars seems to have started life before the development of World (mainly so the team could test the new hardware). Miyamoto was huge on mass amounts of rewritable storage that the DD games had, which would bear fruit in games like Doshin the Giant, but perhaps that could’ve become the basis of a game? It’s fun to speculate, if nothing else.


Sad to know that the DD was ill conceived from the start. They tried to pull a Famicom Disk System again, but times had changed, and the hardware didn’t provide nearly enough of an upgrade, especially with their internal teams having trouble making software for the base system as it was. N64 era really does seem to be one of the darkest times at internal Nintendo development. Seems like a lot of their staff had a hard time making 3D games, even if it eventually did lead to some killer software.
 

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